#include "pc/rom_assets.h" // 0x0500FC9C ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500FC9C, 0x001521d0, 57608, 0x0000fc9c, 688); // 0x0500FF4C ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500FF4C, 0x001521d0, 57608, 0x0000ff4c, 288); // 0x0501006C static const struct Animation ukiki_seg5_anim_0501006C = { 0, 0, 0, 0, 0x08, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500FF4C), ukiki_seg5_animvalue_0500FC9C, ukiki_seg5_animindex_0500FF4C, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500FC9C), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500FF4C), };