#include "pc/rom_assets.h" // 0x0500FC0C ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_0500FC0C, 0x0013b910, 41727, 0x0000fc0c, 1980); // 0x050103C8 ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_050103C8, 0x0013b910, 41727, 0x000103c8, 192); // 0x05010488 static const struct Animation unagi_seg5_anim_05010488 = { 0, 0, 0, 0, 0x22, ANIMINDEX_NUMPARTS(unagi_seg5_animindex_050103C8), unagi_seg5_animvalue_0500FC0C, unagi_seg5_animindex_050103C8, 0, ANIM_FIELD_LENGTH(unagi_seg5_animvalue_0500FC0C), ANIM_FIELD_LENGTH(unagi_seg5_animindex_050103C8), };