#include "pc/rom_assets.h" // 0x05012AD4 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_05012AD4, 0x001521d0, 57608, 0x00012ad4, 8176); // 0x05014AC4 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_05014AC4, 0x001521d0, 57608, 0x00014ac4, 288); // 0x05014BE4 static const struct Animation ukiki_seg5_anim_05014BE4 = { 0, 0, 0, 0, 0x55, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_05014AC4), ukiki_seg5_animvalue_05012AD4, ukiki_seg5_animindex_05014AC4, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_05012AD4), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_05014AC4), };