#include "pc/rom_assets.h" // Ukiki // Unreferenced light group UNUSED static const Lights1 ukiki_lights_unused1 = gdSPDefLights1( 0x1d, 0x12, 0x07, 0x77, 0x48, 0x1f, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 ukiki_lights_unused2 = gdSPDefLights1( 0x39, 0x24, 0x18, 0xe7, 0x93, 0x61, 0x28, 0x28, 0x28 ); // 0x05007BA0 static const Lights1 ukiki_seg5_lights_05007BA0 = gdSPDefLights1( 0x39, 0x24, 0x18, 0xe7, 0x93, 0x61, 0x28, 0x28, 0x28 ); // The hell? UNUSED static const u64 ukiki_unused_1 = 1; // 0x05007BC0 ROM_ASSET_LOAD_TEXTURE(ukiki_seg5_texture_05007BC0, "actors/ukiki/ukiki_face.rgba16.inc.c", 0x001521d0, 57608, 0x00007bc0, 4096); // 0x05008BC0 ROM_ASSET_LOAD_TEXTURE(ukiki_seg5_texture_05008BC0, "actors/ukiki/ukiki_face_blink.rgba16.inc.c", 0x001521d0, 57608, 0x00008bc0, 4096); // 0x05009BC0 ROM_ASSET_LOAD_TEXTURE(ukiki_seg5_texture_05009BC0, "actors/ukiki/ukiki_butt.rgba16.inc.c", 0x001521d0, 57608, 0x00009bc0, 2048); // 0x0500A3C0 ROM_ASSET_LOAD_TEXTURE(ukiki_seg5_texture_0500A3C0, "actors/ukiki/ukiki_fur.rgba16.inc.c", 0x001521d0, 57608, 0x0000a3c0, 2048); // 0x0500ABC0 static const Lights1 ukiki_seg5_lights_0500ABC0 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500ABD8 static const Lights1 ukiki_seg5_lights_0500ABD8 = gdSPDefLights1( 0x77, 0x66, 0x45, 0xee, 0xcd, 0x8a, 0x28, 0x28, 0x28 ); // 0x0500ABF0 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500ABF0, 0x001521d0, 57608, 0x0000abf0, 256); // 0x0500ACF0 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500ACF0, 0x001521d0, 57608, 0x0000acf0, 256); // 0x0500ADF0 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500ADF0, 0x001521d0, 57608, 0x0000adf0, 256); // 0x0500AEF0 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500AEF0, 0x001521d0, 57608, 0x0000aef0, 112); // 0x0500AF60 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500AF60, 0x001521d0, 57608, 0x0000af60, 224); // 0x0500B040 - 0x0500B1D8 const Gfx ukiki_seg5_dl_0500B040[] = { gsSPLight(&ukiki_seg5_lights_0500ABC0.l, 1), gsSPLight(&ukiki_seg5_lights_0500ABC0.a, 2), gsSPVertex(ukiki_seg5_vertex_0500ABF0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0), gsSP2Triangles( 1, 4, 2, 0x0, 5, 2, 4, 0x0), gsSP2Triangles( 2, 6, 0, 0x0, 7, 3, 8, 0x0), gsSP2Triangles( 3, 0, 9, 0x0, 3, 9, 8, 0x0), gsSP2Triangles( 9, 10, 11, 0x0, 9, 11, 8, 0x0), gsSP2Triangles( 0, 10, 9, 0x0, 12, 7, 8, 0x0), gsSP1Triangle(13, 14, 15, 0x0), gsSPVertex(ukiki_seg5_vertex_0500ACF0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 4, 3, 0x0, 5, 4, 2, 0x0), gsSP2Triangles( 2, 7, 0, 0x0, 0, 8, 9, 0x0), gsSP2Triangles( 0, 10, 8, 0x0, 0, 7, 10, 0x0), gsSP2Triangles( 7, 2, 4, 0x0, 11, 12, 6, 0x0), gsSP2Triangles( 7, 6, 12, 0x0, 6, 7, 4, 0x0), gsSP1Triangle(13, 14, 15, 0x0), gsSPVertex(ukiki_seg5_vertex_0500ADF0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 2, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 7, 10, 0x0), gsSP2Triangles(11, 12, 13, 0x0, 14, 11, 13, 0x0), gsSP2Triangles(15, 12, 11, 0x0, 13, 12, 3, 0x0), gsSP2Triangles( 5, 3, 12, 0x0, 12, 15, 5, 0x0), gsSPVertex(ukiki_seg5_vertex_0500AEF0, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 4, 2, 0x0, 0, 5, 3, 0x0), gsSP2Triangles( 5, 0, 6, 0x0, 0, 2, 6, 0x0), gsSPEndDisplayList(), }; // 0x0500B1D8 - 0x0500B278 const Gfx ukiki_seg5_dl_0500B1D8[] = { gsSPLight(&ukiki_seg5_lights_0500ABD8.l, 1), gsSPLight(&ukiki_seg5_lights_0500ABD8.a, 2), gsSPVertex(ukiki_seg5_vertex_0500AF60, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 2, 4, 0, 0x0, 5, 6, 4, 0x0), gsSP2Triangles( 0, 4, 6, 0x0, 3, 1, 0, 0x0), gsSP2Triangles( 3, 0, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 8, 7, 0x0, 7, 11, 10, 0x0), gsSP2Triangles(12, 13, 11, 0x0, 11, 13, 10, 0x0), gsSP2Triangles(10, 12, 9, 0x0, 10, 13, 12, 0x0), gsSP2Triangles(10, 9, 8, 0x0, 3, 6, 5, 0x0), gsSPEndDisplayList(), }; // 0x0500B278 - 0x0500B2B8 const Gfx ukiki_seg5_dl_0500B278[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x0500B2B8 - 0x0500B2E8 const Gfx ukiki_seg5_dl_0500B2B8[] = { gsSPDisplayList(ukiki_seg5_dl_0500B040), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(ukiki_seg5_dl_0500B1D8), gsSPEndDisplayList(), }; // 0x0500B2E8 - 0x0500B310 const Gfx ukiki_seg5_dl_0500B2E8[] = { gsSPDisplayList(ukiki_seg5_dl_0500B278), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_05007BC0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPBranchList(ukiki_seg5_dl_0500B2B8), }; // 0x0500B310 - 0x0500B338 const Gfx ukiki_seg5_dl_0500B310[] = { gsSPDisplayList(ukiki_seg5_dl_0500B278), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_05008BC0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPBranchList(ukiki_seg5_dl_0500B2B8), }; // 0x0500B338 static const Lights1 ukiki_seg5_lights_0500B338 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500B350 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500B350, 0x001521d0, 57608, 0x0000b350, 240); // 0x0500B440 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500B440, 0x001521d0, 57608, 0x0000b440, 256); // 0x0500B540 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500B540, 0x001521d0, 57608, 0x0000b540, 224); // 0x0500B620 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500B620, 0x001521d0, 57608, 0x0000b620, 64); // 0x0500B660 - 0x0500B7E8 const Gfx ukiki_seg5_dl_0500B660[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500B338.l, 1), gsSPLight(&ukiki_seg5_lights_0500B338.a, 2), gsSPVertex(ukiki_seg5_vertex_0500B350, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0), gsSP2Triangles( 3, 0, 4, 0x0, 3, 5, 6, 0x0), gsSP2Triangles( 3, 7, 5, 0x0, 3, 4, 7, 0x0), gsSP2Triangles( 8, 1, 3, 0x0, 3, 6, 8, 0x0), gsSP2Triangles( 9, 8, 6, 0x0, 5, 9, 6, 0x0), gsSP2Triangles( 2, 8, 10, 0x0, 2, 1, 8, 0x0), gsSP2Triangles(11, 10, 8, 0x0, 11, 8, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 11, 12, 14, 0x0), gsSP1Triangle(11, 9, 12, 0x0), gsSPVertex(ukiki_seg5_vertex_0500B440, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 4, 3, 5, 0x0, 3, 6, 5, 0x0), gsSP2Triangles( 0, 2, 3, 0x0, 2, 6, 3, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 7, 9, 10, 0x0), gsSP2Triangles(11, 8, 7, 0x0, 12, 2, 1, 0x0), gsSP2Triangles( 2, 12, 6, 0x0, 13, 12, 1, 0x0), gsSP2Triangles(14, 15, 1, 0x0, 0, 14, 1, 0x0), gsSPVertex(ukiki_seg5_vertex_0500B540, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 6, 5, 0x0), gsSP2Triangles( 7, 8, 6, 0x0, 9, 6, 8, 0x0), gsSP2Triangles(10, 8, 11, 0x0, 9, 8, 10, 0x0), gsSP1Triangle(11, 12, 13, 0x0), gsSPEndDisplayList(), }; // 0x0500B7E8 - 0x0500B820 const Gfx ukiki_seg5_dl_0500B7E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_05009BC0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(ukiki_seg5_vertex_0500B620, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0500B820 - 0x0500B888 const Gfx ukiki_seg5_dl_0500B820[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500B660), gsSPDisplayList(ukiki_seg5_dl_0500B7E8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500B888 static const Lights1 ukiki_seg5_lights_0500B888 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500B8A0 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500B8A0, 0x001521d0, 57608, 0x0000b8a0, 128); // 0x0500B920 - 0x0500B988 const Gfx ukiki_seg5_dl_0500B920[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500B888.l, 1), gsSPLight(&ukiki_seg5_lights_0500B888.a, 2), gsSPVertex(ukiki_seg5_vertex_0500B8A0, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 1, 4, 5, 0x0, 4, 6, 5, 0x0), gsSP2Triangles( 0, 7, 3, 0x0, 7, 0, 2, 0x0), gsSPEndDisplayList(), }; // 0x0500B988 - 0x0500B9E8 const Gfx ukiki_seg5_dl_0500B988[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500B920), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500B9E8 static const Lights1 ukiki_seg5_lights_0500B9E8 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500BA00 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500BA00, 0x001521d0, 57608, 0x0000ba00, 144); // 0x0500BA90 - 0x0500BB28 const Gfx ukiki_seg5_dl_0500BA90[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500B9E8.l, 1), gsSPLight(&ukiki_seg5_lights_0500B9E8.a, 2), gsSPVertex(ukiki_seg5_vertex_0500BA00, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0), gsSP2Triangles( 1, 5, 6, 0x0, 1, 6, 2, 0x0), gsSP2Triangles( 3, 5, 1, 0x0, 4, 2, 7, 0x0), gsSP2Triangles( 7, 2, 6, 0x0, 3, 4, 7, 0x0), gsSP2Triangles( 3, 7, 8, 0x0, 7, 6, 8, 0x0), gsSP2Triangles( 5, 3, 8, 0x0, 5, 8, 6, 0x0), gsSPEndDisplayList(), }; // 0x0500BB28 - 0x0500BB88 const Gfx ukiki_seg5_dl_0500BB28[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500BA90), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500BB88 static const Lights1 ukiki_seg5_lights_0500BB88 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500BBA0 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500BBA0, 0x001521d0, 57608, 0x0000bba0, 112); // 0x0500BC10 - 0x0500BC78 const Gfx ukiki_seg5_dl_0500BC10[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500BB88.l, 1), gsSPLight(&ukiki_seg5_lights_0500BB88.a, 2), gsSPVertex(ukiki_seg5_vertex_0500BBA0, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 2, 4, 3, 0x0, 2, 5, 4, 0x0), gsSP2Triangles( 6, 3, 4, 0x0, 6, 4, 5, 0x0), gsSPEndDisplayList(), }; // 0x0500BC78 - 0x0500BCD8 const Gfx ukiki_seg5_dl_0500BC78[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500BC10), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500BCD8 static const Lights1 ukiki_seg5_lights_0500BCD8 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500BCF0 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500BCF0, 0x001521d0, 57608, 0x0000bcf0, 176); // 0x0500BDA0 - 0x0500BE38 const Gfx ukiki_seg5_dl_0500BDA0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500BCD8.l, 1), gsSPLight(&ukiki_seg5_lights_0500BCD8.a, 2), gsSPVertex(ukiki_seg5_vertex_0500BCF0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 0, 3, 5, 0x0, 0, 2, 6, 0x0), gsSP2Triangles( 0, 6, 4, 0x0, 2, 1, 7, 0x0), gsSP2Triangles( 2, 7, 6, 0x0, 3, 4, 8, 0x0), gsSP2Triangles( 9, 8, 4, 0x0, 5, 3, 8, 0x0), gsSP2Triangles( 5, 8, 10, 0x0, 9, 10, 8, 0x0), gsSPEndDisplayList(), }; // 0x0500BE38 - 0x0500BE98 const Gfx ukiki_seg5_dl_0500BE38[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500BDA0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500BE98 static const Lights1 ukiki_seg5_lights_0500BE98 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500BEB0 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500BEB0, 0x001521d0, 57608, 0x0000beb0, 176); // 0x0500BF60 - 0x0500BFF8 const Gfx ukiki_seg5_dl_0500BF60[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500BE98.l, 1), gsSPLight(&ukiki_seg5_lights_0500BE98.a, 2), gsSPVertex(ukiki_seg5_vertex_0500BEB0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 3, 0x0), gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 3, 5, 7, 0x0, 0, 3, 8, 0x0), gsSP2Triangles( 3, 9, 8, 0x0, 0, 10, 1, 0x0), gsSP2Triangles(10, 0, 8, 0x0, 10, 8, 9, 0x0), gsSPEndDisplayList(), }; // 0x0500BFF8 - 0x0500C058 const Gfx ukiki_seg5_dl_0500BFF8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500BF60), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500C058 static const Lights1 ukiki_seg5_lights_0500C058 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500C070 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500C070, 0x001521d0, 57608, 0x0000c070, 176); // 0x0500C120 - 0x0500C1B8 const Gfx ukiki_seg5_dl_0500C120[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500C058.l, 1), gsSPLight(&ukiki_seg5_lights_0500C058.a, 2), gsSPVertex(ukiki_seg5_vertex_0500C070, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0), gsSP2Triangles( 2, 1, 5, 0x0, 2, 5, 4, 0x0), gsSP2Triangles( 1, 6, 7, 0x0, 1, 7, 5, 0x0), gsSP2Triangles( 0, 6, 1, 0x0, 4, 5, 7, 0x0), gsSP2Triangles( 3, 4, 8, 0x0, 4, 9, 8, 0x0), gsSP2Triangles(10, 3, 8, 0x0, 10, 8, 9, 0x0), gsSPEndDisplayList(), }; // 0x0500C1B8 - 0x0500C218 const Gfx ukiki_seg5_dl_0500C1B8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500C120), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500C218 static const Lights1 ukiki_seg5_lights_0500C218 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500C230 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500C230, 0x001521d0, 57608, 0x0000c230, 160); // 0x0500C2D0 - 0x0500C368 const Gfx ukiki_seg5_dl_0500C2D0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500C218.l, 1), gsSPLight(&ukiki_seg5_lights_0500C218.a, 2), gsSPVertex(ukiki_seg5_vertex_0500C230, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 0, 3, 1, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 0, 5, 4, 0x0, 2, 6, 7, 0x0), gsSP2Triangles( 2, 7, 5, 0x0, 5, 7, 8, 0x0), gsSP2Triangles( 5, 9, 4, 0x0, 3, 4, 9, 0x0), gsSP2Triangles( 1, 3, 9, 0x0, 6, 8, 7, 0x0), gsSPEndDisplayList(), }; // 0x0500C368 - 0x0500C3C8 const Gfx ukiki_seg5_dl_0500C368[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500C2D0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500C3C8 static const Lights1 ukiki_seg5_lights_0500C3C8 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500C3E0 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500C3E0, 0x001521d0, 57608, 0x0000c3e0, 176); // 0x0500C490 - 0x0500C528 const Gfx ukiki_seg5_dl_0500C490[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500C3C8.l, 1), gsSPLight(&ukiki_seg5_lights_0500C3C8.a, 2), gsSPVertex(ukiki_seg5_vertex_0500C3E0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 0, 3, 4, 0x0, 2, 1, 5, 0x0), gsSP2Triangles( 2, 5, 3, 0x0, 3, 5, 6, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 1, 0x0), gsSP2Triangles( 1, 8, 9, 0x0, 1, 9, 5, 0x0), gsSP2Triangles( 8, 7, 10, 0x0, 8, 10, 9, 0x0), gsSPEndDisplayList(), }; // 0x0500C528 - 0x0500C588 const Gfx ukiki_seg5_dl_0500C528[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500C490), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500C588 static const Lights1 ukiki_seg5_lights_0500C588 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500C5A0 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500C5A0, 0x001521d0, 57608, 0x0000c5a0, 176); // 0x0500C650 - 0x0500C6E8 const Gfx ukiki_seg5_dl_0500C650[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500C588.l, 1), gsSPLight(&ukiki_seg5_lights_0500C588.a, 2), gsSPVertex(ukiki_seg5_vertex_0500C5A0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 2, 3, 4, 0x0, 0, 5, 1, 0x0), gsSP2Triangles( 1, 5, 6, 0x0, 1, 6, 3, 0x0), gsSP2Triangles( 4, 3, 6, 0x0, 5, 7, 8, 0x0), gsSP2Triangles( 5, 8, 6, 0x0, 9, 6, 8, 0x0), gsSP2Triangles( 7, 9, 8, 0x0, 7, 10, 9, 0x0), gsSPEndDisplayList(), }; // 0x0500C6E8 - 0x0500C748 const Gfx ukiki_seg5_dl_0500C6E8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500C650), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500C748 static const Lights1 ukiki_seg5_lights_0500C748 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500C760 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500C760, 0x001521d0, 57608, 0x0000c760, 160); // 0x0500C800 - 0x0500C898 const Gfx ukiki_seg5_dl_0500C800[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500C748.l, 1), gsSPLight(&ukiki_seg5_lights_0500C748.a, 2), gsSPVertex(ukiki_seg5_vertex_0500C760, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 2, 1, 4, 0x0, 2, 4, 3, 0x0), gsSP2Triangles( 5, 6, 1, 0x0, 1, 6, 7, 0x0), gsSP2Triangles( 1, 7, 4, 0x0, 3, 4, 7, 0x0), gsSP2Triangles( 0, 3, 8, 0x0, 3, 7, 9, 0x0), gsSP2Triangles( 6, 5, 9, 0x0, 6, 9, 7, 0x0), gsSPEndDisplayList(), }; // 0x0500C898 - 0x0500C8F8 const Gfx ukiki_seg5_dl_0500C898[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500C800), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500C8F8 static const Lights1 ukiki_seg5_lights_0500C8F8 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0500C910 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500C910, 0x001521d0, 57608, 0x0000c910, 160); // 0x0500C9B0 - 0x0500CA48 const Gfx ukiki_seg5_dl_0500C9B0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ukiki_seg5_lights_0500C8F8.l, 1), gsSPLight(&ukiki_seg5_lights_0500C8F8.a, 2), gsSPVertex(ukiki_seg5_vertex_0500C910, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 3, 0x0), gsSP2Triangles( 0, 3, 6, 0x0, 3, 7, 8, 0x0), gsSP2Triangles( 3, 8, 6, 0x0, 0, 9, 1, 0x0), gsSP2Triangles( 1, 9, 8, 0x0, 1, 8, 7, 0x0), gsSP2Triangles( 9, 0, 6, 0x0, 9, 6, 8, 0x0), gsSPEndDisplayList(), }; // 0x0500CA48 - 0x0500CAA8 const Gfx ukiki_seg5_dl_0500CA48[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ukiki_seg5_dl_0500C9B0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0500CAA8 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500CAA8, 0x001521d0, 57608, 0x0000caa8, 256); // 0x0500CBA8 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500CBA8, 0x001521d0, 57608, 0x0000cba8, 128); // 0x0500CC28 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500CC28, 0x001521d0, 57608, 0x0000cc28, 256); // 0x0500CD28 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500CD28, 0x001521d0, 57608, 0x0000cd28, 128); // 0x0500CDA8 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500CDA8, 0x001521d0, 57608, 0x0000cda8, 240); // 0x0500CE98 ROM_ASSET_LOAD_VTX(ukiki_seg5_vertex_0500CE98, 0x001521d0, 57608, 0x0000ce98, 208); // 0x0500CF68 - 0x0500CFF0 const Gfx ukiki_seg5_dl_0500CF68[] = { gsSPLight(&ukiki_seg5_lights_05007BA0.l, 1), gsSPLight(&ukiki_seg5_lights_05007BA0.a, 2), gsSPVertex(ukiki_seg5_vertex_0500CAA8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(ukiki_seg5_vertex_0500CBA8, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x0500CFF0 - 0x0500D078 const Gfx ukiki_seg5_dl_0500CFF0[] = { gsSPLight(&ukiki_seg5_lights_05007BA0.l, 1), gsSPLight(&ukiki_seg5_lights_05007BA0.a, 2), gsSPVertex(ukiki_seg5_vertex_0500CC28, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(ukiki_seg5_vertex_0500CD28, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x0500D078 - 0x0500D108 const Gfx ukiki_seg5_dl_0500D078[] = { gsSPLight(&ukiki_seg5_lights_05007BA0.l, 1), gsSPLight(&ukiki_seg5_lights_05007BA0.a, 2), gsSPVertex(ukiki_seg5_vertex_0500CDA8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 2, 7, 6, 0x0), gsSP2Triangles( 2, 6, 5, 0x0, 8, 9, 10, 0x0), gsSP2Triangles( 8, 10, 11, 0x0, 8, 11, 12, 0x0), gsSP2Triangles(13, 3, 6, 0x0, 13, 6, 7, 0x0), gsSP2Triangles( 4, 14, 2, 0x0, 4, 2, 5, 0x0), gsSP2Triangles( 1, 13, 7, 0x0, 1, 7, 2, 0x0), gsSPEndDisplayList(), }; // 0x0500D108 - 0x0500D198 const Gfx ukiki_seg5_dl_0500D108[] = { gsSPLight(&ukiki_seg5_lights_05007BA0.l, 1), gsSPLight(&ukiki_seg5_lights_05007BA0.a, 2), gsSPVertex(ukiki_seg5_vertex_0500CE98, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 0, 5, 0x0, 4, 5, 6, 0x0), gsSP2Triangles( 1, 7, 8, 0x0, 1, 8, 2, 0x0), gsSP2Triangles( 9, 10, 2, 0x0, 9, 2, 8, 0x0), gsSP2Triangles( 9, 8, 11, 0x0, 4, 7, 1, 0x0), gsSP2Triangles( 4, 1, 0, 0x0, 7, 4, 6, 0x0), gsSP2Triangles( 7, 6, 8, 0x0, 0, 3, 12, 0x0), gsSPEndDisplayList(), };