#include "pc/rom_assets.h" // 0x050153DC ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_050153DC, 0x001521d0, 57608, 0x000153dc, 624); // 0x0501564C ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0501564C, 0x001521d0, 57608, 0x0001564c, 288); // 0x0501576C static const struct Animation ukiki_seg5_anim_0501576C = { 0, 0, 0, 0, 0x0E, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0501564C), ukiki_seg5_animvalue_050153DC, ukiki_seg5_animindex_0501564C, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_050153DC), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0501564C), };