#include "pc/rom_assets.h" // 0x05011D58 ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_05011D58, 0x0013b910, 41727, 0x00011d58, 2548); // 0x0501274C ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_0501274C, 0x0013b910, 41727, 0x0001274c, 192); // 0x0501280C static const struct Animation unagi_seg5_anim_0501280C = { 0, 0, 0, 0, 0x46, ANIMINDEX_NUMPARTS(unagi_seg5_animindex_0501274C), unagi_seg5_animvalue_05011D58, unagi_seg5_animindex_0501274C, 0, ANIM_FIELD_LENGTH(unagi_seg5_animvalue_05011D58), ANIM_FIELD_LENGTH(unagi_seg5_animindex_0501274C), };