#include "pc/rom_assets.h" // Wario static const Lights1 wario_purple_lights_group = gdSPDefLights1( 0x3d, 0x00, 0x5e, 0x7b, 0x00, 0xbd, 0x28, 0x28, 0x28 ); static const Lights1 wario_yellow_lights_group = gdSPDefLights1( 0x7f, 0x5e, 0x00, 0xff, 0xbd, 0x00, 0x28, 0x28, 0x28 ); static const Lights1 wario_white_lights_group = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); static const Lights1 wario_green_lights_group = gdSPDefLights1( 0x07, 0x39, 0x0e, 0x0e, 0x72, 0x1c, 0x28, 0x28, 0x28 ); static const Lights1 wario_beige_lights_group = gdSPDefLights1( 0x7f, 0x60, 0x3c, 0xfe, 0xc1, 0x79, 0x28, 0x28, 0x28 ); static const Lights1 wario_brown_lights_group = gdSPDefLights1( 0x39, 0x29, 0x00, 0x73, 0x52, 0x00, 0x28, 0x28, 0x28 ); static const Lights1 wario_pink_lights_group = gdSPDefLights1( 0x7f, 0x35, 0x56, 0xff, 0x6a, 0xac, 0x28, 0x28, 0x28 ); static const Lights1 wario_black_lights_group = gdSPDefLights1( 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 ); #include "actors/mario/mario_externs.h" #define wario_texture_metal_shade mario_texture_metal_shade #define wario_texture_metal_light mario_texture_metal_light #define wario_texture_wings_half_1 mario_texture_wings_half_1 #define wario_texture_wings_half_2 mario_texture_wings_half_2 #define wario_texture_metal_wings_half_1_shade mario_texture_metal_wings_half_1_shade #define wario_texture_metal_wings_half_1_light mario_texture_metal_wings_half_1_light #define wario_texture_metal_wings_half_2_shade mario_texture_metal_wings_half_2_shade #define wario_texture_metal_wings_half_2_light mario_texture_metal_wings_half_2_light ALIGNED8 const Texture wario_texture_white_button[] = { #include "actors/wario/custom_wario_overalls_button.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_w_logo[] = { #include "actors/wario/custom_wario_logo.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_w_blend[] = { #include "actors/wario/custom_wario_logo_blend.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_w_cap[] = { #include "actors/wario/custom_wario_cap.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_hair_sideburn[] = { #include "actors/wario/custom_wario_sideburn.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_add_sideburn[] = { #include "actors/wario/custom_wario_sideburn_add.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_skin_sideburn[] = { #include "actors/wario/custom_wario_skin.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_mouth[] = { #include "actors/wario/custom_wario_mouth.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_mouth_dead[] = { #include "actors/wario/custom_wario_mouth_dead.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_eyes_front[] = { #include "actors/wario/custom_wario_eyes_center.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_eyes_half_closed[] = { #include "actors/wario/custom_wario_eyes_half_closed.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_eyes_closed[] = { #include "actors/wario/custom_wario_eyes_closed.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_eyes_right[] = { #include "actors/wario/custom_wario_eyes_left_unused.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_eyes_left[] = { #include "actors/wario/custom_wario_eyes_right_unused.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_eyes_up[] = { #include "actors/wario/custom_wario_eyes_up_unused.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_eyes_down[] = { #include "actors/wario/custom_wario_eyes_down_unused.rgba16.inc.c" }; ALIGNED8 const Texture wario_texture_eyes_dead[] = { #include "actors/wario/custom_wario_eyes_dead.rgba16.inc.c" }; static const Vtx wario_butt_dl_vertex[76] = { {{{68, 17, 0}, 0, {0, 0}, {0x7F, 0x4, 0x0, 0x0}}}, {{{41, -95, -54}, 0, {0, 0}, {0x64, 0xB5, 0xE8, 0x0}}}, {{{25, -15, -142}, 0, {0, 0}, {0x4E, 0xF0, 0x9D, 0x0}}}, {{{41, -95, 54}, 0, {0, 0}, {0x64, 0xB5, 0x18, 0x0}}}, {{{25, -15, 142}, 0, {0, 0}, {0x4D, 0xF0, 0x64, 0x0}}}, {{{24, 62, 140}, 0, {0, 0}, {0x42, 0x2D, 0x63, 0x0}}}, {{{37, 108, 58}, 0, {0, 0}, {0x5D, 0x53, 0x1A, 0x0}}}, {{{37, 108, -58}, 0, {0, 0}, {0x5D, 0x53, 0xE6, 0x0}}}, {{{24, 62, -140}, 0, {0, 0}, {0x42, 0x2D, 0x9D, 0x0}}}, {{{-30, 51, -142}, 0, {0, 0}, {0xE1, 0x27, 0x8B, 0x0}}}, {{{-28, -12, -149}, 0, {0, 0}, {0xE7, 0xF5, 0x84, 0x0}}}, {{{13, -79, -121}, 0, {0, 0}, {0x38, 0xB6, 0xA9, 0x0}}}, {{{-2, -114, -68}, 0, {0, 0}, {0x19, 0x88, 0xDF, 0x0}}}, {{{-2, -114, 68}, 0, {0, 0}, {0x18, 0x88, 0x21, 0x0}}}, {{{13, -79, 121}, 0, {0, 0}, {0x38, 0xB7, 0x57, 0x0}}}, {{{-28, -12, 148}, 0, {0, 0}, {0xE7, 0xF5, 0x7C, 0x0}}}, {{{-30, 51, 142}, 0, {0, 0}, {0xE1, 0x27, 0x75, 0x0}}}, {{{-28, -12, 148}, 0, {0, 0}, {0xE7, 0xF5, 0x7C, 0x0}}}, {{{25, -15, 142}, 0, {0, 0}, {0x4D, 0xF0, 0x64, 0x0}}}, {{{24, 62, 140}, 0, {0, 0}, {0x42, 0x2D, 0x63, 0x0}}}, {{{0, 111, 95}, 0, {0, 0}, {0xF, 0x6D, 0x40, 0x0}}}, {{{37, 108, 58}, 0, {0, 0}, {0x5D, 0x53, 0x1A, 0x0}}}, {{{-7, 127, 39}, 0, {0, 0}, {0x4, 0x7E, 0xD, 0x0}}}, {{{-7, 127, -39}, 0, {0, 0}, {0x4, 0x7E, 0xF3, 0x0}}}, {{{37, 108, -58}, 0, {0, 0}, {0x5D, 0x53, 0xE6, 0x0}}}, {{{0, 111, -95}, 0, {0, 0}, {0xF, 0x6D, 0xC0, 0x0}}}, {{{24, 62, -140}, 0, {0, 0}, {0x42, 0x2D, 0x9D, 0x0}}}, {{{-30, 51, -142}, 0, {0, 0}, {0xE1, 0x27, 0x8B, 0x0}}}, {{{-48, 91, -108}, 0, {0, 0}, {0xC5, 0x56, 0xB7, 0x0}}}, {{{-66, 50, -119}, 0, {0, 0}, {0xA1, 0x20, 0xB1, 0x0}}}, {{{-70, -12, -122}, 0, {0, 0}, {0x9D, 0xF7, 0xB1, 0x0}}}, {{{-28, -12, -149}, 0, {0, 0}, {0xE7, 0xF5, 0x84, 0x0}}}, {{{-70, -12, -122}, 0, {0, 0}, {0x9D, 0xF7, 0xB1, 0x0}}}, {{{-28, -12, -149}, 0, {0, 0}, {0xE7, 0xF5, 0x84, 0x0}}}, {{{-34, -75, -129}, 0, {0, 0}, {0xDE, 0xBC, 0x9A, 0x0}}}, {{{13, -79, -121}, 0, {0, 0}, {0x38, 0xB6, 0xA9, 0x0}}}, {{{-2, -114, -68}, 0, {0, 0}, {0x19, 0x88, 0xDF, 0x0}}}, {{{-54, -107, -83}, 0, {0, 0}, {0xCC, 0x99, 0xCB, 0x0}}}, {{{-61, -114, 0}, 0, {0, 0}, {0xC7, 0x8E, 0x0, 0x0}}}, {{{-2, -114, 68}, 0, {0, 0}, {0x18, 0x88, 0x21, 0x0}}}, {{{-54, -107, 82}, 0, {0, 0}, {0xCC, 0x99, 0x35, 0x0}}}, {{{-34, -75, 129}, 0, {0, 0}, {0xDE, 0xBD, 0x66, 0x0}}}, {{{13, -79, 121}, 0, {0, 0}, {0x38, 0xB7, 0x57, 0x0}}}, {{{-28, -12, 148}, 0, {0, 0}, {0xE7, 0xF5, 0x7C, 0x0}}}, {{{-70, -12, 122}, 0, {0, 0}, {0x9D, 0xF7, 0x50, 0x0}}}, {{{-30, 51, 142}, 0, {0, 0}, {0xE1, 0x27, 0x75, 0x0}}}, {{{-66, 50, 119}, 0, {0, 0}, {0xA1, 0x20, 0x4F, 0x0}}}, {{{-48, 91, 108}, 0, {0, 0}, {0xC5, 0x56, 0x49, 0x0}}}, {{{0, 111, 95}, 0, {0, 0}, {0xF, 0x6D, 0x40, 0x0}}}, {{{-48, 91, 108}, 0, {0, 0}, {0xC5, 0x56, 0x49, 0x0}}}, {{{-30, 51, 142}, 0, {0, 0}, {0xE1, 0x27, 0x75, 0x0}}}, {{{-54, 112, 51}, 0, {0, 0}, {0xB8, 0x67, 0x15, 0x0}}}, {{{-7, 127, 39}, 0, {0, 0}, {0x4, 0x7E, 0xD, 0x0}}}, {{{-7, 127, -39}, 0, {0, 0}, {0x4, 0x7E, 0xF3, 0x0}}}, {{{-54, 112, -51}, 0, {0, 0}, {0xB8, 0x67, 0xEB, 0x0}}}, {{{0, 111, -95}, 0, {0, 0}, {0xF, 0x6D, 0xC0, 0x0}}}, {{{-48, 91, -108}, 0, {0, 0}, {0xC5, 0x56, 0xB7, 0x0}}}, {{{-88, 62, -59}, 0, {0, 0}, {0x89, 0x26, 0xEB, 0x0}}}, {{{-66, 50, -119}, 0, {0, 0}, {0xA1, 0x20, 0xB1, 0x0}}}, {{{-70, -12, -122}, 0, {0, 0}, {0x9D, 0xF7, 0xB1, 0x0}}}, {{{-87, -79, -63}, 0, {0, 0}, {0x8E, 0xD2, 0xE1, 0x0}}}, {{{-34, -75, -129}, 0, {0, 0}, {0xDE, 0xBC, 0x9A, 0x0}}}, {{{-54, -107, -83}, 0, {0, 0}, {0xCC, 0x99, 0xCB, 0x0}}}, {{{-61, -114, 0}, 0, {0, 0}, {0xC7, 0x8E, 0x0, 0x0}}}, {{{-87, -79, 63}, 0, {0, 0}, {0x8E, 0xD1, 0x1F, 0x0}}}, {{{-87, -79, -63}, 0, {0, 0}, {0x8E, 0xD2, 0xE1, 0x0}}}, {{{-61, -114, 0}, 0, {0, 0}, {0xC7, 0x8E, 0x0, 0x0}}}, {{{-54, -107, 82}, 0, {0, 0}, {0xCC, 0x99, 0x35, 0x0}}}, {{{-34, -75, 129}, 0, {0, 0}, {0xDE, 0xBD, 0x66, 0x0}}}, {{{-70, -12, 122}, 0, {0, 0}, {0x9D, 0xF7, 0x50, 0x0}}}, {{{-88, 62, 59}, 0, {0, 0}, {0x89, 0x26, 0x15, 0x0}}}, {{{-66, 50, 119}, 0, {0, 0}, {0xA1, 0x20, 0x4F, 0x0}}}, {{{-48, 91, 108}, 0, {0, 0}, {0xC5, 0x56, 0x49, 0x0}}}, {{{-54, 112, 51}, 0, {0, 0}, {0xB8, 0x67, 0x15, 0x0}}}, {{{-88, 62, -59}, 0, {0, 0}, {0x89, 0x26, 0xEB, 0x0}}}, {{{-54, 112, -51}, 0, {0, 0}, {0xB8, 0x67, 0xEB, 0x0}}}, }; const Gfx wario_butt_dl[] = { gsSPVertex(wario_butt_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 3, 1, 0), gsSP1Triangle(3, 0, 4, 0), gsSP1Triangle(5, 4, 0, 0), gsSP1Triangle(0, 6, 5, 0), gsSP1Triangle(6, 0, 7, 0), gsSP1Triangle(8, 7, 0, 0), gsSP1Triangle(0, 2, 8, 0), gsSP1Triangle(9, 8, 2, 0), gsSP1Triangle(2, 10, 9, 0), gsSP1Triangle(10, 2, 11, 0), gsSP1Triangle(1, 11, 2, 0), gsSP1Triangle(1, 12, 11, 0), gsSP1Triangle(12, 1, 3, 0), gsSP1Triangle(3, 13, 12, 0), gsSP1Triangle(14, 13, 3, 0), gsSP1Triangle(4, 14, 3, 0), gsSP1Triangle(15, 14, 4, 0), gsSPVertex(wario_butt_dl_vertex + 16, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 2, 3, 0), gsSP1Triangle(0, 3, 4, 0), gsSP1Triangle(4, 3, 5, 0), gsSP1Triangle(5, 6, 4, 0), gsSP1Triangle(7, 6, 5, 0), gsSP1Triangle(8, 7, 5, 0), gsSP1Triangle(9, 7, 8, 0), gsSP1Triangle(10, 9, 8, 0), gsSP1Triangle(11, 9, 10, 0), gsSP1Triangle(11, 12, 9, 0), gsSP1Triangle(12, 11, 13, 0), gsSP1Triangle(14, 13, 11, 0), gsSP1Triangle(11, 15, 14, 0), gsSPVertex(wario_butt_dl_vertex + 32, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 2, 1, 0), gsSP1Triangle(2, 3, 4, 0), gsSP1Triangle(4, 5, 2, 0), gsSP1Triangle(6, 5, 4, 0), gsSP1Triangle(7, 6, 4, 0), gsSP1Triangle(7, 8, 6, 0), gsSP1Triangle(9, 8, 7, 0), gsSP1Triangle(7, 10, 9, 0), gsSP1Triangle(11, 9, 10, 0), gsSP1Triangle(9, 11, 12, 0), gsSP1Triangle(12, 11, 13, 0), gsSP1Triangle(13, 14, 12, 0), gsSP1Triangle(14, 13, 15, 0), gsSPVertex(wario_butt_dl_vertex + 48, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 3, 1, 0), gsSP1Triangle(0, 4, 3, 0), gsSP1Triangle(3, 4, 5, 0), gsSP1Triangle(6, 3, 5, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(8, 6, 7, 0), gsSP1Triangle(9, 6, 8, 0), gsSP1Triangle(8, 10, 9, 0), gsSP1Triangle(9, 10, 11, 0), gsSP1Triangle(9, 11, 12, 0), gsSP1Triangle(11, 13, 12, 0), gsSP1Triangle(13, 14, 12, 0), gsSP1Triangle(12, 14, 15, 0), gsSPVertex(wario_butt_dl_vertex + 64, 12, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 3, 0, 0), gsSP1Triangle(0, 3, 4, 0), gsSP1Triangle(4, 5, 0, 0), gsSP1Triangle(5, 6, 0, 0), gsSP1Triangle(5, 7, 6, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(8, 9, 6, 0), gsSP1Triangle(6, 9, 10, 0), gsSP1Triangle(9, 11, 10, 0), gsSP1Triangle(0, 6, 10, 0), gsSP1Triangle(10, 1, 0, 0), gsSPEndDisplayList(), }; const Gfx wario_butt[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(PANTS), // gsSPLight(&wario_blue_lights_group.a, 2), gsSPDisplayList(wario_butt_dl), gsSPEndDisplayList(), }; const Gfx wario_metal_butt[] = { gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT), gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPTexture(4032, 1984, 0, 0, 1), gsSPLight(&wario_black_lights_group.l, 1), gsSPCopyLightEXT(2, 15), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), gsDPSetTileSize(0, 0, 0, 252, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 128), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), gsDPSetTileSize(1, 0, 0, 252, 124), gsSPDisplayList(wario_butt_dl), gsSPEndDisplayList(), }; static const Vtx wario_left_arm_shared_dl_vertex[31] = { {{{9, -17, -64}, 0, {0, 0}, {0xDA, 0xE0, 0x8B, 0x0}}}, {{{-12, -11, -41}, 0, {0, 0}, {0x8F, 0xF1, 0xC7, 0x0}}}, {{{-12, 30, -25}, 0, {0, 0}, {0x91, 0x36, 0xE0, 0x0}}}, {{{8, -61, -7}, 0, {0, 0}, {0xD8, 0x87, 0xFE, 0x0}}}, {{{89, -52, -7}, 0, {0, 0}, {0x34, 0x8C, 0xFD, 0x0}}}, {{{90, -17, -52}, 0, {0, 0}, {0x34, 0xDF, 0x91, 0x0}}}, {{{11, 48, -40}, 0, {0, 0}, {0xE0, 0x66, 0xBB, 0x0}}}, {{{-12, 29, 16}, 0, {0, 0}, {0x92, 0x33, 0x25, 0x0}}}, {{{-12, -14, 28}, 0, {0, 0}, {0x90, 0xEC, 0x39, 0x0}}}, {{{-14, -36, -7}, 0, {0, 0}, {0x8D, 0xCA, 0xFE, 0x0}}}, {{{9, -21, 50}, 0, {0, 0}, {0xD9, 0xD9, 0x73, 0x0}}}, {{{90, -20, 40}, 0, {0, 0}, {0x37, 0xD8, 0x6B, 0x0}}}, {{{103, -15, 25}, 0, {0, 0}, {0x71, 0xE9, 0x36, 0x0}}}, {{{103, -36, -7}, 0, {0, 0}, {0x70, 0xC4, 0x0, 0x0}}}, {{{105, -12, -38}, 0, {0, 0}, {0x6F, 0xF1, 0xC3, 0x0}}}, {{{105, 23, -24}, 0, {0, 0}, {0x71, 0x2F, 0xDD, 0x0}}}, {{{92, 36, -31}, 0, {0, 0}, {0x39, 0x5F, 0xC2, 0x0}}}, {{{105, 23, -24}, 0, {0, 0}, {0x71, 0x2F, 0xDD, 0x0}}}, {{{90, -17, -52}, 0, {0, 0}, {0x34, 0xDF, 0x91, 0x0}}}, {{{11, 48, -40}, 0, {0, 0}, {0xE0, 0x66, 0xBB, 0x0}}}, {{{10, 45, 31}, 0, {0, 0}, {0xDE, 0x60, 0x4C, 0x0}}}, {{{-12, 29, 16}, 0, {0, 0}, {0x92, 0x33, 0x25, 0x0}}}, {{{-12, -14, 28}, 0, {0, 0}, {0x90, 0xEC, 0x39, 0x0}}}, {{{9, -21, 50}, 0, {0, 0}, {0xD9, 0xD9, 0x73, 0x0}}}, {{{-14, -36, -7}, 0, {0, 0}, {0x8D, 0xCA, 0xFE, 0x0}}}, {{{91, 35, 24}, 0, {0, 0}, {0x37, 0x5B, 0x46, 0x0}}}, {{{90, -20, 40}, 0, {0, 0}, {0x37, 0xD8, 0x6B, 0x0}}}, {{{103, -15, 25}, 0, {0, 0}, {0x71, 0xE9, 0x36, 0x0}}}, {{{105, 22, 15}, 0, {0, 0}, {0x71, 0x2B, 0x28, 0x0}}}, {{{105, -12, -38}, 0, {0, 0}, {0x6F, 0xF1, 0xC3, 0x0}}}, {{{103, -36, -7}, 0, {0, 0}, {0x70, 0xC4, 0x0, 0x0}}}, }; const Gfx wario_left_arm_shared_dl[] = { gsSPVertex(wario_left_arm_shared_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 1, 0, 0), gsSP1Triangle(3, 0, 4, 0), gsSP1Triangle(0, 5, 4, 0), gsSP1Triangle(0, 6, 5, 0), gsSP1Triangle(0, 2, 6, 0), gsSP1Triangle(6, 2, 7, 0), gsSP1Triangle(8, 7, 2, 0), gsSP1Triangle(2, 1, 8, 0), gsSP1Triangle(1, 9, 8, 0), gsSP1Triangle(3, 9, 1, 0), gsSP1Triangle(10, 9, 3, 0), gsSP1Triangle(10, 3, 11, 0), gsSP1Triangle(3, 4, 11, 0), gsSP1Triangle(4, 12, 11, 0), gsSP1Triangle(4, 13, 12, 0), gsSP1Triangle(14, 13, 4, 0), gsSP1Triangle(5, 14, 4, 0), gsSP1Triangle(15, 14, 5, 0), gsSPVertex(wario_left_arm_shared_dl_vertex + 16, 15, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(3, 4, 0, 0), gsSP1Triangle(3, 5, 4, 0), gsSP1Triangle(4, 5, 6, 0), gsSP1Triangle(4, 6, 7, 0), gsSP1Triangle(7, 6, 8, 0), gsSP1Triangle(4, 7, 9, 0), gsSP1Triangle(7, 10, 9, 0), gsSP1Triangle(10, 11, 9, 0), gsSP1Triangle(11, 12, 9, 0), gsSP1Triangle(12, 11, 13, 0), gsSP1Triangle(11, 14, 13, 0), gsSP1Triangle(12, 13, 1, 0), gsSP1Triangle(9, 12, 1, 0), gsSP1Triangle(9, 1, 0, 0), gsSP1Triangle(4, 9, 0, 0), gsSPEndDisplayList(), }; const Gfx wario_left_arm[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&wario_green_lights_group.a, 2), gsSPDisplayList(wario_left_arm_shared_dl), gsSPEndDisplayList(), }; static const Vtx wario_left_forearm_shared_dl_vertex[16] = { {{{-3, 36, -31}, 0, {0, 0}, {0xDE, 0x67, 0xBE, 0x0}}}, {{{-21, 23, -22}, 0, {0, 0}, {0x95, 0x3C, 0xDE, 0x0}}}, {{{-21, 20, 16}, 0, {0, 0}, {0x95, 0x37, 0x29, 0x0}}}, {{{-4, -18, -52}, 0, {0, 0}, {0xDE, 0xE2, 0x89, 0x0}}}, {{{71, -18, -46}, 0, {0, 0}, {0x3F, 0xE1, 0x96, 0x0}}}, {{{73, 29, -28}, 0, {0, 0}, {0x44, 0x5A, 0xC5, 0x0}}}, {{{-3, 33, 25}, 0, {0, 0}, {0xDF, 0x61, 0x4B, 0x0}}}, {{{-24, -17, 27}, 0, {0, 0}, {0x94, 0xEB, 0x3F, 0x0}}}, {{{-23, -38, -6}, 0, {0, 0}, {0x93, 0xBF, 0xFD, 0x0}}}, {{{-23, -14, -37}, 0, {0, 0}, {0x94, 0xF2, 0xBE, 0x0}}}, {{{-4, -55, -6}, 0, {0, 0}, {0xDC, 0x86, 0xFC, 0x0}}}, {{{70, -49, -6}, 0, {0, 0}, {0x3E, 0x91, 0xFB, 0x0}}}, {{{90, -8, -4}, 0, {0, 0}, {0x7F, 0xFC, 0x1, 0x0}}}, {{{72, 25, 21}, 0, {0, 0}, {0x42, 0x53, 0x46, 0x0}}}, {{{-5, -23, 41}, 0, {0, 0}, {0xDE, 0xD7, 0x73, 0x0}}}, {{{71, -23, 35}, 0, {0, 0}, {0x3F, 0xD8, 0x67, 0x0}}}, }; const Gfx wario_left_forearm_shared_dl[] = { gsSPVertex(wario_left_forearm_shared_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 1, 0, 0), gsSP1Triangle(3, 0, 4, 0), gsSP1Triangle(0, 5, 4, 0), gsSP1Triangle(0, 6, 5, 0), gsSP1Triangle(0, 2, 6, 0), gsSP1Triangle(6, 2, 7, 0), gsSP1Triangle(8, 7, 2, 0), gsSP1Triangle(8, 2, 1, 0), gsSP1Triangle(9, 8, 1, 0), gsSP1Triangle(3, 9, 1, 0), gsSP1Triangle(10, 9, 3, 0), gsSP1Triangle(10, 3, 11, 0), gsSP1Triangle(3, 4, 11, 0), gsSP1Triangle(4, 12, 11, 0), gsSP1Triangle(5, 12, 4, 0), gsSP1Triangle(13, 12, 5, 0), gsSP1Triangle(6, 13, 5, 0), gsSP1Triangle(6, 14, 13, 0), gsSP1Triangle(6, 7, 14, 0), gsSP1Triangle(14, 7, 8, 0), gsSP1Triangle(14, 8, 10, 0), gsSP1Triangle(10, 8, 9, 0), gsSP1Triangle(14, 10, 15, 0), gsSP1Triangle(10, 11, 15, 0), gsSP1Triangle(11, 12, 15, 0), gsSP1Triangle(15, 12, 13, 0), gsSP1Triangle(14, 15, 13, 0), gsSPEndDisplayList(), }; // 0x0400D3E8 ROM_ASSET_LOAD_VTX(wario_left_hand_closed_shared_dl_vertex_group1, 0x00114750, 78432, 0x0000d3e8, 256); // 0x0400D4E8 ROM_ASSET_LOAD_VTX(wario_left_hand_closed_shared_dl_vertex_group2, 0x00114750, 78432, 0x0000d4e8, 224); // 0x0400D5C8 ROM_ASSET_LOAD_VTX(wario_left_hand_closed_shared_dl_vertex_group3, 0x00114750, 78432, 0x0000d5c8, 240); // 0x0400D6B8 ROM_ASSET_LOAD_VTX(wario_left_hand_closed_shared_dl_vertex_group4, 0x00114750, 78432, 0x0000d6b8, 160); // 0x0400D758 - 0x0400D8F0 const Gfx wario_left_hand_closed_shared_dl[] = { gsSPVertex(wario_left_hand_closed_shared_dl_vertex_group1, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 1, 0, 0x0, 2, 1, 7, 0x0), gsSP2Triangles( 7, 1, 6, 0x0, 6, 4, 8, 0x0), gsSP2Triangles( 8, 4, 3, 0x0, 9, 3, 2, 0x0), gsSP2Triangles( 0, 10, 11, 0x0, 12, 10, 0, 0x0), gsSP1Triangle(13, 14, 15, 0x0), gsSPVertex(wario_left_hand_closed_shared_dl_vertex_group2, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 1, 3, 0x0, 6, 7, 8, 0x0), gsSP2Triangles( 9, 10, 3, 0x0, 1, 0, 9, 0x0), gsSP2Triangles( 9, 3, 1, 0x0, 5, 2, 1, 0x0), gsSP2Triangles( 0, 2, 7, 0x0, 7, 2, 8, 0x0), gsSP2Triangles( 8, 2, 11, 0x0, 11, 2, 5, 0x0), gsSP2Triangles( 9, 7, 6, 0x0, 6, 8, 12, 0x0), gsSP2Triangles(12, 8, 13, 0x0, 13, 5, 4, 0x0), gsSPVertex(wario_left_hand_closed_shared_dl_vertex_group3, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 3, 1, 4, 0x0, 4, 1, 5, 0x0), gsSP2Triangles( 5, 1, 0, 0x0, 6, 7, 2, 0x0), gsSP2Triangles( 8, 2, 3, 0x0, 3, 9, 10, 0x0), gsSP2Triangles(10, 9, 11, 0x0, 11, 7, 6, 0x0), gsSP2Triangles(10, 12, 13, 0x0, 6, 14, 12, 0x0), gsSPVertex(wario_left_hand_closed_shared_dl_vertex_group4, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 1, 5, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 9, 6, 0x0), gsSP1Triangle( 7, 1, 8, 0x0), gsSPEndDisplayList(), }; const Gfx wario_left_hand_closed[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c gsSPDisplayList(wario_left_hand_closed_shared_dl), gsSPEndDisplayList(), }; static const Vtx wario_right_arm_shared_dl_vertex[28] = { {{{90, 34, 43}, 0, {0, 0}, {0x37, 0x59, 0x48, 0x0}}}, {{{103, 23, 34}, 0, {0, 0}, {0x70, 0x30, 0x25, 0x0}}}, {{{103, 24, -6}, 0, {0, 0}, {0x71, 0x2F, 0xDE, 0x0}}}, {{{103, -14, 44}, 0, {0, 0}, {0x6E, 0xE7, 0x3B, 0x0}}}, {{{87, -19, 58}, 0, {0, 0}, {0x31, 0xD7, 0x6E, 0x0}}}, {{{10, 46, 50}, 0, {0, 0}, {0xE0, 0x61, 0x4C, 0x0}}}, {{{10, 49, -19}, 0, {0, 0}, {0xE0, 0x68, 0xBE, 0x0}}}, {{{90, 37, -13}, 0, {0, 0}, {0x38, 0x60, 0xC3, 0x0}}}, {{{103, -11, -19}, 0, {0, 0}, {0x6F, 0xEE, 0xC4, 0x0}}}, {{{102, -35, 10}, 0, {0, 0}, {0x6F, 0xC2, 0xFA, 0x0}}}, {{{87, -51, 10}, 0, {0, 0}, {0x32, 0x8B, 0xFA, 0x0}}}, {{{87, -14, -34}, 0, {0, 0}, {0x32, 0xE3, 0x8F, 0x0}}}, {{{7, -60, 9}, 0, {0, 0}, {0xD9, 0x87, 0xF9, 0x0}}}, {{{9, -22, 69}, 0, {0, 0}, {0xDD, 0xD6, 0x73, 0x0}}}, {{{-13, 30, 35}, 0, {0, 0}, {0x94, 0x37, 0x26, 0x0}}}, {{{-13, 31, -7}, 0, {0, 0}, {0x94, 0x39, 0xDE, 0x0}}}, {{{-15, -8, -22}, 0, {0, 0}, {0x90, 0xF6, 0xC4, 0x0}}}, {{{-13, 31, -7}, 0, {0, 0}, {0x94, 0x39, 0xDE, 0x0}}}, {{{10, 49, -19}, 0, {0, 0}, {0xE0, 0x68, 0xBE, 0x0}}}, {{{9, -16, -46}, 0, {0, 0}, {0xDD, 0xE2, 0x8A, 0x0}}}, {{{90, 37, -13}, 0, {0, 0}, {0x38, 0x60, 0xC3, 0x0}}}, {{{87, -14, -34}, 0, {0, 0}, {0x32, 0xE3, 0x8F, 0x0}}}, {{{103, -11, -19}, 0, {0, 0}, {0x6F, 0xEE, 0xC4, 0x0}}}, {{{7, -60, 9}, 0, {0, 0}, {0xD9, 0x87, 0xF9, 0x0}}}, {{{-15, -35, 10}, 0, {0, 0}, {0x8F, 0xC6, 0xFA, 0x0}}}, {{{-15, -13, 47}, 0, {0, 0}, {0x92, 0xED, 0x3C, 0x0}}}, {{{9, -22, 69}, 0, {0, 0}, {0xDD, 0xD6, 0x73, 0x0}}}, {{{-13, 30, 35}, 0, {0, 0}, {0x94, 0x37, 0x26, 0x0}}}, }; const Gfx wario_right_arm_shared_dl[] = { gsSPVertex(wario_right_arm_shared_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 1, 0, 0), gsSP1Triangle(4, 3, 0, 0), gsSP1Triangle(4, 0, 5, 0), gsSP1Triangle(0, 6, 5, 0), gsSP1Triangle(0, 7, 6, 0), gsSP1Triangle(0, 2, 7, 0), gsSP1Triangle(7, 2, 8, 0), gsSP1Triangle(8, 2, 9, 0), gsSP1Triangle(2, 3, 9, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(10, 9, 3, 0), gsSP1Triangle(8, 9, 10, 0), gsSP1Triangle(11, 8, 10, 0), gsSP1Triangle(11, 10, 12, 0), gsSP1Triangle(10, 13, 12, 0), gsSP1Triangle(10, 4, 13, 0), gsSP1Triangle(10, 3, 4, 0), gsSP1Triangle(4, 5, 13, 0), gsSP1Triangle(5, 14, 13, 0), gsSP1Triangle(15, 14, 5, 0), gsSP1Triangle(6, 15, 5, 0), gsSPVertex(wario_right_arm_shared_dl_vertex + 16, 12, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(4, 3, 2, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(4, 6, 5, 0), gsSP1Triangle(5, 7, 3, 0), gsSP1Triangle(7, 8, 3, 0), gsSP1Triangle(9, 8, 7, 0), gsSP1Triangle(10, 9, 7, 0), gsSP1Triangle(11, 9, 10, 0), gsSP1Triangle(9, 11, 1, 0), gsSP1Triangle(9, 1, 0, 0), gsSP1Triangle(0, 8, 9, 0), gsSP1Triangle(8, 0, 3, 0), gsSPEndDisplayList(), }; const Gfx wario_right_arm[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&wario_green_lights_group.a, 2), gsSPDisplayList(wario_right_arm_shared_dl), gsSPEndDisplayList(), }; static const Vtx wario_right_forearm_shared_dl_vertex[16] = { {{{-3, -20, 59}, 0, {0, 0}, {0xDE, 0xD6, 0x73, 0x0}}}, {{{-22, -14, 44}, 0, {0, 0}, {0x94, 0xEB, 0x3F, 0x0}}}, {{{-5, -53, 10}, 0, {0, 0}, {0xD8, 0x88, 0xFA, 0x0}}}, {{{-21, 23, 34}, 0, {0, 0}, {0x95, 0x35, 0x2B, 0x0}}}, {{{-2, 36, 44}, 0, {0, 0}, {0xE0, 0x60, 0x4D, 0x0}}}, {{{72, -19, 53}, 0, {0, 0}, {0x40, 0xD8, 0x66, 0x0}}}, {{{71, -48, 10}, 0, {0, 0}, {0x3E, 0x91, 0xFA, 0x0}}}, {{{72, -16, -28}, 0, {0, 0}, {0x40, 0xE2, 0x96, 0x0}}}, {{{-3, -16, -35}, 0, {0, 0}, {0xDD, 0xE2, 0x8A, 0x0}}}, {{{-22, -35, 10}, 0, {0, 0}, {0x91, 0xC3, 0xF9, 0x0}}}, {{{-22, -11, -19}, 0, {0, 0}, {0x94, 0xF2, 0xBF, 0x0}}}, {{{-21, 26, -6}, 0, {0, 0}, {0x97, 0x3B, 0xD7, 0x0}}}, {{{-2, 39, -13}, 0, {0, 0}, {0xE1, 0x69, 0xBF, 0x0}}}, {{{74, 28, 40}, 0, {0, 0}, {0x44, 0x53, 0x45, 0x0}}}, {{{91, -4, 12}, 0, {0, 0}, {0x7F, 0xFE, 0xFF, 0x0}}}, {{{74, 31, -10}, 0, {0, 0}, {0x43, 0x5A, 0xC5, 0x0}}}, }; const Gfx wario_right_forearm_shared_dl[] = { gsSPVertex(wario_right_forearm_shared_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 1, 0, 0), gsSP1Triangle(4, 3, 0, 0), gsSP1Triangle(5, 4, 0, 0), gsSP1Triangle(6, 5, 0, 0), gsSP1Triangle(6, 0, 2, 0), gsSP1Triangle(7, 6, 2, 0), gsSP1Triangle(7, 2, 8, 0), gsSP1Triangle(2, 9, 8, 0), gsSP1Triangle(1, 9, 2, 0), gsSP1Triangle(9, 1, 3, 0), gsSP1Triangle(10, 9, 3, 0), gsSP1Triangle(10, 3, 11, 0), gsSP1Triangle(11, 3, 4, 0), gsSP1Triangle(12, 11, 4, 0), gsSP1Triangle(13, 12, 4, 0), gsSP1Triangle(5, 13, 4, 0), gsSP1Triangle(5, 14, 13, 0), gsSP1Triangle(6, 14, 5, 0), gsSP1Triangle(7, 14, 6, 0), gsSP1Triangle(15, 14, 7, 0), gsSP1Triangle(15, 7, 8, 0), gsSP1Triangle(15, 8, 12, 0), gsSP1Triangle(8, 10, 12, 0), gsSP1Triangle(9, 10, 8, 0), gsSP1Triangle(10, 11, 12, 0), gsSP1Triangle(13, 14, 15, 0), gsSP1Triangle(13, 15, 12, 0), gsSPEndDisplayList(), }; // 0x0400DFF8 ROM_ASSET_LOAD_VTX(wario_right_hand_closed_dl_vertex_group1, 0x00114750, 78432, 0x0000dff8, 256); // 0x0400E0F8 ROM_ASSET_LOAD_VTX(wario_right_hand_closed_dl_vertex_group2, 0x00114750, 78432, 0x0000e0f8, 224); // 0x0400E1D8 ROM_ASSET_LOAD_VTX(wario_right_hand_closed_dl_vertex_group3, 0x00114750, 78432, 0x0000e1d8, 240); // 0x0400E2C8 - 0x0400E458 const Gfx wario_right_hand_closed_dl[] = { gsSPVertex(wario_right_hand_closed_dl_vertex_group1, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 2, 5, 6, 0x0, 6, 7, 4, 0x0), gsSP2Triangles( 4, 7, 8, 0x0, 8, 9, 10, 0x0), gsSP2Triangles( 9, 5, 2, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(13, 12, 14, 0x0, 14, 12, 8, 0x0), gsSP2Triangles( 8, 12, 9, 0x0, 9, 12, 11, 0x0), gsSP1Triangle( 3, 15, 0, 0x0), gsSPVertex(wario_right_hand_closed_dl_vertex_group2, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 3, 4, 5, 0x0, 6, 7, 8, 0x0), gsSP2Triangles( 8, 7, 1, 0x0, 1, 7, 4, 0x0), gsSP2Triangles( 4, 7, 9, 0x0, 10, 7, 6, 0x0), gsSP2Triangles( 9, 10, 5, 0x0, 10, 11, 5, 0x0), gsSP2Triangles(11, 12, 5, 0x0, 1, 4, 3, 0x0), gsSP2Triangles(11, 10, 6, 0x0, 6, 13, 11, 0x0), gsSP2Triangles( 7, 10, 9, 0x0, 4, 9, 5, 0x0), gsSP2Triangles( 0, 8, 1, 0x0, 6, 8, 0, 0x0), gsSPVertex(wario_right_hand_closed_dl_vertex_group3, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 4, 3, 5, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 7, 6, 0, 0x0, 8, 6, 5, 0x0), gsSP2Triangles( 9, 3, 1, 0x0, 0, 6, 8, 0x0), gsSP2Triangles(10, 11, 1, 0x0, 11, 9, 1, 0x0), gsSP2Triangles(11, 12, 9, 0x0, 1, 0, 10, 0x0), gsSP2Triangles(13, 5, 3, 0x0, 3, 9, 14, 0x0), gsSP1Triangle(14, 13, 3, 0x0), gsSPEndDisplayList(), }; const Gfx wario_right_hand_closed[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c gsSPDisplayList(wario_right_hand_closed_dl), gsSPEndDisplayList(), }; const Gfx wario_metal_right_hand_closed[] = { gsSPDisplayList(wario_right_hand_closed_dl), gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), gsSPEndDisplayList(), }; static const Vtx wario_left_thigh_dl_vertex[22] = { {{{-5, 33, 20}, 0, {0, 0}, {0x9D, 0x40, 0x30, 0x0}}}, {{{-12, 0, -1}, 0, {0, 0}, {0x81, 0xF7, 0xFD, 0x0}}}, {{{-1, -11, 34}, 0, {0, 0}, {0xA2, 0xE0, 0x50, 0x0}}}, {{{-3, 33, -21}, 0, {0, 0}, {0xA0, 0x3E, 0xC9, 0x0}}}, {{{12, 42, -26}, 0, {0, 0}, {0xEC, 0x65, 0xB5, 0x0}}}, {{{12, 42, 27}, 0, {0, 0}, {0xEC, 0x65, 0x4B, 0x0}}}, {{{16, -13, 45}, 0, {0, 0}, {0xF5, 0xD9, 0x78, 0x0}}}, {{{1, -38, 0}, 0, {0, 0}, {0xA9, 0xA3, 0xFF, 0x0}}}, {{{0, -12, -35}, 0, {0, 0}, {0xAA, 0xDE, 0xA9, 0x0}}}, {{{17, -13, -43}, 0, {0, 0}, {0xFC, 0xDA, 0x87, 0x0}}}, {{{55, 35, -18}, 0, {0, 0}, {0x45, 0x58, 0xC4, 0x0}}}, {{{54, 35, 19}, 0, {0, 0}, {0x44, 0x59, 0x3D, 0x0}}}, {{{57, -4, 31}, 0, {0, 0}, {0x4E, 0xEA, 0x62, 0x0}}}, {{{60, -29, 0}, 0, {0, 0}, {0x56, 0xA2, 0x0, 0x0}}}, {{{19, -47, 0}, 0, {0, 0}, {0xFF, 0x81, 0xFF, 0x0}}}, {{{58, -4, -29}, 0, {0, 0}, {0x4F, 0xEA, 0x9F, 0x0}}}, {{{55, 35, -18}, 0, {0, 0}, {0x45, 0x58, 0xC4, 0x0}}}, {{{73, 8, 0}, 0, {0, 0}, {0x7F, 0xA, 0x0, 0x0}}}, {{{58, -4, -29}, 0, {0, 0}, {0x4F, 0xEA, 0x9F, 0x0}}}, {{{54, 35, 19}, 0, {0, 0}, {0x44, 0x59, 0x3D, 0x0}}}, {{{57, -4, 31}, 0, {0, 0}, {0x4E, 0xEA, 0x62, 0x0}}}, {{{60, -29, 0}, 0, {0, 0}, {0x56, 0xA2, 0x0, 0x0}}}, }; const Gfx wario_left_thigh_dl[] = { gsSPVertex(wario_left_thigh_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 1, 0, 0), gsSP1Triangle(4, 3, 0, 0), gsSP1Triangle(4, 0, 5, 0), gsSP1Triangle(5, 0, 6, 0), gsSP1Triangle(0, 2, 6, 0), gsSP1Triangle(6, 2, 7, 0), gsSP1Triangle(2, 1, 7, 0), gsSP1Triangle(7, 1, 8, 0), gsSP1Triangle(8, 1, 3, 0), gsSP1Triangle(9, 8, 3, 0), gsSP1Triangle(9, 3, 4, 0), gsSP1Triangle(9, 4, 10, 0), gsSP1Triangle(4, 5, 10, 0), gsSP1Triangle(5, 11, 10, 0), gsSP1Triangle(5, 6, 11, 0), gsSP1Triangle(6, 12, 11, 0), gsSP1Triangle(13, 12, 6, 0), gsSP1Triangle(6, 14, 13, 0), gsSP1Triangle(6, 7, 14, 0), gsSP1Triangle(14, 7, 9, 0), gsSP1Triangle(7, 8, 9, 0), gsSP1Triangle(14, 9, 13, 0), gsSP1Triangle(9, 15, 13, 0), gsSP1Triangle(10, 15, 9, 0), gsSPVertex(wario_left_thigh_dl_vertex + 16, 6, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 1, 0, 0), gsSP1Triangle(4, 1, 3, 0), gsSP1Triangle(5, 1, 4, 0), gsSP1Triangle(2, 1, 5, 0), gsSPEndDisplayList(), }; const Gfx wario_left_thigh[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(PANTS), // gsSPLight(&wario_blue_lights_group.a, 2), gsSPDisplayList(wario_left_thigh_dl), gsSPEndDisplayList(), }; const Gfx wario_metal_left_thigh[] = { gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT), gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPTexture(4032, 1984, 0, 0, 1), gsSPLight(&wario_black_lights_group.l, 1), gsSPCopyLightEXT(2, 15), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), gsDPSetTileSize(0, 0, 0, 252, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 128), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), gsDPSetTileSize(1, 0, 0, 252, 124), gsSPDisplayList(wario_left_thigh_dl), gsSPEndDisplayList(), }; static const Vtx wario_left_leg_shared_dl_vertex[12] = { {{{6, 34, 20}, 0, {0, 0}, {0xC3, 0x5C, 0x3F, 0x0}}}, {{{38, -8, 37}, 0, {0, 0}, {0x37, 0xDB, 0x6D, 0x0}}}, {{{40, 35, 23}, 0, {0, 0}, {0x3F, 0x58, 0x43, 0x0}}}, {{{4, -4, 32}, 0, {0, 0}, {0xBC, 0xE5, 0x68, 0x0}}}, {{{-12, 6, 0}, 0, {0, 0}, {0x81, 0x5, 0xFD, 0x0}}}, {{{7, 34, -18}, 0, {0, 0}, {0xC7, 0x5D, 0xBE, 0x0}}}, {{{41, 35, -19}, 0, {0, 0}, {0x42, 0x58, 0xC1, 0x0}}}, {{{50, 2, 1}, 0, {0, 0}, {0x7F, 0xF9, 0x0, 0x0}}}, {{{37, -35, 1}, 0, {0, 0}, {0x34, 0x8C, 0x0, 0x0}}}, {{{3, -29, 1}, 0, {0, 0}, {0xBA, 0x96, 0x0, 0x0}}}, {{{4, -4, -29}, 0, {0, 0}, {0xBD, 0xE5, 0x97, 0x0}}}, {{{38, -8, -34}, 0, {0, 0}, {0x37, 0xDC, 0x93, 0x0}}}, }; const Gfx wario_left_leg_shared_dl[] = { gsSPVertex(wario_left_leg_shared_dl_vertex + 0, 12, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 3, 1, 0), gsSP1Triangle(0, 4, 3, 0), gsSP1Triangle(5, 4, 0, 0), gsSP1Triangle(6, 5, 0, 0), gsSP1Triangle(0, 2, 6, 0), gsSP1Triangle(2, 7, 6, 0), gsSP1Triangle(1, 7, 2, 0), gsSP1Triangle(8, 7, 1, 0), gsSP1Triangle(9, 8, 1, 0), gsSP1Triangle(1, 3, 9, 0), gsSP1Triangle(3, 4, 9, 0), gsSP1Triangle(9, 4, 10, 0), gsSP1Triangle(10, 4, 5, 0), gsSP1Triangle(11, 10, 5, 0), gsSP1Triangle(5, 6, 11, 0), gsSP1Triangle(6, 7, 11, 0), gsSP1Triangle(11, 7, 8, 0), gsSP1Triangle(9, 11, 8, 0), gsSP1Triangle(9, 10, 11, 0), gsSPEndDisplayList(), }; static const Vtx wario_left_foot_shared_dl_vertex[37] = { {{{-10, 48, 40}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{-40, 59, -16}, 0, {0, 0}, {0x2C, 0x77, 0x0, 0x0}}}, {{{-40, 59, 15}, 0, {0, 0}, {0x2C, 0x77, 0x0, 0x0}}}, {{{-10, 48, -38}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{71, 19, 47}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{71, 19, -46}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{99, 9, 27}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{99, 9, -30}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{-30, 12, 31}, 0, {0, 0}, {0xB6, 0xC7, 0x57, 0x0}}}, {{{-10, 48, 40}, 0, {0, 0}, {0xD2, 0xFD, 0x76, 0x0}}}, {{{-40, 59, 15}, 0, {0, 0}, {0x8D, 0xF, 0x34, 0x0}}}, {{{58, -9, 42}, 0, {0, 0}, {0xFB, 0xC0, 0x6E, 0x0}}}, {{{34, -27, 2}, 0, {0, 0}, {0xD6, 0x88, 0x0, 0x0}}}, {{{-48, 14, -2}, 0, {0, 0}, {0x8E, 0xC9, 0xF9, 0x0}}}, {{{-40, 59, -16}, 0, {0, 0}, {0x8F, 0xB, 0xC7, 0x0}}}, {{{-30, 12, -26}, 0, {0, 0}, {0xBC, 0xC3, 0xA8, 0x0}}}, {{{-40, 59, -16}, 0, {0, 0}, {0x8F, 0xB, 0xC7, 0x0}}}, {{{-10, 48, -38}, 0, {0, 0}, {0xD2, 0xF3, 0x8A, 0x0}}}, {{{-30, 12, -26}, 0, {0, 0}, {0xBC, 0xC3, 0xA8, 0x0}}}, {{{58, -9, -38}, 0, {0, 0}, {0xF1, 0xC0, 0x93, 0x0}}}, {{{71, 19, -46}, 0, {0, 0}, {0x8, 0xE0, 0x85, 0x0}}}, {{{106, -22, -22}, 0, {0, 0}, {0x67, 0xDC, 0xBE, 0x0}}}, {{{99, 9, -30}, 0, {0, 0}, {0x61, 0x0, 0xAF, 0x0}}}, {{{106, -22, 19}, 0, {0, 0}, {0x69, 0xDB, 0x3E, 0x0}}}, {{{99, 9, 27}, 0, {0, 0}, {0x67, 0x4, 0x4A, 0x0}}}, {{{71, 19, 47}, 0, {0, 0}, {0x13, 0xE8, 0x7B, 0x0}}}, {{{58, -9, 42}, 0, {0, 0}, {0xFB, 0xC0, 0x6E, 0x0}}}, {{{-10, 48, 40}, 0, {0, 0}, {0xD2, 0xFD, 0x76, 0x0}}}, {{{76, -33, 19}, 0, {0, 0}, {0xEF, 0x9D, 0x4E, 0x0}}}, {{{34, -27, 2}, 0, {0, 0}, {0xD6, 0x88, 0x0, 0x0}}}, {{{76, -33, -22}, 0, {0, 0}, {0xE9, 0xA5, 0xAA, 0x0}}}, {{{-48, 14, -2}, 0, {0, 0}, {0x8E, 0xC9, 0xF9, 0x0}}}, {{{106, -22, -22}, 0, {0, 0}, {0x67, 0xDC, 0xBE, 0x0}}}, {{{83, -61, -2}, 0, {0, 0}, {0xF1, 0x82, 0xFF, 0x0}}}, {{{76, -33, -22}, 0, {0, 0}, {0xE9, 0xA5, 0xAA, 0x0}}}, {{{106, -22, 19}, 0, {0, 0}, {0x69, 0xDB, 0x3E, 0x0}}}, {{{76, -33, 19}, 0, {0, 0}, {0xEF, 0x9D, 0x4E, 0x0}}}, }; const Gfx wario_left_foot_shared_dl[] = { gsSPVertex(wario_left_foot_shared_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 3, 1, 0), gsSP1Triangle(0, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(4, 6, 5, 0), gsSP1Triangle(6, 7, 5, 0), gsSP1Triangle(8, 9, 10, 0), gsSP1Triangle(8, 11, 9, 0), gsSP1Triangle(12, 11, 8, 0), gsSP1Triangle(12, 8, 13, 0), gsSP1Triangle(10, 13, 8, 0), gsSP1Triangle(13, 10, 14, 0), gsSP1Triangle(14, 15, 13, 0), gsSPVertex(wario_left_foot_shared_dl_vertex + 16, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 2, 1, 0), gsSP1Triangle(3, 1, 4, 0), gsSP1Triangle(5, 3, 4, 0), gsSP1Triangle(6, 5, 4, 0), gsSP1Triangle(6, 7, 5, 0), gsSP1Triangle(6, 8, 7, 0), gsSP1Triangle(7, 8, 9, 0), gsSP1Triangle(10, 7, 9, 0), gsSP1Triangle(10, 9, 11, 0), gsSP1Triangle(10, 12, 7, 0), gsSP1Triangle(10, 13, 12, 0), gsSP1Triangle(14, 12, 13, 0), gsSP1Triangle(3, 14, 13, 0), gsSP1Triangle(2, 3, 13, 0), gsSP1Triangle(15, 2, 13, 0), gsSP1Triangle(5, 14, 3, 0), gsSPVertex(wario_left_foot_shared_dl_vertex + 32, 5, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(1, 0, 3, 0), gsSP1Triangle(4, 1, 3, 0), gsSP1Triangle(4, 2, 1, 0), gsSPEndDisplayList(), }; const Gfx wario_left_foot[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(SHOES), gsSPDisplayList(wario_left_foot_shared_dl), gsSPEndDisplayList(), }; static const Vtx wario_right_thigh_shared_dl_vertex[22] = { {{{57, -2, -32}, 0, {0, 0}, {0x4B, 0xEC, 0x9B, 0x0}}}, {{{74, 8, -1}, 0, {0, 0}, {0x7F, 0x9, 0xFF, 0x0}}}, {{{59, -27, -1}, 0, {0, 0}, {0x56, 0xA2, 0xFE, 0x0}}}, {{{53, 36, -19}, 0, {0, 0}, {0x41, 0x5B, 0xC3, 0x0}}}, {{{16, -12, -44}, 0, {0, 0}, {0xF7, 0xDB, 0x87, 0x0}}}, {{{19, -48, -1}, 0, {0, 0}, {0x0, 0x81, 0xFE, 0x0}}}, {{{17, -14, 43}, 0, {0, 0}, {0xFC, 0xD6, 0x78, 0x0}}}, {{{58, -4, 29}, 0, {0, 0}, {0x4F, 0xE7, 0x61, 0x0}}}, {{{54, 36, 18}, 0, {0, 0}, {0x43, 0x59, 0x3D, 0x0}}}, {{{11, 43, -26}, 0, {0, 0}, {0xEC, 0x66, 0xB6, 0x0}}}, {{{-6, 34, -20}, 0, {0, 0}, {0x9E, 0x40, 0xCF, 0x0}}}, {{{-1, -10, -34}, 0, {0, 0}, {0xA4, 0xE1, 0xAE, 0x0}}}, {{{1, -38, -1}, 0, {0, 0}, {0xA8, 0xA4, 0xFE, 0x0}}}, {{{0, -13, 34}, 0, {0, 0}, {0xA9, 0xD8, 0x53, 0x0}}}, {{{-5, 31, 23}, 0, {0, 0}, {0x9F, 0x38, 0x3C, 0x0}}}, {{{12, 42, 27}, 0, {0, 0}, {0xED, 0x64, 0x4D, 0x0}}}, {{{-6, 34, -20}, 0, {0, 0}, {0x9E, 0x40, 0xCF, 0x0}}}, {{{-12, 0, 1}, 0, {0, 0}, {0x82, 0xF4, 0x2, 0x0}}}, {{{-5, 31, 23}, 0, {0, 0}, {0x9F, 0x38, 0x3C, 0x0}}}, {{{-1, -10, -34}, 0, {0, 0}, {0xA4, 0xE1, 0xAE, 0x0}}}, {{{1, -38, -1}, 0, {0, 0}, {0xA8, 0xA4, 0xFE, 0x0}}}, {{{0, -13, 34}, 0, {0, 0}, {0xA9, 0xD8, 0x53, 0x0}}}, }; const Gfx wario_right_thigh_shared_dl[] = { gsSPVertex(wario_right_thigh_shared_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 1, 0, 0), gsSP1Triangle(3, 0, 4, 0), gsSP1Triangle(4, 0, 2, 0), gsSP1Triangle(2, 5, 4, 0), gsSP1Triangle(2, 6, 5, 0), gsSP1Triangle(2, 7, 6, 0), gsSP1Triangle(2, 1, 7, 0), gsSP1Triangle(7, 1, 8, 0), gsSP1Triangle(8, 1, 3, 0), gsSP1Triangle(8, 3, 9, 0), gsSP1Triangle(3, 4, 9, 0), gsSP1Triangle(4, 10, 9, 0), gsSP1Triangle(4, 11, 10, 0), gsSP1Triangle(12, 11, 4, 0), gsSP1Triangle(5, 12, 4, 0), gsSP1Triangle(6, 12, 5, 0), gsSP1Triangle(6, 13, 12, 0), gsSP1Triangle(14, 13, 6, 0), gsSP1Triangle(15, 14, 6, 0), gsSP1Triangle(8, 15, 6, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(8, 9, 15, 0), gsSP1Triangle(9, 10, 15, 0), gsSP1Triangle(10, 14, 15, 0), gsSPVertex(wario_right_thigh_shared_dl_vertex + 16, 6, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 1, 0, 0), gsSP1Triangle(4, 1, 3, 0), gsSP1Triangle(5, 1, 4, 0), gsSP1Triangle(2, 1, 5, 0), gsSPEndDisplayList(), }; const Gfx wario_right_thigh[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(PANTS), // gsSPLight(&wario_blue_lights_group.a, 2), gsSPDisplayList(wario_right_thigh_shared_dl), gsSPEndDisplayList(), }; static const Vtx wario_right_leg_shared_dl_vertex[22] = { {{{38, -8, 33}, 0, {0, 0}, {0xF7, 0x24, 0x7A, 0x0}}}, {{{41, 35, 20}, 0, {0, 0}, {0xF8, 0x25, 0x79, 0x0}}}, {{{7, 34, 18}, 0, {0, 0}, {0xC5, 0x5A, 0x44, 0x0}}}, {{{4, -4, 29}, 0, {0, 0}, {0xBC, 0xE4, 0x67, 0x0}}}, {{{-10, 8, -1}, 0, {0, 0}, {0x81, 0x8, 0x0, 0x0}}}, {{{7, 36, -20}, 0, {0, 0}, {0xC4, 0x5E, 0xC3, 0x0}}}, {{{41, 35, 20}, 0, {0, 0}, {0xFE, 0x7F, 0x4, 0x0}}}, {{{41, 36, -23}, 0, {0, 0}, {0x0, 0x7F, 0x2, 0x0}}}, {{{4, -2, -32}, 0, {0, 0}, {0xB8, 0xE8, 0x9A, 0x0}}}, {{{3, -28, -1}, 0, {0, 0}, {0xB6, 0x99, 0x1, 0x0}}}, {{{38, -7, -38}, 0, {0, 0}, {0xE5, 0xA1, 0xB0, 0x0}}}, {{{36, -35, -4}, 0, {0, 0}, {0xE5, 0xA1, 0xB0, 0x0}}}, {{{38, -8, 33}, 0, {0, 0}, {0xEE, 0x9C, 0x4D, 0x0}}}, {{{36, -35, -4}, 0, {0, 0}, {0xF2, 0x9A, 0x4B, 0x0}}}, {{{38, -7, -38}, 0, {0, 0}, {0xF3, 0x28, 0x88, 0x0}}}, {{{41, 36, -23}, 0, {0, 0}, {0xF6, 0x2A, 0x88, 0x0}}}, {{{41, 35, 20}, 0, {0, 0}, {0x7B, 0x17, 0x17, 0x0}}}, {{{51, 3, -1}, 0, {0, 0}, {0x7F, 0xF7, 0x1, 0x0}}}, {{{41, 36, -23}, 0, {0, 0}, {0x7B, 0x16, 0xEB, 0x0}}}, {{{38, -8, 33}, 0, {0, 0}, {0x77, 0xEB, 0x26, 0x0}}}, {{{36, -35, -4}, 0, {0, 0}, {0x76, 0xD2, 0xFF, 0x0}}}, {{{38, -7, -38}, 0, {0, 0}, {0x78, 0xED, 0xDB, 0x0}}}, }; const Gfx wario_right_leg_shared_dl[] = { gsSPVertex(wario_right_leg_shared_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 3, 0, 0), gsSP1Triangle(2, 4, 3, 0), gsSP1Triangle(5, 4, 2, 0), gsSP1Triangle(5, 2, 6, 0), gsSP1Triangle(6, 7, 5, 0), gsSP1Triangle(8, 4, 5, 0), gsSP1Triangle(9, 4, 8, 0), gsSP1Triangle(9, 8, 10, 0), gsSP1Triangle(10, 11, 9, 0), gsSP1Triangle(3, 4, 9, 0), gsSP1Triangle(12, 3, 9, 0), gsSP1Triangle(13, 12, 9, 0), gsSP1Triangle(14, 8, 5, 0), gsSP1Triangle(15, 14, 5, 0), gsSPVertex(wario_right_leg_shared_dl_vertex + 16, 6, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 1, 0, 0), gsSP1Triangle(4, 1, 3, 0), gsSP1Triangle(5, 1, 4, 0), gsSP1Triangle(2, 1, 5, 0), gsSPEndDisplayList(), }; static const Vtx wario_right_foot_dl_vertex[38] = { {{{-10, 48, -40}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{-40, 59, -15}, 0, {0, 0}, {0x2C, 0x77, 0x0, 0x0}}}, {{{-40, 59, 16}, 0, {0, 0}, {0x2C, 0x77, 0x0, 0x0}}}, {{{-10, 48, 38}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{71, 19, -47}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{71, 19, 46}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{99, 9, -27}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{99, 9, 31}, 0, {0, 0}, {0x2B, 0x78, 0x0, 0x0}}}, {{{-30, 12, -31}, 0, {0, 0}, {0xB6, 0xC7, 0xA9, 0x0}}}, {{{-40, 59, -15}, 0, {0, 0}, {0x8D, 0xF, 0xCC, 0x0}}}, {{{-10, 48, -40}, 0, {0, 0}, {0xD2, 0xFD, 0x8A, 0x0}}}, {{{-48, 14, 2}, 0, {0, 0}, {0x8E, 0xC9, 0x7, 0x0}}}, {{{34, -27, -2}, 0, {0, 0}, {0xD6, 0x88, 0x0, 0x0}}}, {{{58, -9, -42}, 0, {0, 0}, {0xFB, 0xC0, 0x92, 0x0}}}, {{{71, 19, -47}, 0, {0, 0}, {0x13, 0xE8, 0x85, 0x0}}}, {{{106, -22, -19}, 0, {0, 0}, {0x69, 0xDB, 0xC2, 0x0}}}, {{{106, -22, -19}, 0, {0, 0}, {0x69, 0xDB, 0xC2, 0x0}}}, {{{71, 19, -47}, 0, {0, 0}, {0x13, 0xE8, 0x85, 0x0}}}, {{{99, 9, -27}, 0, {0, 0}, {0x67, 0x4, 0xB6, 0x0}}}, {{{99, 9, 31}, 0, {0, 0}, {0x5F, 0xFD, 0x55, 0x0}}}, {{{106, -22, 22}, 0, {0, 0}, {0x67, 0xDC, 0x42, 0x0}}}, {{{71, 19, 46}, 0, {0, 0}, {0x7, 0xE0, 0x7B, 0x0}}}, {{{58, -9, 38}, 0, {0, 0}, {0xF1, 0xC0, 0x6D, 0x0}}}, {{{-10, 48, 38}, 0, {0, 0}, {0xD2, 0xF3, 0x76, 0x0}}}, {{{-30, 12, 26}, 0, {0, 0}, {0xBC, 0xC3, 0x58, 0x0}}}, {{{-40, 59, 16}, 0, {0, 0}, {0x8F, 0xB, 0x39, 0x0}}}, {{{-48, 14, 2}, 0, {0, 0}, {0x8E, 0xC9, 0x7, 0x0}}}, {{{-40, 59, -15}, 0, {0, 0}, {0x8D, 0xF, 0xCC, 0x0}}}, {{{34, -27, -2}, 0, {0, 0}, {0xD6, 0x88, 0x0, 0x0}}}, {{{76, -33, 22}, 0, {0, 0}, {0xE9, 0xA5, 0x56, 0x0}}}, {{{76, -33, -19}, 0, {0, 0}, {0xEF, 0x9D, 0xB2, 0x0}}}, {{{58, -9, -42}, 0, {0, 0}, {0xFB, 0xC0, 0x92, 0x0}}}, {{{76, -33, -19}, 0, {0, 0}, {0xEF, 0x9D, 0xB2, 0x0}}}, {{{106, -22, -19}, 0, {0, 0}, {0x69, 0xDB, 0xC2, 0x0}}}, {{{83, -61, 2}, 0, {0, 0}, {0xF1, 0x82, 0x1, 0x0}}}, {{{106, -22, 22}, 0, {0, 0}, {0x67, 0xDC, 0x42, 0x0}}}, {{{76, -33, 22}, 0, {0, 0}, {0xE9, 0xA5, 0x56, 0x0}}}, {{{58, -9, 38}, 0, {0, 0}, {0xF1, 0xC0, 0x6D, 0x0}}}, }; const Gfx wario_right_foot_dl[] = { gsSPVertex(wario_right_foot_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 2, 3, 0), gsSP1Triangle(0, 3, 4, 0), gsSP1Triangle(4, 3, 5, 0), gsSP1Triangle(4, 5, 6, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(8, 9, 10, 0), gsSP1Triangle(9, 8, 11, 0), gsSP1Triangle(12, 11, 8, 0), gsSP1Triangle(12, 8, 13, 0), gsSP1Triangle(8, 10, 13, 0), gsSP1Triangle(13, 10, 14, 0), gsSP1Triangle(13, 14, 15, 0), gsSPVertex(wario_right_foot_dl_vertex + 16, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(3, 4, 0, 0), gsSP1Triangle(3, 5, 4, 0), gsSP1Triangle(4, 5, 6, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(9, 8, 7, 0), gsSP1Triangle(9, 10, 8, 0), gsSP1Triangle(10, 9, 11, 0), gsSP1Triangle(10, 12, 8, 0), gsSP1Triangle(8, 12, 6, 0), gsSP1Triangle(6, 12, 13, 0), gsSP1Triangle(13, 12, 14, 0), gsSP1Triangle(15, 14, 12, 0), gsSP1Triangle(15, 0, 14, 0), gsSPVertex(wario_right_foot_dl_vertex + 32, 6, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(3, 4, 2, 0), gsSP1Triangle(3, 5, 4, 0), gsSP1Triangle(0, 2, 4, 0), gsSPEndDisplayList(), }; const Gfx wario_right_foot[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(SHOES), gsSPDisplayList(wario_right_foot_dl), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetAlphaCompare(G_AC_NONE), gsSPEndDisplayList(), }; const Gfx wario_metal_right_foot[] = { gsSPDisplayList(wario_right_foot_dl), gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetAlphaCompare(G_AC_NONE), gsSPEndDisplayList(), }; static const Vtx wario_white_button_dl_vertex[14] = { {{{21, 137, -63}, 0, {890, 1150}, {0x11, 0x79, 0xDE, 0x0}}}, {{{49, 131, -45}, 0, {1158, 640}, {0x2D, 0x76, 0xF3, 0x0}}}, {{{77, 116, -54}, 0, {982, 90}, {0x4D, 0x63, 0xE9, 0x0}}}, {{{12, 122, -95}, 0, {250, 1215}, {0x3, 0x6E, 0xC0, 0x0}}}, {{{33, 105, -117}, 0, {-152, 802}, {0x18, 0x55, 0xA4, 0x0}}}, {{{55, 99, -113}, 0, {-110, 388}, {0x2E, 0x4D, 0xA6, 0x0}}}, {{{79, 99, -91}, 0, {310, 0}, {0x4E, 0x57, 0xCF, 0x0}}}, {{{77, 116, 54}, 0, {-38, 132}, {0x4D, 0x63, 0x17, 0x0}}}, {{{49, 131, 45}, 0, {-155, 715}, {0x2D, 0x76, 0xD, 0x0}}}, {{{21, 137, 63}, 0, {145, 1202}, {0x11, 0x79, 0x22, 0x0}}}, {{{12, 122, 95}, 0, {772, 1208}, {0x3, 0x6E, 0x40, 0x0}}}, {{{33, 105, 117}, 0, {1128, 738}, {0x19, 0x56, 0x5B, 0x0}}}, {{{55, 99, 113}, 0, {1048, 315}, {0x2E, 0x4E, 0x5A, 0x0}}}, {{{79, 99, 91}, 0, {605, 0}, {0x4E, 0x57, 0x31, 0x0}}}, }; static const Vtx wario_tshirt_shared_dl_vertex[31] = { {{{77, 116, -54}, 0, {0, 0}, {0x4D, 0x63, 0xE9, 0x0}}}, {{{77, 116, 54}, 0, {0, 0}, {0x4D, 0x63, 0x17, 0x0}}}, {{{122, 57, 41}, 0, {0, 0}, {0x6C, 0x42, 0xD, 0x0}}}, {{{122, 57, -41}, 0, {0, 0}, {0x6C, 0x42, 0xF3, 0x0}}}, {{{149, 1, 37}, 0, {0, 0}, {0x7D, 0x10, 0x10, 0x0}}}, {{{149, 1, -36}, 0, {0, 0}, {0x7D, 0xF, 0xF0, 0x0}}}, {{{138, -56, 40}, 0, {0, 0}, {0x6A, 0xBC, 0xF, 0x0}}}, {{{138, -56, -39}, 0, {0, 0}, {0x6B, 0xBC, 0xF2, 0x0}}}, {{{80, -98, 0}, 0, {0, 0}, {0x2F, 0x8A, 0x0, 0x0}}}, {{{32, -92, 96}, 0, {0, 0}, {0xF, 0x97, 0x46, 0x0}}}, {{{73, -48, 124}, 0, {0, 0}, {0x28, 0xC9, 0x6B, 0x0}}}, {{{9, -10, 139}, 0, {0, 0}, {0x6, 0xEA, 0x7D, 0x0}}}, {{{104, -77, 66}, 0, {0, 0}, {0x3D, 0x99, 0x2A, 0x0}}}, {{{133, -40, 83}, 0, {0, 0}, {0x64, 0xD9, 0x44, 0x0}}}, {{{74, 12, 132}, 0, {0, 0}, {0x33, 0x6, 0x74, 0x0}}}, {{{126, 30, 85}, 0, {0, 0}, {0x68, 0x24, 0x40, 0x0}}}, {{{73, 91, 108}, 0, {0, 0}, {0x45, 0x3C, 0x59, 0x0}}}, {{{74, 12, 132}, 0, {0, 0}, {0x33, 0x6, 0x74, 0x0}}}, {{{126, 30, 85}, 0, {0, 0}, {0x68, 0x24, 0x40, 0x0}}}, {{{20, 62, 136}, 0, {0, 0}, {0x12, 0x1A, 0x7B, 0x0}}}, {{{9, -10, 139}, 0, {0, 0}, {0x6, 0xEA, 0x7D, 0x0}}}, {{{73, -48, 124}, 0, {0, 0}, {0x28, 0xC9, 0x6B, 0x0}}}, {{{9, -10, -139}, 0, {0, 0}, {0x6, 0xEB, 0x83, 0x0}}}, {{{20, 62, -135}, 0, {0, 0}, {0x11, 0x1A, 0x85, 0x0}}}, {{{74, 12, -132}, 0, {0, 0}, {0x33, 0x6, 0x8C, 0x0}}}, {{{73, 91, -108}, 0, {0, 0}, {0x44, 0x3C, 0xA7, 0x0}}}, {{{126, 30, -85}, 0, {0, 0}, {0x68, 0x23, 0xC0, 0x0}}}, {{{133, -40, -82}, 0, {0, 0}, {0x65, 0xD9, 0xBD, 0x0}}}, {{{73, -48, -124}, 0, {0, 0}, {0x28, 0xCA, 0x94, 0x0}}}, {{{104, -77, -66}, 0, {0, 0}, {0x3E, 0x99, 0xD6, 0x0}}}, {{{32, -92, -96}, 0, {0, 0}, {0xF, 0x98, 0xB9, 0x0}}}, }; static const Vtx wario_pants_overalls_shared_dl_vertex[94] = { {{{77, 116, -54}, 0, {0, 0}, {0x4D, 0x63, 0xE9, 0x0}}}, {{{49, 131, 45}, 0, {0, 0}, {0x2D, 0x76, 0xD, 0x0}}}, {{{77, 116, 54}, 0, {0, 0}, {0x4D, 0x63, 0x17, 0x0}}}, {{{49, 131, -45}, 0, {0, 0}, {0x2D, 0x76, 0xF3, 0x0}}}, {{{21, 137, -63}, 0, {0, 0}, {0x11, 0x79, 0xDE, 0x0}}}, {{{21, 137, 63}, 0, {0, 0}, {0x11, 0x79, 0x22, 0x0}}}, {{{-22, 135, 55}, 0, {0, 0}, {0xEC, 0x7A, 0x1C, 0x0}}}, {{{-22, 135, -54}, 0, {0, 0}, {0xEC, 0x7A, 0xE4, 0x0}}}, {{{12, 122, -95}, 0, {0, 0}, {0x3, 0x6E, 0xC0, 0x0}}}, {{{-41, 97, -116}, 0, {0, 0}, {0xCA, 0x47, 0xA6, 0x0}}}, {{{-6, 90, -128}, 0, {0, 0}, {0xF9, 0x3E, 0x91, 0x0}}}, {{{33, 105, -117}, 0, {0, 0}, {0x18, 0x55, 0xA4, 0x0}}}, {{{20, 62, -135}, 0, {0, 0}, {0x11, 0x1A, 0x85, 0x0}}}, {{{55, 99, -113}, 0, {0, 0}, {0x2E, 0x4D, 0xA6, 0x0}}}, {{{73, 91, -108}, 0, {0, 0}, {0x44, 0x3C, 0xA7, 0x0}}}, {{{79, 99, -91}, 0, {0, 0}, {0x4E, 0x57, 0xCF, 0x0}}}, {{{126, 30, -85}, 0, {0, 0}, {0x68, 0x23, 0xC0, 0x0}}}, {{{73, 91, -108}, 0, {0, 0}, {0x44, 0x3C, 0xA7, 0x0}}}, {{{79, 99, -91}, 0, {0, 0}, {0x4E, 0x57, 0xCF, 0x0}}}, {{{122, 57, -41}, 0, {0, 0}, {0x6C, 0x42, 0xF3, 0x0}}}, {{{77, 116, -54}, 0, {0, 0}, {0x4D, 0x63, 0xE9, 0x0}}}, {{{149, 1, -36}, 0, {0, 0}, {0x7D, 0xF, 0xF0, 0x0}}}, {{{133, -40, -82}, 0, {0, 0}, {0x65, 0xD9, 0xBD, 0x0}}}, {{{138, -56, -39}, 0, {0, 0}, {0x6B, 0xBC, 0xF2, 0x0}}}, {{{104, -77, -66}, 0, {0, 0}, {0x3E, 0x99, 0xD6, 0x0}}}, {{{80, -98, 0}, 0, {0, 0}, {0x2F, 0x8A, 0x0, 0x0}}}, {{{32, -92, -96}, 0, {0, 0}, {0xF, 0x98, 0xB9, 0x0}}}, {{{12, -114, 0}, 0, {0, 0}, {0x2, 0x81, 0x0, 0x0}}}, {{{32, -92, 96}, 0, {0, 0}, {0xF, 0x97, 0x46, 0x0}}}, {{{104, -77, 66}, 0, {0, 0}, {0x3D, 0x99, 0x2A, 0x0}}}, {{{138, -56, 40}, 0, {0, 0}, {0x6A, 0xBC, 0xF, 0x0}}}, {{{133, -40, 83}, 0, {0, 0}, {0x64, 0xD9, 0x44, 0x0}}}, {{{133, -40, 83}, 0, {0, 0}, {0x64, 0xD9, 0x44, 0x0}}}, {{{138, -56, 40}, 0, {0, 0}, {0x6A, 0xBC, 0xF, 0x0}}}, {{{149, 1, 37}, 0, {0, 0}, {0x7D, 0x10, 0x10, 0x0}}}, {{{126, 30, 85}, 0, {0, 0}, {0x68, 0x24, 0x40, 0x0}}}, {{{122, 57, 41}, 0, {0, 0}, {0x6C, 0x42, 0xD, 0x0}}}, {{{79, 99, 91}, 0, {0, 0}, {0x4E, 0x57, 0x31, 0x0}}}, {{{77, 116, 54}, 0, {0, 0}, {0x4D, 0x63, 0x17, 0x0}}}, {{{73, 91, 108}, 0, {0, 0}, {0x45, 0x3C, 0x59, 0x0}}}, {{{55, 99, 113}, 0, {0, 0}, {0x2E, 0x4E, 0x5A, 0x0}}}, {{{20, 62, 136}, 0, {0, 0}, {0x12, 0x1A, 0x7B, 0x0}}}, {{{33, 105, 117}, 0, {0, 0}, {0x19, 0x56, 0x5B, 0x0}}}, {{{-6, 90, 129}, 0, {0, 0}, {0xF7, 0x3F, 0x6E, 0x0}}}, {{{12, 122, 95}, 0, {0, 0}, {0x3, 0x6E, 0x40, 0x0}}}, {{{-41, 97, 115}, 0, {0, 0}, {0xC8, 0x48, 0x59, 0x0}}}, {{{-22, 135, 55}, 0, {0, 0}, {0xEC, 0x7A, 0x1C, 0x0}}}, {{{21, 137, 63}, 0, {0, 0}, {0x11, 0x79, 0x22, 0x0}}}, {{{-22, 135, 55}, 0, {0, 0}, {0xEC, 0x7A, 0x1C, 0x0}}}, {{{-59, 111, 85}, 0, {0, 0}, {0xBF, 0x58, 0x41, 0x0}}}, {{{-41, 97, 115}, 0, {0, 0}, {0xC8, 0x48, 0x59, 0x0}}}, {{{-63, 128, 38}, 0, {0, 0}, {0xC4, 0x6F, 0x11, 0x0}}}, {{{-63, 128, -38}, 0, {0, 0}, {0xC4, 0x6F, 0xEF, 0x0}}}, {{{-22, 135, -54}, 0, {0, 0}, {0xEC, 0x7A, 0xE4, 0x0}}}, {{{-59, 111, -85}, 0, {0, 0}, {0xBF, 0x59, 0xC0, 0x0}}}, {{{-41, 97, -116}, 0, {0, 0}, {0xCA, 0x47, 0xA6, 0x0}}}, {{{-105, 84, -45}, 0, {0, 0}, {0x8B, 0x25, 0xE0, 0x0}}}, {{{-40, 40, -139}, 0, {0, 0}, {0xC6, 0xB, 0x8F, 0x0}}}, {{{-6, 90, -128}, 0, {0, 0}, {0xF9, 0x3E, 0x91, 0x0}}}, {{{20, 62, -135}, 0, {0, 0}, {0x11, 0x1A, 0x85, 0x0}}}, {{{9, -10, -139}, 0, {0, 0}, {0x6, 0xEB, 0x83, 0x0}}}, {{{-40, -39, -133}, 0, {0, 0}, {0xCA, 0xD7, 0x94, 0x0}}}, {{{32, -92, -96}, 0, {0, 0}, {0xF, 0x98, 0xB9, 0x0}}}, {{{-43, -90, -91}, 0, {0, 0}, {0xC7, 0x9E, 0xC6, 0x0}}}, {{{-43, -90, -91}, 0, {0, 0}, {0xC7, 0x9E, 0xC6, 0x0}}}, {{{32, -92, -96}, 0, {0, 0}, {0xF, 0x98, 0xB9, 0x0}}}, {{{12, -114, 0}, 0, {0, 0}, {0x2, 0x81, 0x0, 0x0}}}, {{{-44, -102, 0}, 0, {0, 0}, {0xBE, 0x93, 0x0, 0x0}}}, {{{-43, -90, 92}, 0, {0, 0}, {0xC8, 0x9E, 0x3B, 0x0}}}, {{{32, -92, 96}, 0, {0, 0}, {0xF, 0x97, 0x46, 0x0}}}, {{{-40, -39, 134}, 0, {0, 0}, {0xCB, 0xD8, 0x6C, 0x0}}}, {{{9, -10, 139}, 0, {0, 0}, {0x6, 0xEA, 0x7D, 0x0}}}, {{{-40, 40, 139}, 0, {0, 0}, {0xC6, 0xB, 0x71, 0x0}}}, {{{20, 62, 136}, 0, {0, 0}, {0x12, 0x1A, 0x7B, 0x0}}}, {{{-6, 90, 129}, 0, {0, 0}, {0xF7, 0x3F, 0x6E, 0x0}}}, {{{-41, 97, 115}, 0, {0, 0}, {0xC8, 0x48, 0x59, 0x0}}}, {{{-105, 84, 45}, 0, {0, 0}, {0x8B, 0x25, 0x20, 0x0}}}, {{{-59, 111, 85}, 0, {0, 0}, {0xBF, 0x58, 0x41, 0x0}}}, {{{-63, 128, 38}, 0, {0, 0}, {0xC4, 0x6F, 0x11, 0x0}}}, {{{-105, 84, -45}, 0, {0, 0}, {0x8B, 0x25, 0xE0, 0x0}}}, {{{-63, 128, 38}, 0, {0, 0}, {0xC4, 0x6F, 0x11, 0x0}}}, {{{-63, 128, -38}, 0, {0, 0}, {0xC4, 0x6F, 0xEF, 0x0}}}, {{{-105, 84, -45}, 0, {0, 0}, {0x8B, 0x25, 0xE0, 0x0}}}, {{{-59, 111, -85}, 0, {0, 0}, {0xBF, 0x59, 0xC0, 0x0}}}, {{{-87, -43, 59}, 0, {0, 0}, {0x8C, 0xD6, 0x20, 0x0}}}, {{{-105, 84, 45}, 0, {0, 0}, {0x8B, 0x25, 0x20, 0x0}}}, {{{-87, -43, -58}, 0, {0, 0}, {0x8C, 0xD6, 0xE0, 0x0}}}, {{{-40, 40, -139}, 0, {0, 0}, {0xC6, 0xB, 0x8F, 0x0}}}, {{{-40, -39, -133}, 0, {0, 0}, {0xCA, 0xD7, 0x94, 0x0}}}, {{{-43, -90, -91}, 0, {0, 0}, {0xC7, 0x9E, 0xC6, 0x0}}}, {{{-44, -102, 0}, 0, {0, 0}, {0xBE, 0x93, 0x0, 0x0}}}, {{{-43, -90, 92}, 0, {0, 0}, {0xC8, 0x9E, 0x3B, 0x0}}}, {{{-40, -39, 134}, 0, {0, 0}, {0xCB, 0xD8, 0x6C, 0x0}}}, {{{-40, 40, 139}, 0, {0, 0}, {0xC6, 0xB, 0x71, 0x0}}}, }; const Gfx wario_white_button_dl[] = { gsSPVertex(wario_white_button_dl_vertex + 0, 14, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(4, 3, 2, 0), gsSP1Triangle(5, 4, 2, 0), gsSP1Triangle(2, 6, 5, 0), gsSP1Triangle(7, 8, 9, 0), gsSP1Triangle(9, 10, 7, 0), gsSP1Triangle(10, 11, 7, 0), gsSP1Triangle(11, 12, 7, 0), gsSP1Triangle(12, 13, 7, 0), gsSPEndDisplayList(), }; const Gfx wario_pants_overalls_shared_dl[] = { gsSPVertex(wario_pants_overalls_shared_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 3, 1, 0), gsSP1Triangle(1, 3, 4, 0), gsSP1Triangle(5, 1, 4, 0), gsSP1Triangle(5, 4, 6, 0), gsSP1Triangle(4, 7, 6, 0), gsSP1Triangle(7, 4, 8, 0), gsSP1Triangle(7, 8, 9, 0), gsSP1Triangle(9, 8, 10, 0), gsSP1Triangle(11, 10, 8, 0), gsSP1Triangle(12, 10, 11, 0), gsSP1Triangle(12, 11, 13, 0), gsSP1Triangle(12, 13, 14, 0), gsSP1Triangle(15, 14, 13, 0), gsSPVertex(wario_pants_overalls_shared_dl_vertex + 16, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(2, 4, 3, 0), gsSP1Triangle(0, 3, 5, 0), gsSP1Triangle(0, 5, 6, 0), gsSP1Triangle(5, 7, 6, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(9, 8, 7, 0), gsSP1Triangle(10, 8, 9, 0), gsSP1Triangle(9, 11, 10, 0), gsSP1Triangle(12, 11, 9, 0), gsSP1Triangle(12, 9, 13, 0), gsSP1Triangle(14, 13, 9, 0), gsSP1Triangle(13, 14, 15, 0), gsSPVertex(wario_pants_overalls_shared_dl_vertex + 32, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(2, 4, 3, 0), gsSP1Triangle(3, 4, 5, 0), gsSP1Triangle(6, 5, 4, 0), gsSP1Triangle(5, 7, 3, 0), gsSP1Triangle(8, 7, 5, 0), gsSP1Triangle(9, 7, 8, 0), gsSP1Triangle(8, 10, 9, 0), gsSP1Triangle(10, 11, 9, 0), gsSP1Triangle(12, 11, 10, 0), gsSP1Triangle(13, 11, 12, 0), gsSP1Triangle(14, 13, 12, 0), gsSP1Triangle(12, 15, 14, 0), gsSPVertex(wario_pants_overalls_shared_dl_vertex + 48, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(1, 0, 3, 0), gsSP1Triangle(4, 3, 0, 0), gsSP1Triangle(4, 0, 5, 0), gsSP1Triangle(4, 5, 6, 0), gsSP1Triangle(7, 6, 5, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(7, 9, 8, 0), gsSP1Triangle(9, 7, 10, 0), gsSP1Triangle(9, 10, 11, 0), gsSP1Triangle(12, 9, 11, 0), gsSP1Triangle(13, 9, 12, 0), gsSP1Triangle(14, 13, 12, 0), gsSP1Triangle(14, 15, 13, 0), gsSPVertex(wario_pants_overalls_shared_dl_vertex + 64, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 3, 0, 0), gsSP1Triangle(4, 3, 2, 0), gsSP1Triangle(2, 5, 4, 0), gsSP1Triangle(4, 5, 6, 0), gsSP1Triangle(5, 7, 6, 0), gsSP1Triangle(7, 8, 6, 0), gsSP1Triangle(8, 7, 9, 0), gsSP1Triangle(8, 9, 10, 0), gsSP1Triangle(11, 8, 10, 0), gsSP1Triangle(12, 8, 11, 0), gsSP1Triangle(12, 11, 13, 0), gsSP1Triangle(13, 14, 12, 0), gsSP1Triangle(14, 15, 12, 0), gsSPVertex(wario_pants_overalls_shared_dl_vertex + 80, 14, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(2, 4, 5, 0), gsSP1Triangle(2, 6, 4, 0), gsSP1Triangle(6, 2, 7, 0), gsSP1Triangle(7, 8, 6, 0), gsSP1Triangle(8, 9, 6, 0), gsSP1Triangle(10, 6, 9, 0), gsSP1Triangle(4, 6, 10, 0), gsSP1Triangle(10, 11, 4, 0), gsSP1Triangle(11, 12, 4, 0), gsSP1Triangle(4, 12, 13, 0), gsSP1Triangle(13, 5, 4, 0), gsSPEndDisplayList(), }; const Gfx wario_tshirt_shared_dl[] = { gsSPVertex(wario_tshirt_shared_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 2, 3, 0), gsSP1Triangle(4, 3, 2, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(5, 4, 6, 0), gsSP1Triangle(5, 6, 7, 0), gsSP1Triangle(8, 7, 6, 0), gsSP1Triangle(9, 10, 11, 0), gsSP1Triangle(9, 12, 10, 0), gsSP1Triangle(13, 10, 12, 0), gsSP1Triangle(14, 10, 13, 0), gsSP1Triangle(15, 14, 13, 0), gsSPVertex(wario_tshirt_shared_dl_vertex + 16, 15, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 1, 0, 0), gsSP1Triangle(3, 4, 1, 0), gsSP1Triangle(5, 1, 4, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(8, 7, 9, 0), gsSP1Triangle(10, 8, 9, 0), gsSP1Triangle(11, 8, 10, 0), gsSP1Triangle(11, 12, 8, 0), gsSP1Triangle(13, 12, 11, 0), gsSP1Triangle(12, 13, 14, 0), gsSP1Triangle(6, 12, 14, 0), gsSP1Triangle(6, 8, 12, 0), gsSPEndDisplayList(), }; const Gfx wario_torso_dl[] = { gsSPDisplayList(wario_pants_overalls_shared_dl), gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&wario_green_lights_group.a, 2), gsSPDisplayList(wario_tshirt_shared_dl), gsSPEndDisplayList(), }; const Gfx wario_torso[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_white_button), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_white_button_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_torso_dl), gsSPEndDisplayList(), }; const Gfx wario_metal_torso_shared_dl[] = { gsSPDisplayList(wario_white_button_dl), gsSPDisplayList(wario_pants_overalls_shared_dl), gsSPDisplayList(wario_tshirt_shared_dl), gsSPEndDisplayList(), }; static const Vtx wario_w_logo_dl_vertex[7] = { {{{250, 88, -81}, 0, {-220, 202}, {0x40, 0x4B, 0xB0, 0x0}}}, {{{155, 49, -108}, 0, {-672, 940}, {0xF7, 0x41, 0x93, 0x0}}}, {{{192, 116, -52}, 0, {64, 704}, {0x48, 0x56, 0xC4, 0x0}}}, {{{269, 116, 0}, 0, {486, 74}, {0x52, 0x61, 0x0, 0x0}}}, {{{192, 116, 52}, 0, {912, 700}, {0x48, 0x56, 0x3C, 0x0}}}, {{{250, 88, 81}, 0, {1190, 196}, {0x40, 0x4B, 0x50, 0x0}}}, {{{155, 49, 108}, 0, {1650, 930}, {0xF7, 0x41, 0x6D, 0x0}}}, }; static const Vtx wario_eyes_cap_on_dl_vertex[9] = { {{{155, 49, -108}, 0, {-56, 160}, {0xF7, 0x41, 0x93, 0x0}}}, {{{101, 64, -108}, 0, {0, 832}, {0x1A, 0x2C, 0x8C, 0x0}}}, {{{176, 112, -52}, 0, {572, 0}, {0x95, 0x43, 0xF6, 0x0}}}, {{{101, 120, -39}, 0, {656, 864}, {0x58, 0x49, 0xC8, 0x0}}}, {{{108, 127, 0}, 0, {1008, 800}, {0x74, 0x33, 0x0, 0x0}}}, {{{176, 112, 52}, 0, {1444, 0}, {0x95, 0x43, 0xA, 0x0}}}, {{{101, 120, 39}, 0, {1360, 864}, {0x58, 0x49, 0x38, 0x0}}}, {{{101, 64, 108}, 0, {2016, 832}, {0x1A, 0x2C, 0x74, 0x0}}}, {{{155, 49, 108}, 0, {2072, 160}, {0xF7, 0x41, 0x6D, 0x0}}}, }; static const Vtx wario_hair_sideburn_cap_on_dl_vertex[12] = { {{{101, 64, -108}, 0, {-70, 700}, {0x1A, 0x2C, 0x8C, 0x0}}}, {{{155, 49, -108}, 0, {90, -58}, {0xF7, 0x41, 0x93, 0x0}}}, {{{137, -5, -118}, 0, {916, 184}, {0xE3, 0x33, 0x8F, 0x0}}}, {{{84, -15, -119}, 0, {1062, 934}, {0x1A, 0x50, 0xA0, 0x0}}}, {{{43, 11, -121}, 0, {704, 1524}, {0xC6, 0xF0, 0x90, 0x0}}}, {{{26, 57, -121}, 0, {56, 1776}, {0xC9, 0x3, 0x8D, 0x0}}}, {{{137, -5, 118}, 0, {922, 122}, {0xE3, 0x33, 0x71, 0x0}}}, {{{155, 49, 108}, 0, {22, -68}, {0xF7, 0x41, 0x6D, 0x0}}}, {{{101, 64, 108}, 0, {-74, 724}, {0x1A, 0x2C, 0x74, 0x0}}}, {{{84, -15, 119}, 0, {1124, 896}, {0x1A, 0x50, 0x60, 0x0}}}, {{{43, 11, 121}, 0, {786, 1534}, {0xC6, 0xF0, 0x70, 0x0}}}, {{{26, 57, 121}, 0, {126, 1840}, {0xC9, 0x3, 0x73, 0x0}}}, }; static const Vtx wario_mouth_cap_on_dl_vertex[10] = { {{{16, 127, 55}, 0, {1488, 832}, {0x11, 0x79, 0x24, 0x0}}}, {{{18, 105, 98}, 0, {1968, 832}, {0xCF, 0x43, 0x60, 0x0}}}, {{{70, 111, 103}, 0, {2008, 112}, {0xE, 0x55, 0x5D, 0x0}}}, {{{66, 129, 55}, 0, {1488, 148}, {0xD, 0x7A, 0x20, 0x0}}}, {{{44, 132, 0}, 0, {1008, 400}, {0xF2, 0x7E, 0x0, 0x0}}}, {{{15, 127, 0}, 0, {1008, 832}, {0x15, 0x7D, 0x0, 0x0}}}, {{{16, 127, -55}, 0, {528, 832}, {0x11, 0x79, 0xDC, 0x0}}}, {{{66, 129, -55}, 0, {528, 148}, {0xD, 0x7A, 0xE0, 0x0}}}, {{{70, 111, -103}, 0, {8, 112}, {0xE, 0x55, 0xA3, 0x0}}}, {{{18, 105, -98}, 0, {48, 832}, {0xCF, 0x43, 0xA0, 0x0}}}, }; static const Vtx wario_face_cap_dl_vertex[47] = { {{{287, 17, -52}, 0, {0, 0}, {0x76, 0xE6, 0xDA, 0x0}}}, {{{250, 88, -81}, 0, {0, 0}, {0x40, 0x4B, 0xB0, 0x0}}}, {{{269, 116, 0}, 0, {0, 0}, {0x52, 0x61, 0x0, 0x0}}}, {{{196, 5, -156}, 0, {0, 0}, {0x1A, 0xA, 0x84, 0x0}}}, {{{187, -89, -88}, 0, {0, 0}, {0x57, 0xB2, 0xCD, 0x0}}}, {{{187, -89, 88}, 0, {0, 0}, {0x57, 0xB2, 0x33, 0x0}}}, {{{287, 17, 52}, 0, {0, 0}, {0x76, 0xE6, 0x26, 0x0}}}, {{{250, 88, 81}, 0, {0, 0}, {0x40, 0x4B, 0x50, 0x0}}}, {{{196, 5, 156}, 0, {0, 0}, {0x1A, 0xA, 0x7C, 0x0}}}, {{{155, 49, 108}, 0, {0, 0}, {0xF7, 0x41, 0x6D, 0x0}}}, {{{137, -5, 118}, 0, {0, 0}, {0xE3, 0x33, 0x71, 0x0}}}, {{{146, -57, 144}, 0, {0, 0}, {0xEB, 0xDE, 0x79, 0x0}}}, {{{109, -51, 108}, 0, {0, 0}, {0xBF, 0xB8, 0x52, 0x0}}}, {{{74, -119, 61}, 0, {0, 0}, {0xE7, 0x8D, 0x31, 0x0}}}, {{{93, -148, 60}, 0, {0, 0}, {0xBF, 0x9F, 0x32, 0x0}}}, {{{93, -148, -60}, 0, {0, 0}, {0xBF, 0x9F, 0xCE, 0x0}}}, {{{74, -119, 61}, 0, {0, 0}, {0xE7, 0x8D, 0x31, 0x0}}}, {{{74, -119, -61}, 0, {0, 0}, {0xE7, 0x8D, 0xCF, 0x0}}}, {{{93, -148, -60}, 0, {0, 0}, {0xBF, 0x9F, 0xCE, 0x0}}}, {{{146, -57, -144}, 0, {0, 0}, {0xEB, 0xDE, 0x87, 0x0}}}, {{{109, -51, -108}, 0, {0, 0}, {0xBF, 0xB8, 0xAE, 0x0}}}, {{{137, -5, -118}, 0, {0, 0}, {0xE3, 0x33, 0x8F, 0x0}}}, {{{196, 5, -156}, 0, {0, 0}, {0x1A, 0xA, 0x84, 0x0}}}, {{{155, 49, -108}, 0, {0, 0}, {0xF7, 0x41, 0x93, 0x0}}}, {{{250, 88, -81}, 0, {0, 0}, {0x40, 0x4B, 0xB0, 0x0}}}, {{{187, -89, -88}, 0, {0, 0}, {0x57, 0xB2, 0xCD, 0x0}}}, {{{141, -159, -59}, 0, {0, 0}, {0x27, 0x8F, 0xD5, 0x0}}}, {{{141, -159, 59}, 0, {0, 0}, {0x27, 0x8F, 0x2B, 0x0}}}, {{{187, -89, 88}, 0, {0, 0}, {0x57, 0xB2, 0x33, 0x0}}}, {{{146, -57, 144}, 0, {0, 0}, {0xEB, 0xDE, 0x79, 0x0}}}, {{{196, 5, 156}, 0, {0, 0}, {0x1A, 0xA, 0x7C, 0x0}}}, {{{287, 17, 52}, 0, {0, 0}, {0x76, 0xE6, 0x26, 0x0}}}, {{{93, -148, 60}, 0, {0, 0}, {0xBF, 0x9F, 0x32, 0x0}}}, {{{141, -159, 59}, 0, {0, 0}, {0x27, 0x8F, 0x2B, 0x0}}}, {{{146, -57, 144}, 0, {0, 0}, {0xEB, 0xDE, 0x79, 0x0}}}, {{{93, -148, -60}, 0, {0, 0}, {0xBF, 0x9F, 0xCE, 0x0}}}, {{{141, -159, -59}, 0, {0, 0}, {0x27, 0x8F, 0xD5, 0x0}}}, {{{146, -57, -144}, 0, {0, 0}, {0xEB, 0xDE, 0x87, 0x0}}}, {{{192, 116, 52}, 0, {0, 0}, {0x48, 0x56, 0x3C, 0x0}}}, {{{192, 116, -52}, 0, {0, 0}, {0x48, 0x56, 0xC4, 0x0}}}, {{{170, 183, 0}, 0, {0, 0}, {0xE9, 0x7D, 0x0, 0x0}}}, {{{166, 150, -76}, 0, {0, 0}, {0xD8, 0x54, 0xA9, 0x0}}}, {{{155, 49, -108}, 0, {0, 0}, {0xF7, 0x41, 0x93, 0x0}}}, {{{176, 112, -52}, 0, {0, 0}, {0x95, 0x43, 0xF6, 0x0}}}, {{{176, 112, 52}, 0, {0, 0}, {0x95, 0x43, 0xA, 0x0}}}, {{{166, 150, 76}, 0, {0, 0}, {0xD8, 0x54, 0x57, 0x0}}}, {{{155, 49, 108}, 0, {0, 0}, {0xF7, 0x41, 0x6D, 0x0}}}, }; static const Vtx wario_face_part_cap_on_dl_vertex[63] = { {{{15, -47, -44}, 0, {0, 0}, {0x83, 0xF3, 0xEE, 0x0}}}, {{{34, -81, 0}, 0, {0, 0}, {0x98, 0xB7, 0x0, 0x0}}}, {{{15, -47, 44}, 0, {0, 0}, {0x83, 0xF3, 0x12, 0x0}}}, {{{-8, 73, 74}, 0, {0, 0}, {0x8C, 0xEE, 0x30, 0x0}}}, {{{26, 57, 121}, 0, {0, 0}, {0xC9, 0x3, 0x73, 0x0}}}, {{{43, 11, 121}, 0, {0, 0}, {0xC6, 0xF0, 0x70, 0x0}}}, {{{55, -34, 93}, 0, {0, 0}, {0xB8, 0xCB, 0x5B, 0x0}}}, {{{72, -24, 156}, 0, {0, 0}, {0xD8, 0x0, 0x79, 0x0}}}, {{{109, -51, 108}, 0, {0, 0}, {0xBF, 0xB8, 0x52, 0x0}}}, {{{169, -44, 158}, 0, {0, 0}, {0x6A, 0xE3, 0x40, 0x0}}}, {{{137, -5, 118}, 0, {0, 0}, {0xE3, 0x33, 0x71, 0x0}}}, {{{84, -15, 119}, 0, {0, 0}, {0x1A, 0x50, 0x60, 0x0}}}, {{{18, 105, 98}, 0, {0, 0}, {0xCF, 0x43, 0x60, 0x0}}}, {{{70, 111, 103}, 0, {0, 0}, {0xE, 0x55, 0x5D, 0x0}}}, {{{101, 64, 108}, 0, {0, 0}, {0x1A, 0x2C, 0x74, 0x0}}}, {{{89, 108, 97}, 0, {0, 0}, {0x4A, 0x4C, 0x46, 0x0}}}, {{{101, 64, 108}, 0, {0, 0}, {0x1A, 0x2C, 0x74, 0x0}}}, {{{101, 120, 39}, 0, {0, 0}, {0x58, 0x49, 0x38, 0x0}}}, {{{89, 108, 97}, 0, {0, 0}, {0x4A, 0x4C, 0x46, 0x0}}}, {{{66, 129, 55}, 0, {0, 0}, {0xD, 0x7A, 0x20, 0x0}}}, {{{70, 111, 103}, 0, {0, 0}, {0xE, 0x55, 0x5D, 0x0}}}, {{{-8, 73, 74}, 0, {0, 0}, {0x8C, 0xEE, 0x30, 0x0}}}, {{{18, 105, 98}, 0, {0, 0}, {0xCF, 0x43, 0x60, 0x0}}}, {{{-19, 133, 63}, 0, {0, 0}, {0xB3, 0x51, 0x3D, 0x0}}}, {{{16, 127, 55}, 0, {0, 0}, {0x11, 0x79, 0x24, 0x0}}}, {{{-3, 144, 23}, 0, {0, 0}, {0xFC, 0x7E, 0xF5, 0x0}}}, {{{15, 127, 0}, 0, {0, 0}, {0x15, 0x7D, 0x0, 0x0}}}, {{{-8, 133, 0}, 0, {0, 0}, {0xCB, 0x74, 0x0, 0x0}}}, {{{-3, 144, -23}, 0, {0, 0}, {0xFC, 0x7E, 0xB, 0x0}}}, {{{16, 127, -55}, 0, {0, 0}, {0x11, 0x79, 0xDC, 0x0}}}, {{{-19, 133, -63}, 0, {0, 0}, {0xB3, 0x51, 0xC3, 0x0}}}, {{{18, 105, -98}, 0, {0, 0}, {0xCF, 0x43, 0xA0, 0x0}}}, {{{-19, 133, -63}, 0, {0, 0}, {0xB3, 0x51, 0xC3, 0x0}}}, {{{18, 105, -98}, 0, {0, 0}, {0xCF, 0x43, 0xA0, 0x0}}}, {{{-8, 73, -74}, 0, {0, 0}, {0x8C, 0xEE, 0xD0, 0x0}}}, {{{26, 57, -121}, 0, {0, 0}, {0xC9, 0x3, 0x8D, 0x0}}}, {{{70, 111, -103}, 0, {0, 0}, {0xE, 0x55, 0xA3, 0x0}}}, {{{101, 64, -108}, 0, {0, 0}, {0x1A, 0x2C, 0x8C, 0x0}}}, {{{89, 108, -97}, 0, {0, 0}, {0x4A, 0x4C, 0xBA, 0x0}}}, {{{66, 129, -55}, 0, {0, 0}, {0xD, 0x7A, 0xE0, 0x0}}}, {{{101, 120, -39}, 0, {0, 0}, {0x58, 0x49, 0xC8, 0x0}}}, {{{15, -47, -44}, 0, {0, 0}, {0x83, 0xF3, 0xEE, 0x0}}}, {{{-8, 73, 74}, 0, {0, 0}, {0x8C, 0xEE, 0x30, 0x0}}}, {{{-8, 106, 0}, 0, {0, 0}, {0x97, 0xB8, 0x0, 0x0}}}, {{{-30, 111, 5}, 0, {0, 0}, {0x95, 0xED, 0xBE, 0x0}}}, {{{-19, 133, 63}, 0, {0, 0}, {0xB3, 0x51, 0x3D, 0x0}}}, {{{-3, 144, 23}, 0, {0, 0}, {0xFC, 0x7E, 0xF5, 0x0}}}, {{{-8, 133, 0}, 0, {0, 0}, {0xCB, 0x74, 0x0, 0x0}}}, {{{-8, 133, 0}, 0, {0, 0}, {0xCB, 0x74, 0x0, 0x0}}}, {{{-30, 111, -5}, 0, {0, 0}, {0x95, 0xED, 0x42, 0x0}}}, {{{-8, 106, 0}, 0, {0, 0}, {0x97, 0xB8, 0x0, 0x0}}}, {{{-3, 144, -23}, 0, {0, 0}, {0xFC, 0x7E, 0xB, 0x0}}}, {{{-19, 133, -63}, 0, {0, 0}, {0xB3, 0x51, 0xC3, 0x0}}}, {{{-8, 73, -74}, 0, {0, 0}, {0x8C, 0xEE, 0xD0, 0x0}}}, {{{43, 11, -121}, 0, {0, 0}, {0xC6, 0xF0, 0x90, 0x0}}}, {{{15, -47, -44}, 0, {0, 0}, {0x83, 0xF3, 0xEE, 0x0}}}, {{{26, 57, -121}, 0, {0, 0}, {0xC9, 0x3, 0x8D, 0x0}}}, {{{55, -34, -93}, 0, {0, 0}, {0xB8, 0xCB, 0xA5, 0x0}}}, {{{72, -24, -156}, 0, {0, 0}, {0xD8, 0x0, 0x87, 0x0}}}, {{{84, -15, -119}, 0, {0, 0}, {0x1A, 0x50, 0xA0, 0x0}}}, {{{169, -44, -158}, 0, {0, 0}, {0x6A, 0xE3, 0xC0, 0x0}}}, {{{137, -5, -118}, 0, {0, 0}, {0xE3, 0x33, 0x8F, 0x0}}}, {{{109, -51, -108}, 0, {0, 0}, {0xBF, 0xB8, 0xAE, 0x0}}}, }; static const Vtx wario_face_back_hair_cap_on_dl_vertex[24] = { {{{109, -51, -108}, 0, {0, 0}, {0xBF, 0xB8, 0xAE, 0x0}}}, {{{74, -119, -61}, 0, {0, 0}, {0xE7, 0x8D, 0xCF, 0x0}}}, {{{55, -34, -93}, 0, {0, 0}, {0xB8, 0xCB, 0xA5, 0x0}}}, {{{62, -129, -88}, 0, {0, 0}, {0x4B, 0xAE, 0xC2, 0x0}}}, {{{41, -127, -44}, 0, {0, 0}, {0xEC, 0x94, 0x40, 0x0}}}, {{{34, -81, 0}, 0, {0, 0}, {0x98, 0xB7, 0x0, 0x0}}}, {{{74, -119, 61}, 0, {0, 0}, {0xE7, 0x8D, 0x31, 0x0}}}, {{{41, -127, 44}, 0, {0, 0}, {0xEC, 0x94, 0xC0, 0x0}}}, {{{62, -129, 88}, 0, {0, 0}, {0x4B, 0xAE, 0x3E, 0x0}}}, {{{55, -34, 93}, 0, {0, 0}, {0xB8, 0xCB, 0x5B, 0x0}}}, {{{109, -51, 108}, 0, {0, 0}, {0xBF, 0xB8, 0x52, 0x0}}}, {{{33, -93, 104}, 0, {0, 0}, {0xE3, 0x4, 0x7C, 0x0}}}, {{{5, -96, 76}, 0, {0, 0}, {0x85, 0xEE, 0x1A, 0x0}}}, {{{15, -47, 44}, 0, {0, 0}, {0x83, 0xF3, 0x12, 0x0}}}, {{{35, -132, 93}, 0, {0, 0}, {0xD9, 0x9B, 0x43, 0x0}}}, {{{33, -93, -104}, 0, {0, 0}, {0xE3, 0x4, 0x84, 0x0}}}, {{{55, -34, -93}, 0, {0, 0}, {0xB8, 0xCB, 0xA5, 0x0}}}, {{{33, -93, -104}, 0, {0, 0}, {0xE3, 0x4, 0x84, 0x0}}}, {{{5, -96, -76}, 0, {0, 0}, {0x85, 0xEE, 0xE6, 0x0}}}, {{{35, -132, -93}, 0, {0, 0}, {0xD9, 0x9B, 0xBD, 0x0}}}, {{{62, -129, -88}, 0, {0, 0}, {0x4B, 0xAE, 0xC2, 0x0}}}, {{{41, -127, -44}, 0, {0, 0}, {0xEC, 0x94, 0x40, 0x0}}}, {{{34, -81, 0}, 0, {0, 0}, {0x98, 0xB7, 0x0, 0x0}}}, {{{15, -47, -44}, 0, {0, 0}, {0x83, 0xF3, 0xEE, 0x0}}}, }; static const Vtx wario_nose_cap_on_dl_vertex[40] = { {{{101, 120, -39}, 0, {0, 0}, {0x58, 0x49, 0xC8, 0x0}}}, {{{94, 116, -63}, 0, {0, 0}, {0x54, 0x1E, 0xA5, 0x0}}}, {{{106, 161, -34}, 0, {0, 0}, {0x57, 0x38, 0xB7, 0x0}}}, {{{88, 166, -45}, 0, {0, 0}, {0x2F, 0x60, 0xBC, 0x0}}}, {{{66, 122, -74}, 0, {0, 0}, {0xF2, 0x2E, 0x8A, 0x0}}}, {{{52, 176, -45}, 0, {0, 0}, {0xCF, 0x6D, 0xD6, 0x0}}}, {{{49, 122, -52}, 0, {0, 0}, {0x91, 0xD, 0xC3, 0x0}}}, {{{47, 171, -34}, 0, {0, 0}, {0xA0, 0x45, 0xD1, 0x0}}}, {{{43, 122, -34}, 0, {0, 0}, {0x83, 0xA, 0xEA, 0x0}}}, {{{44, 132, 0}, 0, {0, 0}, {0x81, 0xF9, 0x0, 0x0}}}, {{{33, 169, 0}, 0, {0, 0}, {0x82, 0xE, 0x0, 0x0}}}, {{{47, 171, 34}, 0, {0, 0}, {0xA0, 0x45, 0x2F, 0x0}}}, {{{43, 122, 34}, 0, {0, 0}, {0x83, 0xA, 0x16, 0x0}}}, {{{49, 122, 52}, 0, {0, 0}, {0x91, 0xD, 0x3D, 0x0}}}, {{{52, 176, 45}, 0, {0, 0}, {0xCF, 0x6D, 0x2A, 0x0}}}, {{{66, 122, 74}, 0, {0, 0}, {0xF2, 0x2E, 0x76, 0x0}}}, {{{52, 176, 45}, 0, {0, 0}, {0xCF, 0x6D, 0x2A, 0x0}}}, {{{66, 122, 74}, 0, {0, 0}, {0xF2, 0x2E, 0x76, 0x0}}}, {{{88, 166, 45}, 0, {0, 0}, {0x2F, 0x60, 0x44, 0x0}}}, {{{94, 116, 63}, 0, {0, 0}, {0x54, 0x1E, 0x5B, 0x0}}}, {{{106, 161, 34}, 0, {0, 0}, {0x57, 0x38, 0x49, 0x0}}}, {{{101, 120, 39}, 0, {0, 0}, {0x58, 0x49, 0x38, 0x0}}}, {{{125, 157, 0}, 0, {0, 0}, {0x7E, 0xC, 0x0, 0x0}}}, {{{108, 127, 0}, 0, {0, 0}, {0x74, 0x33, 0x0, 0x0}}}, {{{101, 120, -39}, 0, {0, 0}, {0x58, 0x49, 0xC8, 0x0}}}, {{{106, 161, -34}, 0, {0, 0}, {0x57, 0x38, 0xB7, 0x0}}}, {{{105, 188, 0}, 0, {0, 0}, {0x45, 0x6B, 0x0, 0x0}}}, {{{55, 204, 0}, 0, {0, 0}, {0xDF, 0x7B, 0x0, 0x0}}}, {{{47, 171, -34}, 0, {0, 0}, {0xA0, 0x45, 0xD1, 0x0}}}, {{{52, 176, -45}, 0, {0, 0}, {0xCF, 0x6D, 0xD6, 0x0}}}, {{{88, 166, -45}, 0, {0, 0}, {0x2F, 0x60, 0xBC, 0x0}}}, {{{33, 169, 0}, 0, {0, 0}, {0x82, 0xE, 0x0, 0x0}}}, {{{33, 169, 0}, 0, {0, 0}, {0x82, 0xE, 0x0, 0x0}}}, {{{47, 171, 34}, 0, {0, 0}, {0xA0, 0x45, 0x2F, 0x0}}}, {{{55, 204, 0}, 0, {0, 0}, {0xDF, 0x7B, 0x0, 0x0}}}, {{{106, 161, 34}, 0, {0, 0}, {0x57, 0x38, 0x49, 0x0}}}, {{{52, 176, 45}, 0, {0, 0}, {0xCF, 0x6D, 0x2A, 0x0}}}, {{{88, 166, 45}, 0, {0, 0}, {0x2F, 0x60, 0x44, 0x0}}}, {{{105, 188, 0}, 0, {0, 0}, {0x45, 0x6B, 0x0, 0x0}}}, {{{125, 157, 0}, 0, {0, 0}, {0x7E, 0xC, 0x0, 0x0}}}, }; static const Vtx wario_mustache_cap_on_dl_vertex[26] = { {{{89, 90, 137}, 0, {0, 0}, {0xA, 0x70, 0x3C, 0x0}}}, {{{66, 108, 108}, 0, {0, 0}, {0x2, 0x5F, 0x55, 0x0}}}, {{{38, 108, 113}, 0, {0, 0}, {0xE, 0x63, 0x4E, 0x0}}}, {{{51, 122, 97}, 0, {0, 0}, {0xFF, 0x6A, 0x47, 0x0}}}, {{{77, 122, 102}, 0, {0, 0}, {0xF0, 0x5D, 0x55, 0x0}}}, {{{60, 129, 79}, 0, {0, 0}, {0xFD, 0x76, 0x2F, 0x0}}}, {{{31, 129, 79}, 0, {0, 0}, {0x0, 0x76, 0x2E, 0x0}}}, {{{45, 134, 66}, 0, {0, 0}, {0x0, 0x7D, 0x14, 0x0}}}, {{{76, 134, 69}, 0, {0, 0}, {0xFF, 0x7E, 0x13, 0x0}}}, {{{60, 133, 45}, 0, {0, 0}, {0x0, 0x7F, 0xFB, 0x0}}}, {{{26, 133, 45}, 0, {0, 0}, {0x0, 0x7F, 0xFB, 0x0}}}, {{{55, 131, 0}, 0, {0, 0}, {0x0, 0x7F, 0xFB, 0x0}}}, {{{89, 90, -137}, 0, {0, 0}, {0xA, 0x70, 0xC4, 0x0}}}, {{{38, 108, -113}, 0, {0, 0}, {0xE, 0x63, 0xB2, 0x0}}}, {{{66, 108, -108}, 0, {0, 0}, {0x2, 0x5F, 0xAB, 0x0}}}, {{{51, 122, -97}, 0, {0, 0}, {0xFF, 0x6A, 0xB9, 0x0}}}, {{{66, 108, -108}, 0, {0, 0}, {0x2, 0x5F, 0xAB, 0x0}}}, {{{51, 122, -97}, 0, {0, 0}, {0xFF, 0x6A, 0xB9, 0x0}}}, {{{77, 122, -102}, 0, {0, 0}, {0xF0, 0x5D, 0xAB, 0x0}}}, {{{60, 129, -79}, 0, {0, 0}, {0xFD, 0x76, 0xD1, 0x0}}}, {{{31, 129, -79}, 0, {0, 0}, {0x0, 0x76, 0xD2, 0x0}}}, {{{45, 134, -66}, 0, {0, 0}, {0x0, 0x7D, 0xEC, 0x0}}}, {{{76, 134, -69}, 0, {0, 0}, {0xFF, 0x7E, 0xED, 0x0}}}, {{{60, 133, -45}, 0, {0, 0}, {0x0, 0x7F, 0x5, 0x0}}}, {{{26, 133, -45}, 0, {0, 0}, {0x0, 0x7F, 0x5, 0x0}}}, {{{55, 131, 0}, 0, {0, 0}, {0x0, 0x7F, 0x5, 0x0}}}, }; static const Vtx wario_mustache_cap_on_dead_dl_vertex[26] = { {{{34, 90, 140}, 0, {0, 0}, {0xEE, 0x70, 0x3A, 0x0}}}, {{{45, 108, 109}, 0, {0, 0}, {0xDB, 0x5D, 0x4E, 0x0}}}, {{{23, 108, 102}, 0, {0, 0}, {0xE9, 0x65, 0x4A, 0x0}}}, {{{42, 122, 95}, 0, {0, 0}, {0xDF, 0x69, 0x3F, 0x0}}}, {{{61, 122, 110}, 0, {0, 0}, {0xCF, 0x63, 0x3F, 0x0}}}, {{{58, 129, 82}, 0, {0, 0}, {0xEF, 0x76, 0x2B, 0x0}}}, {{{32, 129, 74}, 0, {0, 0}, {0xF2, 0x76, 0x2E, 0x0}}}, {{{48, 134, 66}, 0, {0, 0}, {0xFA, 0x7D, 0x13, 0x0}}}, {{{76, 134, 75}, 0, {0, 0}, {0xFA, 0x7D, 0x13, 0x0}}}, {{{63, 133, 47}, 0, {0, 0}, {0x0, 0x7F, 0xFB, 0x0}}}, {{{31, 133, 44}, 0, {0, 0}, {0x0, 0x7F, 0xFB, 0x0}}}, {{{55, 131, 0}, 0, {0, 0}, {0x0, 0x7F, 0xFB, 0x0}}}, {{{34, 90, -140}, 0, {0, 0}, {0xEE, 0x70, 0xC6, 0x0}}}, {{{23, 108, -102}, 0, {0, 0}, {0xE9, 0x65, 0xB6, 0x0}}}, {{{45, 108, -109}, 0, {0, 0}, {0xDB, 0x5D, 0xB2, 0x0}}}, {{{42, 122, -95}, 0, {0, 0}, {0xDF, 0x69, 0xC1, 0x0}}}, {{{45, 108, -109}, 0, {0, 0}, {0xDB, 0x5D, 0xB2, 0x0}}}, {{{42, 122, -95}, 0, {0, 0}, {0xDF, 0x69, 0xC1, 0x0}}}, {{{61, 122, -110}, 0, {0, 0}, {0xCF, 0x63, 0xC1, 0x0}}}, {{{58, 129, -82}, 0, {0, 0}, {0xEF, 0x76, 0xD5, 0x0}}}, {{{32, 129, -74}, 0, {0, 0}, {0xF2, 0x76, 0xD2, 0x0}}}, {{{48, 134, -66}, 0, {0, 0}, {0xFA, 0x7D, 0xED, 0x0}}}, {{{76, 134, -75}, 0, {0, 0}, {0xFA, 0x7D, 0xED, 0x0}}}, {{{63, 133, -47}, 0, {0, 0}, {0x0, 0x7F, 0x5, 0x0}}}, {{{31, 133, -44}, 0, {0, 0}, {0x0, 0x7F, 0x5, 0x0}}}, {{{55, 131, 0}, 0, {0, 0}, {0x0, 0x7F, 0x5, 0x0}}}, }; const Gfx wario_w_logo_dl[] = { gsSPVertex(wario_w_logo_dl_vertex + 0, 7, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(3, 2, 4, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(4, 6, 5, 0), gsSPEndDisplayList(), }; const Gfx wario_eyes_cap_on_dl[] = { gsSPVertex(wario_eyes_cap_on_dl_vertex + 0, 9, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 2, 1, 0), gsSP1Triangle(2, 3, 4, 0), gsSP1Triangle(4, 5, 2, 0), gsSP1Triangle(4, 6, 5, 0), gsSP1Triangle(7, 5, 6, 0), gsSP1Triangle(5, 7, 8, 0), gsSPEndDisplayList(), }; const Gfx wario_hair_sideburn_cap_on_dl[] = { gsSPVertex(wario_hair_sideburn_cap_on_dl_vertex + 0, 12, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(3, 4, 0, 0), gsSP1Triangle(4, 5, 0, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(6, 8, 9, 0), gsSP1Triangle(10, 9, 8, 0), gsSP1Triangle(11, 10, 8, 0), gsSPEndDisplayList(), }; const Gfx wario_mouth_cap_on_dl[] = { gsSPVertex(wario_mouth_cap_on_dl_vertex + 0, 10, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 2, 3, 0), gsSP1Triangle(0, 3, 4, 0), gsSP1Triangle(5, 0, 4, 0), gsSP1Triangle(4, 6, 5, 0), gsSP1Triangle(4, 7, 6, 0), gsSP1Triangle(7, 8, 6, 0), gsSP1Triangle(8, 9, 6, 0), gsSPEndDisplayList(), }; const Gfx wario_face_part_cap_on_dl[] = { gsSPVertex(wario_face_part_cap_on_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(3, 2, 4, 0), gsSP1Triangle(2, 5, 4, 0), gsSP1Triangle(6, 5, 2, 0), gsSP1Triangle(6, 7, 5, 0), gsSP1Triangle(6, 8, 7, 0), gsSP1Triangle(8, 9, 7, 0), gsSP1Triangle(8, 10, 9, 0), gsSP1Triangle(10, 11, 9, 0), gsSP1Triangle(11, 7, 9, 0), gsSP1Triangle(11, 5, 7, 0), gsSP1Triangle(3, 4, 12, 0), gsSP1Triangle(4, 13, 12, 0), gsSP1Triangle(4, 14, 13, 0), gsSP1Triangle(14, 15, 13, 0), gsSPVertex(wario_face_part_cap_on_dl_vertex + 16, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(2, 3, 4, 0), gsSP1Triangle(5, 6, 7, 0), gsSP1Triangle(8, 7, 6, 0), gsSP1Triangle(9, 7, 8, 0), gsSP1Triangle(9, 8, 10, 0), gsSP1Triangle(9, 10, 11, 0), gsSP1Triangle(10, 12, 11, 0), gsSP1Triangle(12, 10, 13, 0), gsSP1Triangle(13, 14, 12, 0), gsSP1Triangle(15, 14, 13, 0), gsSPVertex(wario_face_part_cap_on_dl_vertex + 32, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(1, 3, 2, 0), gsSP1Triangle(4, 3, 1, 0), gsSP1Triangle(3, 4, 5, 0), gsSP1Triangle(4, 6, 5, 0), gsSP1Triangle(4, 7, 6, 0), gsSP1Triangle(7, 8, 6, 0), gsSP1Triangle(6, 8, 5, 0), gsSP1Triangle(9, 2, 3, 0), gsSP1Triangle(2, 9, 10, 0), gsSP1Triangle(11, 2, 10, 0), gsSP1Triangle(10, 12, 11, 0), gsSP1Triangle(10, 13, 12, 0), gsSP1Triangle(12, 13, 14, 0), gsSP1Triangle(12, 14, 15, 0), gsSP1Triangle(11, 12, 15, 0), gsSPVertex(wario_face_part_cap_on_dl_vertex + 48, 15, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 3, 1, 0), gsSP1Triangle(3, 4, 1, 0), gsSP1Triangle(1, 4, 5, 0), gsSP1Triangle(2, 1, 5, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(9, 7, 6, 0), gsSP1Triangle(9, 6, 10, 0), gsSP1Triangle(10, 6, 11, 0), gsSP1Triangle(10, 11, 12, 0), gsSP1Triangle(11, 13, 12, 0), gsSP1Triangle(13, 14, 12, 0), gsSP1Triangle(10, 12, 14, 0), gsSP1Triangle(9, 10, 14, 0), gsSPEndDisplayList(), }; const Gfx wario_face_cap_dl[] = { gsSPVertex(wario_face_cap_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 3, 1, 0), gsSP1Triangle(4, 3, 0, 0), gsSP1Triangle(0, 5, 4, 0), gsSP1Triangle(6, 5, 0, 0), gsSP1Triangle(6, 0, 2, 0), gsSP1Triangle(6, 2, 7, 0), gsSP1Triangle(7, 8, 6, 0), gsSP1Triangle(7, 9, 8, 0), gsSP1Triangle(8, 9, 10, 0), gsSP1Triangle(10, 11, 8, 0), gsSP1Triangle(11, 10, 12, 0), gsSP1Triangle(13, 11, 12, 0), gsSP1Triangle(13, 14, 11, 0), gsSP1Triangle(13, 15, 14, 0), gsSPVertex(wario_face_cap_dl_vertex + 16, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(1, 3, 2, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(6, 3, 5, 0), gsSP1Triangle(5, 7, 6, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(9, 3, 6, 0), gsSP1Triangle(9, 10, 3, 0), gsSP1Triangle(10, 9, 11, 0), gsSP1Triangle(9, 12, 11, 0), gsSP1Triangle(13, 11, 12, 0), gsSP1Triangle(14, 13, 12, 0), gsSP1Triangle(15, 14, 12, 0), gsSPVertex(wario_face_cap_dl_vertex + 32, 15, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(1, 0, 3, 0), gsSP1Triangle(4, 1, 3, 0), gsSP1Triangle(5, 4, 3, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(9, 8, 7, 0), gsSP1Triangle(10, 9, 7, 0), gsSP1Triangle(9, 10, 11, 0), gsSP1Triangle(8, 9, 11, 0), gsSP1Triangle(8, 11, 12, 0), gsSP1Triangle(13, 8, 12, 0), gsSP1Triangle(14, 13, 12, 0), gsSP1Triangle(6, 13, 14, 0), gsSP1Triangle(6, 8, 13, 0), gsSPEndDisplayList(), }; const Gfx wario_face_back_hair_cap_on_dl[] = { gsSPVertex(wario_face_back_hair_cap_on_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(1, 5, 4, 0), gsSP1Triangle(1, 6, 5, 0), gsSP1Triangle(6, 7, 5, 0), gsSP1Triangle(6, 8, 7, 0), gsSP1Triangle(6, 9, 8, 0), gsSP1Triangle(10, 9, 6, 0), gsSP1Triangle(9, 11, 8, 0), gsSP1Triangle(12, 11, 9, 0), gsSP1Triangle(13, 12, 9, 0), gsSP1Triangle(12, 13, 5, 0), gsSP1Triangle(7, 12, 5, 0), gsSP1Triangle(7, 14, 12, 0), gsSP1Triangle(8, 14, 7, 0), gsSP1Triangle(11, 14, 8, 0), gsSP1Triangle(14, 11, 12, 0), gsSP1Triangle(15, 2, 3, 0), gsSPVertex(wario_face_back_hair_cap_on_dl_vertex + 16, 8, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(4, 3, 1, 0), gsSP1Triangle(3, 4, 5, 0), gsSP1Triangle(5, 2, 3, 0), gsSP1Triangle(2, 5, 6, 0), gsSP1Triangle(7, 2, 6, 0), gsSP1Triangle(7, 0, 2, 0), gsSPEndDisplayList(), }; const Gfx wario_nose_cap_on_dl[] = { gsSPVertex(wario_nose_cap_on_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(4, 3, 1, 0), gsSP1Triangle(3, 4, 5, 0), gsSP1Triangle(5, 4, 6, 0), gsSP1Triangle(5, 6, 7, 0), gsSP1Triangle(6, 8, 7, 0), gsSP1Triangle(7, 8, 9, 0), gsSP1Triangle(10, 7, 9, 0), gsSP1Triangle(9, 11, 10, 0), gsSP1Triangle(11, 9, 12, 0), gsSP1Triangle(12, 13, 11, 0), gsSP1Triangle(13, 14, 11, 0), gsSP1Triangle(13, 15, 14, 0), gsSPVertex(wario_nose_cap_on_dl_vertex + 16, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 2, 1, 0), gsSP1Triangle(2, 3, 4, 0), gsSP1Triangle(4, 3, 5, 0), gsSP1Triangle(4, 5, 6, 0), gsSP1Triangle(5, 7, 6, 0), gsSP1Triangle(7, 8, 6, 0), gsSP1Triangle(6, 8, 9, 0), gsSP1Triangle(6, 9, 10, 0), gsSP1Triangle(10, 9, 11, 0), gsSP1Triangle(9, 12, 11, 0), gsSP1Triangle(9, 13, 12, 0), gsSP1Triangle(9, 14, 13, 0), gsSP1Triangle(11, 12, 15, 0), gsSPVertex(wario_nose_cap_on_dl_vertex + 32, 8, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(6, 2, 3, 0), gsSP1Triangle(6, 3, 7, 0), gsSPEndDisplayList(), }; const Gfx wario_mustache_cap_on_dl[] = { gsSPVertex(wario_mustache_cap_on_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(3, 5, 6, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(5, 8, 7, 0), gsSP1Triangle(8, 9, 7, 0), gsSP1Triangle(7, 9, 10, 0), gsSP1Triangle(10, 9, 11, 0), gsSP1Triangle(12, 13, 14, 0), gsSP1Triangle(13, 15, 14, 0), gsSPVertex(wario_mustache_cap_on_dl_vertex + 16, 10, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(3, 5, 6, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(5, 8, 7, 0), gsSP1Triangle(8, 9, 7, 0), gsSPEndDisplayList(), }; const Gfx wario_mustache_cap_on_dead_dl[] = { gsSPVertex(wario_mustache_cap_on_dead_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(3, 5, 6, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(5, 8, 7, 0), gsSP1Triangle(8, 9, 7, 0), gsSP1Triangle(7, 9, 10, 0), gsSP1Triangle(10, 9, 11, 0), gsSP1Triangle(12, 13, 14, 0), gsSP1Triangle(13, 15, 14, 0), gsSPVertex(wario_mustache_cap_on_dead_dl_vertex + 16, 10, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(3, 5, 6, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(5, 8, 7, 0), gsSP1Triangle(8, 9, 7, 0), gsSPEndDisplayList(), }; const Gfx wario_hair_sideburn_decal_cap_on[] = { gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, COMBINED, 0, 0, 0, COMBINED), gsDPSetCycleType(G_CYC_2CYCLE), gsSPTexture(65535, 65535, 0, 0, 1), gsSPLight(&wario_black_lights_group.l, 1), gsSPCopyLightEXT(2, 11), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_hair_sideburn), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_add_sideburn), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 124), gsSPDisplayList(wario_hair_sideburn_cap_on_dl), gsDPSetCycleType(G_CYC_1CYCLE), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0), gsSPTexture(65535, 65535, 0, 0, 1), gsSPCopyLightsPlayerPart(SKIN), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_skin_sideburn), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 124), gsSPDisplayList(wario_hair_sideburn_cap_on_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; const Gfx wario_w_logo_decal[] = { gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0), gsSPTexture(65535, 65535, 0, 0, 1), gsSPLight(&wario_black_lights_group.l, 1), gsSPCopyLightEXT(2, 17), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_w_logo), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_w_blend), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 124), gsSPDisplayList(wario_w_logo_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, TEXEL1, 0, ENVIRONMENT, 0, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, TEXEL1, 0, ENVIRONMENT, 0), gsSPTexture(65535, 65535, 0, 0, 1), gsSPCopyLightsPlayerPart(CAP), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_w_logo), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_w_cap), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 124), gsSPDisplayList(wario_w_logo_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; const Gfx wario_face_cap_on_dl[] = { gsSPDisplayList(wario_face_part_cap_on_dl), gsSPCopyLightsPlayerPart(CAP), gsSPDisplayList(wario_face_cap_dl), gsSPCopyLightsPlayerPart(HAIR), gsSPDisplayList(wario_face_back_hair_cap_on_dl), gsSPLight(&wario_pink_lights_group.l, 1), gsSPLight(&wario_pink_lights_group.a, 2), gsSPDisplayList(wario_nose_cap_on_dl), gsSPClearGeometryMode(G_CULL_BACK), gsSPLight(&wario_black_lights_group.l, 1), gsSPLight(&wario_black_lights_group.a, 2), gsSPDisplayList(wario_mustache_cap_on_dl), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; const Gfx wario_face_cap_on_dead_dl[] = { gsSPDisplayList(wario_face_part_cap_on_dl), gsSPCopyLightsPlayerPart(CAP), gsSPDisplayList(wario_face_cap_dl), gsSPCopyLightsPlayerPart(HAIR), gsSPDisplayList(wario_face_back_hair_cap_on_dl), gsSPLight(&wario_pink_lights_group.l, 1), gsSPLight(&wario_pink_lights_group.a, 2), gsSPDisplayList(wario_nose_cap_on_dl), gsSPClearGeometryMode(G_CULL_BACK), gsSPLight(&wario_black_lights_group.l, 1), gsSPLight(&wario_black_lights_group.a, 2), gsSPDisplayList(wario_mustache_cap_on_dead_dl), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; const Gfx wario_cap_on_eyes_front[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_front), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_on_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_on_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_on_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_on_eyes_half_closed[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_half_closed), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_on_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_on_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_on_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_on_eyes_closed[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_closed), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_on_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_on_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_on_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_on_eyes_right[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_right), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_on_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_on_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_on_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_on_eyes_left[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_left), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_on_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_on_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_on_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_on_eyes_up[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_up), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_on_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_on_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_on_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_on_eyes_down[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_down), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_on_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_on_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_on_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_on_eyes_dead[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_dead), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_on_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth_dead), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_on_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_on_dead_dl), gsSPEndDisplayList(), }; const Gfx wario_metal_cap_on_shared_dl[] = { gsSPDisplayList(wario_w_logo_dl), gsSPDisplayList(wario_eyes_cap_on_dl), gsSPDisplayList(wario_hair_sideburn_cap_on_dl), gsSPDisplayList(wario_mouth_cap_on_dl), gsSPDisplayList(wario_face_part_cap_on_dl), gsSPDisplayList(wario_face_cap_dl), gsSPDisplayList(wario_face_back_hair_cap_on_dl), gsSPDisplayList(wario_nose_cap_on_dl), gsSPClearGeometryMode(G_CULL_BACK), gsSPDisplayList(wario_mustache_cap_on_dl), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; static const Vtx wario_eyes_cap_off_dl_vertex[9] = { {{{155, 49, -108}, 0, {-56, 160}, {0xF7, 0x31, 0x8B, 0x0}}}, {{{101, 64, -108}, 0, {0, 832}, {0x1A, 0x2C, 0x8C, 0x0}}}, {{{176, 112, -52}, 0, {572, 0}, {0xF6, 0x6F, 0xC3, 0x0}}}, {{{101, 120, -39}, 0, {656, 864}, {0x58, 0x49, 0xC8, 0x0}}}, {{{108, 127, 0}, 0, {1008, 800}, {0x74, 0x33, 0x0, 0x0}}}, {{{176, 112, 52}, 0, {1444, 0}, {0xF, 0x70, 0x3A, 0x0}}}, {{{101, 120, 39}, 0, {1360, 864}, {0x58, 0x49, 0x38, 0x0}}}, {{{101, 64, 108}, 0, {2016, 832}, {0x1A, 0x2C, 0x74, 0x0}}}, {{{155, 49, 108}, 0, {2072, 160}, {0x3, 0x33, 0x74, 0x0}}}, }; static const Vtx wario_hair_sideburn_cap_off_dl_vertex[12] = { {{{101, 64, -108}, 0, {-70, 700}, {0x1A, 0x2C, 0x8C, 0x0}}}, {{{155, 49, -108}, 0, {90, -58}, {0xF7, 0x31, 0x8B, 0x0}}}, {{{137, -5, -118}, 0, {916, 184}, {0x8, 0x17, 0x83, 0x0}}}, {{{84, -15, -119}, 0, {1062, 934}, {0x1A, 0x50, 0xA0, 0x0}}}, {{{43, 11, -121}, 0, {704, 1524}, {0xC6, 0xF0, 0x90, 0x0}}}, {{{26, 57, -121}, 0, {56, 1776}, {0xC9, 0x3, 0x8D, 0x0}}}, {{{137, -5, 118}, 0, {922, 122}, {0x8, 0x17, 0x7D, 0x0}}}, {{{155, 49, 108}, 0, {22, -68}, {0x3, 0x33, 0x74, 0x0}}}, {{{101, 64, 108}, 0, {-74, 724}, {0x1A, 0x2C, 0x74, 0x0}}}, {{{84, -15, 119}, 0, {1124, 896}, {0x1A, 0x50, 0x60, 0x0}}}, {{{43, 11, 121}, 0, {786, 1534}, {0xC6, 0xF0, 0x70, 0x0}}}, {{{26, 57, 121}, 0, {126, 1840}, {0xC9, 0x3, 0x73, 0x0}}}, }; static const Vtx wario_mouth_cap_off_dl_vertex[10] = { {{{16, 127, 55}, 0, {1488, 832}, {0x11, 0x79, 0x24, 0x0}}}, {{{18, 105, 98}, 0, {1968, 832}, {0xCF, 0x43, 0x60, 0x0}}}, {{{70, 111, 103}, 0, {2008, 112}, {0xE, 0x55, 0x5D, 0x0}}}, {{{66, 129, 55}, 0, {1488, 148}, {0xD, 0x7A, 0x20, 0x0}}}, {{{44, 132, 0}, 0, {1008, 400}, {0xF2, 0x7E, 0x0, 0x0}}}, {{{15, 127, 0}, 0, {1008, 832}, {0x15, 0x7D, 0x0, 0x0}}}, {{{16, 127, -55}, 0, {528, 832}, {0x11, 0x79, 0xDC, 0x0}}}, {{{66, 129, -55}, 0, {528, 148}, {0xD, 0x7A, 0xE0, 0x0}}}, {{{70, 111, -103}, 0, {8, 112}, {0xE, 0x55, 0xA3, 0x0}}}, {{{18, 105, -98}, 0, {48, 832}, {0xCF, 0x43, 0xA0, 0x0}}}, }; static const Vtx wario_face_part_cap_off_dl_vertex[63] = { {{{15, -47, -44}, 0, {0, 0}, {0x83, 0xF3, 0xEE, 0x0}}}, {{{34, -81, 0}, 0, {0, 0}, {0x98, 0xB7, 0x0, 0x0}}}, {{{15, -47, 44}, 0, {0, 0}, {0x83, 0xF3, 0x12, 0x0}}}, {{{-8, 73, 74}, 0, {0, 0}, {0x8C, 0xEE, 0x30, 0x0}}}, {{{26, 57, 121}, 0, {0, 0}, {0xC9, 0x3, 0x73, 0x0}}}, {{{43, 11, 121}, 0, {0, 0}, {0xC6, 0xF0, 0x70, 0x0}}}, {{{55, -34, 93}, 0, {0, 0}, {0xB8, 0xCB, 0x5B, 0x0}}}, {{{72, -24, 156}, 0, {0, 0}, {0xD8, 0x0, 0x79, 0x0}}}, {{{109, -51, 108}, 0, {0, 0}, {0xF0, 0xA4, 0x57, 0x0}}}, {{{169, -44, 158}, 0, {0, 0}, {0x6A, 0xE3, 0x40, 0x0}}}, {{{137, -5, 118}, 0, {0, 0}, {0x8, 0x17, 0x7D, 0x0}}}, {{{84, -15, 119}, 0, {0, 0}, {0x1A, 0x50, 0x60, 0x0}}}, {{{18, 105, 98}, 0, {0, 0}, {0xCF, 0x43, 0x60, 0x0}}}, {{{70, 111, 103}, 0, {0, 0}, {0xE, 0x55, 0x5D, 0x0}}}, {{{101, 64, 108}, 0, {0, 0}, {0x1A, 0x2C, 0x74, 0x0}}}, {{{89, 108, 97}, 0, {0, 0}, {0x4A, 0x4C, 0x46, 0x0}}}, {{{101, 64, 108}, 0, {0, 0}, {0x1A, 0x2C, 0x74, 0x0}}}, {{{101, 120, 39}, 0, {0, 0}, {0x58, 0x49, 0x38, 0x0}}}, {{{89, 108, 97}, 0, {0, 0}, {0x4A, 0x4C, 0x46, 0x0}}}, {{{66, 129, 55}, 0, {0, 0}, {0xD, 0x7A, 0x20, 0x0}}}, {{{70, 111, 103}, 0, {0, 0}, {0xE, 0x55, 0x5D, 0x0}}}, {{{-8, 73, 74}, 0, {0, 0}, {0x8C, 0xEE, 0x30, 0x0}}}, {{{18, 105, 98}, 0, {0, 0}, {0xCF, 0x43, 0x60, 0x0}}}, {{{-19, 133, 63}, 0, {0, 0}, {0xB3, 0x51, 0x3D, 0x0}}}, {{{16, 127, 55}, 0, {0, 0}, {0x11, 0x79, 0x24, 0x0}}}, {{{-3, 144, 23}, 0, {0, 0}, {0xFC, 0x7E, 0xF5, 0x0}}}, {{{15, 127, 0}, 0, {0, 0}, {0x15, 0x7D, 0x0, 0x0}}}, {{{-8, 133, 0}, 0, {0, 0}, {0xCB, 0x74, 0x0, 0x0}}}, {{{-3, 144, -23}, 0, {0, 0}, {0xFC, 0x7E, 0xB, 0x0}}}, {{{16, 127, -55}, 0, {0, 0}, {0x11, 0x79, 0xDC, 0x0}}}, {{{-19, 133, -63}, 0, {0, 0}, {0xB3, 0x51, 0xC3, 0x0}}}, {{{18, 105, -98}, 0, {0, 0}, {0xCF, 0x43, 0xA0, 0x0}}}, {{{-19, 133, -63}, 0, {0, 0}, {0xB3, 0x51, 0xC3, 0x0}}}, {{{18, 105, -98}, 0, {0, 0}, {0xCF, 0x43, 0xA0, 0x0}}}, {{{-8, 73, -74}, 0, {0, 0}, {0x8C, 0xEE, 0xD0, 0x0}}}, {{{26, 57, -121}, 0, {0, 0}, {0xC9, 0x3, 0x8D, 0x0}}}, {{{70, 111, -103}, 0, {0, 0}, {0xE, 0x55, 0xA3, 0x0}}}, {{{101, 64, -108}, 0, {0, 0}, {0x1A, 0x2C, 0x8C, 0x0}}}, {{{89, 108, -97}, 0, {0, 0}, {0x4A, 0x4C, 0xBA, 0x0}}}, {{{66, 129, -55}, 0, {0, 0}, {0xD, 0x7A, 0xE0, 0x0}}}, {{{101, 120, -39}, 0, {0, 0}, {0x58, 0x49, 0xC8, 0x0}}}, {{{15, -47, -44}, 0, {0, 0}, {0x83, 0xF3, 0xEE, 0x0}}}, {{{-8, 73, 74}, 0, {0, 0}, {0x8C, 0xEE, 0x30, 0x0}}}, {{{-8, 106, 0}, 0, {0, 0}, {0x97, 0xB8, 0x0, 0x0}}}, {{{-30, 111, 5}, 0, {0, 0}, {0x95, 0xED, 0xBE, 0x0}}}, {{{-19, 133, 63}, 0, {0, 0}, {0xB3, 0x51, 0x3D, 0x0}}}, {{{-3, 144, 23}, 0, {0, 0}, {0xFC, 0x7E, 0xF5, 0x0}}}, {{{-8, 133, 0}, 0, {0, 0}, {0xCB, 0x74, 0x0, 0x0}}}, {{{-8, 133, 0}, 0, {0, 0}, {0xCB, 0x74, 0x0, 0x0}}}, {{{-30, 111, -5}, 0, {0, 0}, {0x95, 0xED, 0x42, 0x0}}}, {{{-8, 106, 0}, 0, {0, 0}, {0x97, 0xB8, 0x0, 0x0}}}, {{{-3, 144, -23}, 0, {0, 0}, {0xFC, 0x7E, 0xB, 0x0}}}, {{{-19, 133, -63}, 0, {0, 0}, {0xB3, 0x51, 0xC3, 0x0}}}, {{{-8, 73, -74}, 0, {0, 0}, {0x8C, 0xEE, 0xD0, 0x0}}}, {{{43, 11, -121}, 0, {0, 0}, {0xC6, 0xF0, 0x90, 0x0}}}, {{{15, -47, -44}, 0, {0, 0}, {0x83, 0xF3, 0xEE, 0x0}}}, {{{26, 57, -121}, 0, {0, 0}, {0xC9, 0x3, 0x8D, 0x0}}}, {{{55, -34, -93}, 0, {0, 0}, {0xB8, 0xCB, 0xA5, 0x0}}}, {{{72, -24, -156}, 0, {0, 0}, {0xD8, 0x0, 0x87, 0x0}}}, {{{84, -15, -119}, 0, {0, 0}, {0x1A, 0x50, 0xA0, 0x0}}}, {{{169, -44, -158}, 0, {0, 0}, {0x6A, 0xE3, 0xC0, 0x0}}}, {{{137, -5, -118}, 0, {0, 0}, {0x8, 0x17, 0x83, 0x0}}}, {{{109, -51, -108}, 0, {0, 0}, {0xF0, 0xA4, 0xA9, 0x0}}}, }; static const Vtx wario_face_hair_cap_off_dl_vertex[100] = { {{{199, 71, -111}, 0, {0, 0}, {0x2D, 0x36, 0x96, 0x0}}}, {{{155, 49, -108}, 0, {0, 0}, {0xF7, 0x31, 0x8B, 0x0}}}, {{{154, 85, -79}, 0, {0, 0}, {0xE0, 0x5A, 0xAC, 0x0}}}, {{{182, -4, -124}, 0, {0, 0}, {0x2B, 0xF4, 0x89, 0x0}}}, {{{217, 39, -85}, 0, {0, 0}, {0x73, 0x1, 0xC9, 0x0}}}, {{{208, 97, -81}, 0, {0, 0}, {0x35, 0x4C, 0xA9, 0x0}}}, {{{176, 112, -52}, 0, {0, 0}, {0xF6, 0x6F, 0xC3, 0x0}}}, {{{200, 138, -15}, 0, {0, 0}, {0xF, 0x7E, 0xFF, 0x0}}}, {{{161, 120, 0}, 0, {0, 0}, {0xCD, 0x74, 0x5, 0x0}}}, {{{176, 112, 52}, 0, {0, 0}, {0xF, 0x70, 0x3A, 0x0}}}, {{{207, 91, 68}, 0, {0, 0}, {0x4C, 0x54, 0x3A, 0x0}}}, {{{199, 77, 96}, 0, {0, 0}, {0x2E, 0x46, 0x5F, 0x0}}}, {{{154, 85, 79}, 0, {0, 0}, {0xEE, 0x58, 0x5A, 0x0}}}, {{{155, 49, 108}, 0, {0, 0}, {0x3, 0x33, 0x74, 0x0}}}, {{{182, -4, 124}, 0, {0, 0}, {0x2A, 0xF7, 0x78, 0x0}}}, {{{137, -5, 118}, 0, {0, 0}, {0x8, 0x17, 0x7D, 0x0}}}, {{{148, -72, 103}, 0, {0, 0}, {0x9, 0xC3, 0x6F, 0x0}}}, {{{182, -4, 124}, 0, {0, 0}, {0x2A, 0xF7, 0x78, 0x0}}}, {{{137, -5, 118}, 0, {0, 0}, {0x8, 0x17, 0x7D, 0x0}}}, {{{109, -51, 108}, 0, {0, 0}, {0xF0, 0xA4, 0x57, 0x0}}}, {{{74, -119, 61}, 0, {0, 0}, {0x1D, 0x89, 0x23, 0x0}}}, {{{55, -34, 93}, 0, {0, 0}, {0xB8, 0xCB, 0x5B, 0x0}}}, {{{62, -129, 88}, 0, {0, 0}, {0x4B, 0xAE, 0x3E, 0x0}}}, {{{33, -93, 104}, 0, {0, 0}, {0xE3, 0x4, 0x7C, 0x0}}}, {{{5, -96, 76}, 0, {0, 0}, {0x85, 0xEE, 0x1A, 0x0}}}, {{{15, -47, 44}, 0, {0, 0}, {0x83, 0xF3, 0x12, 0x0}}}, {{{34, -81, 0}, 0, {0, 0}, {0x98, 0xB7, 0x0, 0x0}}}, {{{41, -127, 44}, 0, {0, 0}, {0xEC, 0x94, 0xC0, 0x0}}}, {{{74, -119, -61}, 0, {0, 0}, {0x1D, 0x89, 0xDD, 0x0}}}, {{{41, -127, -44}, 0, {0, 0}, {0xEC, 0x94, 0x40, 0x0}}}, {{{5, -96, -76}, 0, {0, 0}, {0x85, 0xEE, 0xE6, 0x0}}}, {{{15, -47, -44}, 0, {0, 0}, {0x83, 0xF3, 0xEE, 0x0}}}, {{{15, -47, -44}, 0, {0, 0}, {0x83, 0xF3, 0xEE, 0x0}}}, {{{55, -34, -93}, 0, {0, 0}, {0xB8, 0xCB, 0xA5, 0x0}}}, {{{5, -96, -76}, 0, {0, 0}, {0x85, 0xEE, 0xE6, 0x0}}}, {{{33, -93, -104}, 0, {0, 0}, {0xE3, 0x4, 0x84, 0x0}}}, {{{62, -129, -88}, 0, {0, 0}, {0x4B, 0xAE, 0xC2, 0x0}}}, {{{74, -119, -61}, 0, {0, 0}, {0x1D, 0x89, 0xDD, 0x0}}}, {{{109, -51, -108}, 0, {0, 0}, {0xF0, 0xA4, 0xA9, 0x0}}}, {{{148, -72, -103}, 0, {0, 0}, {0x9, 0xC3, 0x91, 0x0}}}, {{{137, -5, -118}, 0, {0, 0}, {0x8, 0x17, 0x83, 0x0}}}, {{{182, -4, -124}, 0, {0, 0}, {0x2B, 0xF4, 0x89, 0x0}}}, {{{155, 49, -108}, 0, {0, 0}, {0xF7, 0x31, 0x8B, 0x0}}}, {{{188, -93, -77}, 0, {0, 0}, {0x46, 0xB0, 0xBB, 0x0}}}, {{{223, -10, -67}, 0, {0, 0}, {0x74, 0xEE, 0xCF, 0x0}}}, {{{217, 39, -85}, 0, {0, 0}, {0x73, 0x1, 0xC9, 0x0}}}, {{{233, 64, -1}, 0, {0, 0}, {0x7F, 0xFD, 0x3, 0x0}}}, {{{227, 70, -39}, 0, {0, 0}, {0x78, 0xEA, 0xDD, 0x0}}}, {{{217, 39, -85}, 0, {0, 0}, {0x73, 0x1, 0xC9, 0x0}}}, {{{208, 97, -81}, 0, {0, 0}, {0x35, 0x4C, 0xA9, 0x0}}}, {{{227, 70, -39}, 0, {0, 0}, {0x78, 0xEA, 0xDD, 0x0}}}, {{{242, 112, -49}, 0, {0, 0}, {0x6A, 0x34, 0xD1, 0x0}}}, {{{200, 138, -15}, 0, {0, 0}, {0xF, 0x7E, 0xFF, 0x0}}}, {{{207, 91, 68}, 0, {0, 0}, {0x4C, 0x54, 0x3A, 0x0}}}, {{{226, 85, 37}, 0, {0, 0}, {0x72, 0x2D, 0x23, 0x0}}}, {{{223, 39, 86}, 0, {0, 0}, {0x6E, 0xA, 0x3F, 0x0}}}, {{{199, 77, 96}, 0, {0, 0}, {0x2E, 0x46, 0x5F, 0x0}}}, {{{182, -4, 124}, 0, {0, 0}, {0x2A, 0xF7, 0x78, 0x0}}}, {{{223, -10, 67}, 0, {0, 0}, {0x74, 0xE9, 0x2F, 0x0}}}, {{{188, -93, 77}, 0, {0, 0}, {0x46, 0xB0, 0x45, 0x0}}}, {{{148, -72, 103}, 0, {0, 0}, {0x9, 0xC3, 0x6F, 0x0}}}, {{{121, -119, 62}, 0, {0, 0}, {0xB, 0x92, 0x3F, 0x0}}}, {{{74, -119, 61}, 0, {0, 0}, {0x1D, 0x89, 0x23, 0x0}}}, {{{124, -134, 0}, 0, {0, 0}, {0x6, 0x81, 0x0, 0x0}}}, {{{74, -119, 61}, 0, {0, 0}, {0x1D, 0x89, 0x23, 0x0}}}, {{{74, -119, -61}, 0, {0, 0}, {0x1D, 0x89, 0xDD, 0x0}}}, {{{124, -134, 0}, 0, {0, 0}, {0x6, 0x81, 0x0, 0x0}}}, {{{121, -119, -62}, 0, {0, 0}, {0xB, 0x92, 0xC1, 0x0}}}, {{{148, -72, -103}, 0, {0, 0}, {0x9, 0xC3, 0x91, 0x0}}}, {{{188, -93, -77}, 0, {0, 0}, {0x46, 0xB0, 0xBB, 0x0}}}, {{{199, -113, 0}, 0, {0, 0}, {0x51, 0x9F, 0x0, 0x0}}}, {{{236, -35, 0}, 0, {0, 0}, {0x7C, 0xE4, 0x0, 0x0}}}, {{{223, -10, -67}, 0, {0, 0}, {0x74, 0xEE, 0xCF, 0x0}}}, {{{233, 64, -1}, 0, {0, 0}, {0x7F, 0xFD, 0x3, 0x0}}}, {{{223, -10, 67}, 0, {0, 0}, {0x74, 0xE9, 0x2F, 0x0}}}, {{{223, 39, 86}, 0, {0, 0}, {0x6E, 0xA, 0x3F, 0x0}}}, {{{226, 85, 37}, 0, {0, 0}, {0x72, 0x2D, 0x23, 0x0}}}, {{{242, 112, -49}, 0, {0, 0}, {0x6A, 0x34, 0xD1, 0x0}}}, {{{227, 70, -39}, 0, {0, 0}, {0x78, 0xEA, 0xDD, 0x0}}}, {{{188, -93, 77}, 0, {0, 0}, {0x46, 0xB0, 0x45, 0x0}}}, {{{199, -113, 0}, 0, {0, 0}, {0x51, 0x9F, 0x0, 0x0}}}, {{{188, -93, 77}, 0, {0, 0}, {0x46, 0xB0, 0x45, 0x0}}}, {{{121, -119, 62}, 0, {0, 0}, {0xB, 0x92, 0x3F, 0x0}}}, {{{124, -134, 0}, 0, {0, 0}, {0x6, 0x81, 0x0, 0x0}}}, {{{121, -119, -62}, 0, {0, 0}, {0xB, 0x92, 0xC1, 0x0}}}, {{{74, -119, -61}, 0, {0, 0}, {0x1D, 0x89, 0xDD, 0x0}}}, {{{41, -127, -44}, 0, {0, 0}, {0xEC, 0x94, 0x40, 0x0}}}, {{{62, -129, -88}, 0, {0, 0}, {0x4B, 0xAE, 0xC2, 0x0}}}, {{{35, -132, -93}, 0, {0, 0}, {0xD9, 0x9B, 0xBD, 0x0}}}, {{{5, -96, -76}, 0, {0, 0}, {0x85, 0xEE, 0xE6, 0x0}}}, {{{33, -93, -104}, 0, {0, 0}, {0xE3, 0x4, 0x84, 0x0}}}, {{{74, -119, 61}, 0, {0, 0}, {0x1D, 0x89, 0x23, 0x0}}}, {{{62, -129, 88}, 0, {0, 0}, {0x4B, 0xAE, 0x3E, 0x0}}}, {{{41, -127, 44}, 0, {0, 0}, {0xEC, 0x94, 0xC0, 0x0}}}, {{{35, -132, 93}, 0, {0, 0}, {0xD9, 0x9B, 0x43, 0x0}}}, {{{33, -93, 104}, 0, {0, 0}, {0xE3, 0x4, 0x7C, 0x0}}}, {{{35, -132, 93}, 0, {0, 0}, {0xD9, 0x9B, 0x43, 0x0}}}, {{{33, -93, 104}, 0, {0, 0}, {0xE3, 0x4, 0x7C, 0x0}}}, {{{5, -96, 76}, 0, {0, 0}, {0x85, 0xEE, 0x1A, 0x0}}}, {{{41, -127, 44}, 0, {0, 0}, {0xEC, 0x94, 0xC0, 0x0}}}, }; static const Vtx wario_nose_cap_off_dl_vertex[40] = { {{{101, 120, -39}, 0, {0, 0}, {0x58, 0x49, 0xC8, 0x0}}}, {{{94, 116, -63}, 0, {0, 0}, {0x54, 0x1E, 0xA5, 0x0}}}, {{{106, 161, -34}, 0, {0, 0}, {0x57, 0x38, 0xB7, 0x0}}}, {{{88, 166, -45}, 0, {0, 0}, {0x2F, 0x60, 0xBC, 0x0}}}, {{{66, 122, -74}, 0, {0, 0}, {0xF2, 0x2E, 0x8A, 0x0}}}, {{{52, 176, -45}, 0, {0, 0}, {0xCF, 0x6D, 0xD6, 0x0}}}, {{{49, 122, -52}, 0, {0, 0}, {0x91, 0xD, 0xC3, 0x0}}}, {{{47, 171, -34}, 0, {0, 0}, {0xA0, 0x45, 0xD1, 0x0}}}, {{{43, 122, -34}, 0, {0, 0}, {0x83, 0xA, 0xEA, 0x0}}}, {{{44, 132, 0}, 0, {0, 0}, {0x81, 0xF9, 0x0, 0x0}}}, {{{33, 169, 0}, 0, {0, 0}, {0x82, 0xE, 0x0, 0x0}}}, {{{47, 171, 34}, 0, {0, 0}, {0xA0, 0x45, 0x2F, 0x0}}}, {{{43, 122, 34}, 0, {0, 0}, {0x83, 0xA, 0x16, 0x0}}}, {{{49, 122, 52}, 0, {0, 0}, {0x91, 0xD, 0x3D, 0x0}}}, {{{52, 176, 45}, 0, {0, 0}, {0xCF, 0x6D, 0x2A, 0x0}}}, {{{66, 122, 74}, 0, {0, 0}, {0xF2, 0x2E, 0x76, 0x0}}}, {{{52, 176, 45}, 0, {0, 0}, {0xCF, 0x6D, 0x2A, 0x0}}}, {{{66, 122, 74}, 0, {0, 0}, {0xF2, 0x2E, 0x76, 0x0}}}, {{{88, 166, 45}, 0, {0, 0}, {0x2F, 0x60, 0x44, 0x0}}}, {{{94, 116, 63}, 0, {0, 0}, {0x54, 0x1E, 0x5B, 0x0}}}, {{{106, 161, 34}, 0, {0, 0}, {0x57, 0x38, 0x49, 0x0}}}, {{{101, 120, 39}, 0, {0, 0}, {0x58, 0x49, 0x38, 0x0}}}, {{{125, 157, 0}, 0, {0, 0}, {0x7E, 0xC, 0x0, 0x0}}}, {{{108, 127, 0}, 0, {0, 0}, {0x74, 0x33, 0x0, 0x0}}}, {{{101, 120, -39}, 0, {0, 0}, {0x58, 0x49, 0xC8, 0x0}}}, {{{106, 161, -34}, 0, {0, 0}, {0x57, 0x38, 0xB7, 0x0}}}, {{{105, 188, 0}, 0, {0, 0}, {0x45, 0x6B, 0x0, 0x0}}}, {{{55, 204, 0}, 0, {0, 0}, {0xDF, 0x7B, 0x0, 0x0}}}, {{{47, 171, -34}, 0, {0, 0}, {0xA0, 0x45, 0xD1, 0x0}}}, {{{52, 176, -45}, 0, {0, 0}, {0xCF, 0x6D, 0xD6, 0x0}}}, {{{88, 166, -45}, 0, {0, 0}, {0x2F, 0x60, 0xBC, 0x0}}}, {{{33, 169, 0}, 0, {0, 0}, {0x82, 0xE, 0x0, 0x0}}}, {{{33, 169, 0}, 0, {0, 0}, {0x82, 0xE, 0x0, 0x0}}}, {{{47, 171, 34}, 0, {0, 0}, {0xA0, 0x45, 0x2F, 0x0}}}, {{{55, 204, 0}, 0, {0, 0}, {0xDF, 0x7B, 0x0, 0x0}}}, {{{106, 161, 34}, 0, {0, 0}, {0x57, 0x38, 0x49, 0x0}}}, {{{52, 176, 45}, 0, {0, 0}, {0xCF, 0x6D, 0x2A, 0x0}}}, {{{88, 166, 45}, 0, {0, 0}, {0x2F, 0x60, 0x44, 0x0}}}, {{{105, 188, 0}, 0, {0, 0}, {0x45, 0x6B, 0x0, 0x0}}}, {{{125, 157, 0}, 0, {0, 0}, {0x7E, 0xC, 0x0, 0x0}}}, }; static const Vtx wario_mustache_cap_off_dl_vertex[26] = { {{{89, 90, 137}, 0, {0, 0}, {0xA, 0x70, 0x3C, 0x0}}}, {{{66, 108, 108}, 0, {0, 0}, {0x2, 0x5F, 0x55, 0x0}}}, {{{38, 108, 113}, 0, {0, 0}, {0xE, 0x63, 0x4E, 0x0}}}, {{{51, 122, 97}, 0, {0, 0}, {0xFF, 0x6A, 0x47, 0x0}}}, {{{77, 122, 102}, 0, {0, 0}, {0xF0, 0x5D, 0x55, 0x0}}}, {{{60, 129, 79}, 0, {0, 0}, {0xFD, 0x76, 0x2F, 0x0}}}, {{{31, 129, 79}, 0, {0, 0}, {0x0, 0x76, 0x2E, 0x0}}}, {{{45, 134, 66}, 0, {0, 0}, {0x0, 0x7D, 0x14, 0x0}}}, {{{76, 134, 69}, 0, {0, 0}, {0xFF, 0x7E, 0x13, 0x0}}}, {{{60, 133, 45}, 0, {0, 0}, {0x0, 0x7F, 0xFB, 0x0}}}, {{{26, 133, 45}, 0, {0, 0}, {0x0, 0x7F, 0xFB, 0x0}}}, {{{55, 131, 0}, 0, {0, 0}, {0x0, 0x7F, 0x0, 0x0}}}, {{{89, 90, -137}, 0, {0, 0}, {0xA, 0x70, 0xC4, 0x0}}}, {{{38, 108, -113}, 0, {0, 0}, {0xE, 0x63, 0xB2, 0x0}}}, {{{66, 108, -108}, 0, {0, 0}, {0x2, 0x5F, 0xAB, 0x0}}}, {{{51, 122, -97}, 0, {0, 0}, {0xFF, 0x6A, 0xB9, 0x0}}}, {{{66, 108, -108}, 0, {0, 0}, {0x2, 0x5F, 0xAB, 0x0}}}, {{{51, 122, -97}, 0, {0, 0}, {0xFF, 0x6A, 0xB9, 0x0}}}, {{{77, 122, -102}, 0, {0, 0}, {0xF0, 0x5D, 0xAB, 0x0}}}, {{{60, 129, -79}, 0, {0, 0}, {0xFD, 0x76, 0xD1, 0x0}}}, {{{31, 129, -79}, 0, {0, 0}, {0x0, 0x76, 0xD2, 0x0}}}, {{{45, 134, -66}, 0, {0, 0}, {0x0, 0x7D, 0xEC, 0x0}}}, {{{76, 134, -69}, 0, {0, 0}, {0xFF, 0x7E, 0xED, 0x0}}}, {{{60, 133, -45}, 0, {0, 0}, {0x0, 0x7F, 0x5, 0x0}}}, {{{26, 133, -45}, 0, {0, 0}, {0x0, 0x7F, 0x5, 0x0}}}, {{{55, 131, 0}, 0, {0, 0}, {0x0, 0x7F, 0x0, 0x0}}}, }; static const Vtx wario_mustache_cap_off_dead_dl_vertex[26] = { {{{34, 90, 140}, 0, {0, 0}, {0xEE, 0x70, 0x3A, 0x0}}}, {{{45, 108, 109}, 0, {0, 0}, {0xDB, 0x5D, 0x4E, 0x0}}}, {{{23, 108, 102}, 0, {0, 0}, {0xE9, 0x65, 0x4A, 0x0}}}, {{{42, 122, 95}, 0, {0, 0}, {0xDF, 0x69, 0x3F, 0x0}}}, {{{61, 122, 110}, 0, {0, 0}, {0xCF, 0x63, 0x3F, 0x0}}}, {{{58, 129, 82}, 0, {0, 0}, {0xEF, 0x76, 0x2B, 0x0}}}, {{{32, 129, 74}, 0, {0, 0}, {0xF2, 0x76, 0x2E, 0x0}}}, {{{48, 134, 66}, 0, {0, 0}, {0xFA, 0x7D, 0x13, 0x0}}}, {{{76, 134, 75}, 0, {0, 0}, {0xFA, 0x7D, 0x13, 0x0}}}, {{{63, 133, 47}, 0, {0, 0}, {0x0, 0x7F, 0xFB, 0x0}}}, {{{31, 133, 44}, 0, {0, 0}, {0x0, 0x7F, 0xFB, 0x0}}}, {{{55, 131, 0}, 0, {0, 0}, {0x0, 0x7F, 0x0, 0x0}}}, {{{34, 90, -140}, 0, {0, 0}, {0xEE, 0x70, 0xC6, 0x0}}}, {{{23, 108, -102}, 0, {0, 0}, {0xE9, 0x65, 0xB6, 0x0}}}, {{{45, 108, -109}, 0, {0, 0}, {0xDB, 0x5D, 0xB2, 0x0}}}, {{{42, 122, -95}, 0, {0, 0}, {0xDF, 0x69, 0xC1, 0x0}}}, {{{45, 108, -109}, 0, {0, 0}, {0xDB, 0x5D, 0xB2, 0x0}}}, {{{42, 122, -95}, 0, {0, 0}, {0xDF, 0x69, 0xC1, 0x0}}}, {{{61, 122, -110}, 0, {0, 0}, {0xCF, 0x63, 0xC1, 0x0}}}, {{{58, 129, -82}, 0, {0, 0}, {0xEF, 0x76, 0xD5, 0x0}}}, {{{32, 129, -74}, 0, {0, 0}, {0xF2, 0x76, 0xD2, 0x0}}}, {{{48, 134, -66}, 0, {0, 0}, {0xFA, 0x7D, 0xED, 0x0}}}, {{{76, 134, -75}, 0, {0, 0}, {0xFA, 0x7D, 0xED, 0x0}}}, {{{63, 133, -47}, 0, {0, 0}, {0x0, 0x7F, 0x5, 0x0}}}, {{{31, 133, -44}, 0, {0, 0}, {0x0, 0x7F, 0x5, 0x0}}}, {{{55, 131, 0}, 0, {0, 0}, {0x0, 0x7F, 0x0, 0x0}}}, }; const Gfx wario_eyes_cap_off_dl[] = { gsSPVertex(wario_eyes_cap_off_dl_vertex + 0, 9, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 2, 1, 0), gsSP1Triangle(2, 3, 4, 0), gsSP1Triangle(4, 5, 2, 0), gsSP1Triangle(4, 6, 5, 0), gsSP1Triangle(7, 5, 6, 0), gsSP1Triangle(5, 7, 8, 0), gsSPEndDisplayList(), }; const Gfx wario_mouth_cap_off_dl[] = { gsSPVertex(wario_mouth_cap_off_dl_vertex + 0, 10, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 2, 3, 0), gsSP1Triangle(0, 3, 4, 0), gsSP1Triangle(5, 0, 4, 0), gsSP1Triangle(4, 6, 5, 0), gsSP1Triangle(4, 7, 6, 0), gsSP1Triangle(7, 8, 6, 0), gsSP1Triangle(8, 9, 6, 0), gsSPEndDisplayList(), }; const Gfx wario_hair_sideburn_cap_off_dl[] = { gsSPVertex(wario_hair_sideburn_cap_off_dl_vertex + 0, 12, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(3, 4, 0, 0), gsSP1Triangle(4, 5, 0, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(6, 8, 9, 0), gsSP1Triangle(10, 9, 8, 0), gsSP1Triangle(11, 10, 8, 0), gsSPEndDisplayList(), }; const Gfx wario_face_part_cap_off_dl[] = { gsSPVertex(wario_face_part_cap_off_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(3, 2, 4, 0), gsSP1Triangle(2, 5, 4, 0), gsSP1Triangle(6, 5, 2, 0), gsSP1Triangle(6, 7, 5, 0), gsSP1Triangle(6, 8, 7, 0), gsSP1Triangle(8, 9, 7, 0), gsSP1Triangle(8, 10, 9, 0), gsSP1Triangle(10, 11, 9, 0), gsSP1Triangle(11, 7, 9, 0), gsSP1Triangle(11, 5, 7, 0), gsSP1Triangle(3, 4, 12, 0), gsSP1Triangle(4, 13, 12, 0), gsSP1Triangle(4, 14, 13, 0), gsSP1Triangle(14, 15, 13, 0), gsSPVertex(wario_face_part_cap_off_dl_vertex + 16, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(2, 3, 4, 0), gsSP1Triangle(5, 6, 7, 0), gsSP1Triangle(8, 7, 6, 0), gsSP1Triangle(9, 7, 8, 0), gsSP1Triangle(9, 8, 10, 0), gsSP1Triangle(9, 10, 11, 0), gsSP1Triangle(10, 12, 11, 0), gsSP1Triangle(12, 10, 13, 0), gsSP1Triangle(13, 14, 12, 0), gsSP1Triangle(15, 14, 13, 0), gsSPVertex(wario_face_part_cap_off_dl_vertex + 32, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(1, 3, 2, 0), gsSP1Triangle(4, 3, 1, 0), gsSP1Triangle(3, 4, 5, 0), gsSP1Triangle(4, 6, 5, 0), gsSP1Triangle(4, 7, 6, 0), gsSP1Triangle(7, 8, 6, 0), gsSP1Triangle(6, 8, 5, 0), gsSP1Triangle(9, 2, 3, 0), gsSP1Triangle(2, 9, 10, 0), gsSP1Triangle(11, 2, 10, 0), gsSP1Triangle(10, 12, 11, 0), gsSP1Triangle(10, 13, 12, 0), gsSP1Triangle(12, 13, 14, 0), gsSP1Triangle(12, 14, 15, 0), gsSP1Triangle(11, 12, 15, 0), gsSPVertex(wario_face_part_cap_off_dl_vertex + 48, 15, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 3, 1, 0), gsSP1Triangle(3, 4, 1, 0), gsSP1Triangle(1, 4, 5, 0), gsSP1Triangle(2, 1, 5, 0), gsSP1Triangle(6, 7, 8, 0), gsSP1Triangle(9, 7, 6, 0), gsSP1Triangle(9, 6, 10, 0), gsSP1Triangle(10, 6, 11, 0), gsSP1Triangle(10, 11, 12, 0), gsSP1Triangle(11, 13, 12, 0), gsSP1Triangle(13, 14, 12, 0), gsSP1Triangle(10, 12, 14, 0), gsSP1Triangle(9, 10, 14, 0), gsSPEndDisplayList(), }; const Gfx wario_face_hair_cap_off_dl[] = { gsSPVertex(wario_face_hair_cap_off_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(1, 0, 3, 0), gsSP1Triangle(0, 4, 3, 0), gsSP1Triangle(4, 0, 5, 0), gsSP1Triangle(0, 6, 5, 0), gsSP1Triangle(6, 0, 2, 0), gsSP1Triangle(5, 6, 7, 0), gsSP1Triangle(6, 8, 7, 0), gsSP1Triangle(7, 8, 9, 0), gsSP1Triangle(10, 7, 9, 0), gsSP1Triangle(9, 11, 10, 0), gsSP1Triangle(9, 12, 11, 0), gsSP1Triangle(13, 11, 12, 0), gsSP1Triangle(13, 14, 11, 0), gsSP1Triangle(13, 15, 14, 0), gsSPVertex(wario_face_hair_cap_off_dl_vertex + 16, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(4, 0, 3, 0), gsSP1Triangle(3, 5, 4, 0), gsSP1Triangle(4, 5, 6, 0), gsSP1Triangle(5, 7, 6, 0), gsSP1Triangle(8, 7, 5, 0), gsSP1Triangle(9, 8, 5, 0), gsSP1Triangle(8, 9, 10, 0), gsSP1Triangle(11, 8, 10, 0), gsSP1Triangle(4, 11, 10, 0), gsSP1Triangle(12, 4, 10, 0), gsSP1Triangle(12, 10, 13, 0), gsSP1Triangle(14, 13, 10, 0), gsSP1Triangle(15, 14, 10, 0), gsSPVertex(wario_face_hair_cap_off_dl_vertex + 32, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(1, 3, 2, 0), gsSP1Triangle(3, 1, 4, 0), gsSP1Triangle(1, 5, 4, 0), gsSP1Triangle(6, 5, 1, 0), gsSP1Triangle(6, 7, 5, 0), gsSP1Triangle(7, 6, 8, 0), gsSP1Triangle(9, 7, 8, 0), gsSP1Triangle(8, 10, 9, 0), gsSP1Triangle(9, 11, 7, 0), gsSP1Triangle(11, 9, 12, 0), gsSP1Triangle(12, 9, 13, 0), gsSP1Triangle(12, 13, 14, 0), gsSP1Triangle(13, 15, 14, 0), gsSPVertex(wario_face_hair_cap_off_dl_vertex + 48, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(5, 6, 3, 0), gsSP1Triangle(7, 6, 5, 0), gsSP1Triangle(8, 7, 5, 0), gsSP1Triangle(9, 7, 8, 0), gsSP1Triangle(7, 9, 10, 0), gsSP1Triangle(10, 9, 11, 0), gsSP1Triangle(12, 11, 9, 0), gsSP1Triangle(12, 13, 11, 0), gsSP1Triangle(14, 13, 12, 0), gsSP1Triangle(14, 15, 13, 0), gsSPVertex(wario_face_hair_cap_off_dl_vertex + 64, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(1, 3, 2, 0), gsSP1Triangle(4, 3, 1, 0), gsSP1Triangle(5, 3, 4, 0), gsSP1Triangle(3, 5, 6, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(5, 8, 7, 0), gsSP1Triangle(8, 9, 7, 0), gsSP1Triangle(10, 7, 9, 0), gsSP1Triangle(9, 11, 10, 0), gsSP1Triangle(11, 9, 12, 0), gsSP1Triangle(9, 13, 12, 0), gsSP1Triangle(9, 14, 13, 0), gsSP1Triangle(7, 10, 15, 0), gsSP1Triangle(6, 7, 15, 0), gsSPVertex(wario_face_hair_cap_off_dl_vertex + 80, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSP1Triangle(3, 4, 0, 0), gsSP1Triangle(5, 6, 7, 0), gsSP1Triangle(8, 7, 6, 0), gsSP1Triangle(6, 9, 8, 0), gsSP1Triangle(9, 10, 8, 0), gsSP1Triangle(7, 8, 10, 0), gsSP1Triangle(11, 12, 13, 0), gsSP1Triangle(12, 14, 13, 0), gsSP1Triangle(15, 14, 12, 0), gsSPVertex(wario_face_hair_cap_off_dl_vertex + 96, 4, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 0, 2, 0), gsSPEndDisplayList(), }; const Gfx wario_nose_cap_off_dl[] = { gsSPVertex(wario_nose_cap_off_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(4, 3, 1, 0), gsSP1Triangle(3, 4, 5, 0), gsSP1Triangle(5, 4, 6, 0), gsSP1Triangle(5, 6, 7, 0), gsSP1Triangle(6, 8, 7, 0), gsSP1Triangle(7, 8, 9, 0), gsSP1Triangle(10, 7, 9, 0), gsSP1Triangle(9, 11, 10, 0), gsSP1Triangle(11, 9, 12, 0), gsSP1Triangle(12, 13, 11, 0), gsSP1Triangle(13, 14, 11, 0), gsSP1Triangle(13, 15, 14, 0), gsSPVertex(wario_nose_cap_off_dl_vertex + 16, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 2, 1, 0), gsSP1Triangle(2, 3, 4, 0), gsSP1Triangle(4, 3, 5, 0), gsSP1Triangle(4, 5, 6, 0), gsSP1Triangle(5, 7, 6, 0), gsSP1Triangle(7, 8, 6, 0), gsSP1Triangle(6, 8, 9, 0), gsSP1Triangle(6, 9, 10, 0), gsSP1Triangle(10, 9, 11, 0), gsSP1Triangle(9, 12, 11, 0), gsSP1Triangle(9, 13, 12, 0), gsSP1Triangle(9, 14, 13, 0), gsSP1Triangle(11, 12, 15, 0), gsSPVertex(wario_nose_cap_off_dl_vertex + 32, 8, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(6, 2, 3, 0), gsSP1Triangle(6, 3, 7, 0), gsSPEndDisplayList(), }; const Gfx wario_mustache_cap_off_dl[] = { gsSPVertex(wario_mustache_cap_off_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(3, 5, 6, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(5, 8, 7, 0), gsSP1Triangle(8, 9, 7, 0), gsSP1Triangle(7, 9, 10, 0), gsSP1Triangle(10, 9, 11, 0), gsSP1Triangle(12, 13, 14, 0), gsSP1Triangle(13, 15, 14, 0), gsSPVertex(wario_mustache_cap_off_dl_vertex + 16, 10, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(3, 5, 6, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(5, 8, 7, 0), gsSP1Triangle(8, 9, 7, 0), gsSPEndDisplayList(), }; const Gfx wario_mustache_cap_off_dead_dl[] = { gsSPVertex(wario_mustache_cap_off_dead_dl_vertex + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(3, 5, 6, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(5, 8, 7, 0), gsSP1Triangle(8, 9, 7, 0), gsSP1Triangle(7, 9, 10, 0), gsSP1Triangle(10, 9, 11, 0), gsSP1Triangle(12, 13, 14, 0), gsSP1Triangle(13, 15, 14, 0), gsSPVertex(wario_mustache_cap_off_dead_dl_vertex + 16, 10, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(2, 1, 3, 0), gsSP1Triangle(1, 4, 3, 0), gsSP1Triangle(4, 5, 3, 0), gsSP1Triangle(3, 5, 6, 0), gsSP1Triangle(6, 5, 7, 0), gsSP1Triangle(5, 8, 7, 0), gsSP1Triangle(8, 9, 7, 0), gsSPEndDisplayList(), }; const Gfx wario_hair_sideburn_decal_cap_off[] = { gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, COMBINED, 0, 0, 0, COMBINED), gsDPSetCycleType(G_CYC_2CYCLE), gsSPTexture(65535, 65535, 0, 0, 1), gsSPLight(&wario_black_lights_group.l, 1), gsSPCopyLightEXT(2, 11), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_hair_sideburn), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_add_sideburn), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 124), gsSPDisplayList(wario_hair_sideburn_cap_off_dl), gsDPSetCycleType(G_CYC_1CYCLE), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0), gsSPTexture(65535, 65535, 0, 0, 1), gsSPCopyLightsPlayerPart(SKIN), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_skin_sideburn), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 124), gsSPDisplayList(wario_hair_sideburn_cap_off_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; const Gfx wario_face_cap_off_dl[] = { gsSPDisplayList(wario_face_part_cap_off_dl), gsSPCopyLightsPlayerPart(HAIR), gsSPDisplayList(wario_face_hair_cap_off_dl), gsSPLight(&wario_pink_lights_group.l, 1), gsSPLight(&wario_pink_lights_group.a, 2), gsSPDisplayList(wario_nose_cap_off_dl), gsSPClearGeometryMode(G_CULL_BACK), gsSPLight(&wario_black_lights_group.l, 1), gsSPLight(&wario_black_lights_group.a, 2), gsSPDisplayList(wario_mustache_cap_off_dl), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; const Gfx wario_face_cap_off_dead_dl[] = { gsSPDisplayList(wario_face_part_cap_off_dl), gsSPCopyLightsPlayerPart(HAIR), gsSPDisplayList(wario_face_hair_cap_off_dl), gsSPLight(&wario_pink_lights_group.l, 1), gsSPLight(&wario_pink_lights_group.a, 2), gsSPDisplayList(wario_nose_cap_off_dl), gsSPClearGeometryMode(G_CULL_BACK), gsSPLight(&wario_black_lights_group.l, 1), gsSPLight(&wario_black_lights_group.a, 2), gsSPDisplayList(wario_mustache_cap_off_dead_dl), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; const Gfx wario_cap_off_eyes_front[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_front), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_off_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_off_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_off_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_off_eyes_half_closed[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_half_closed), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_off_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_off_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_off_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_off_eyes_closed[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_closed), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_off_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_off_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_off_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_off_eyes_right[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_right), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_off_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_off_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_off_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_off_eyes_left[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_left), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_off_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_off_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_off_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_off_eyes_up[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_up), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_off_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_off_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_off_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_off_eyes_down[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_down), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_off_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_off_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_off_dl), gsSPEndDisplayList(), }; const Gfx wario_cap_off_eyes_dead[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_eyes_dead), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(wario_eyes_cap_off_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_mouth_dead), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_mouth_cap_off_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_face_cap_off_dead_dl), gsSPEndDisplayList(), }; const Gfx wario_metal_cap_off_shared_dl[] = { gsSPDisplayList(wario_eyes_cap_off_dl), gsSPDisplayList(wario_mouth_cap_off_dl), gsSPDisplayList(wario_hair_sideburn_cap_off_dl), gsSPDisplayList(wario_face_part_cap_off_dl), gsSPDisplayList(wario_face_hair_cap_off_dl), gsSPDisplayList(wario_nose_cap_off_dl), gsSPClearGeometryMode(G_CULL_BACK), gsSPDisplayList(wario_mustache_cap_off_dl), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x04019538 ROM_ASSET_LOAD_VTX(wario_left_hand_open_shared_dl_vertex_group1, 0x00114750, 78432, 0x00019538, 224); // 0x04019618 ROM_ASSET_LOAD_VTX(wario_left_hand_open_shared_dl_vertex_group2, 0x00114750, 78432, 0x00019618, 256); // 0x04019718 ROM_ASSET_LOAD_VTX(wario_left_hand_open_shared_dl_vertex_group3, 0x00114750, 78432, 0x00019718, 256); // 0x04019818 ROM_ASSET_LOAD_VTX(wario_left_hand_open_shared_dl_vertex_group4, 0x00114750, 78432, 0x00019818, 256); // 0x04019918 ROM_ASSET_LOAD_VTX(wario_left_hand_open_shared_dl_vertex_group5, 0x00114750, 78432, 0x00019918, 256); // 0x04019A18 ROM_ASSET_LOAD_VTX(wario_left_hand_open_shared_dl_vertex_group6, 0x00114750, 78432, 0x00019a18, 80); // 0x04019A68 - 0x04019CA0 const Gfx wario_left_hand_open_shared_dl[] = { gsSPVertex(wario_left_hand_open_shared_dl_vertex_group1, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 3, 7, 0x0), gsSP2Triangles( 1, 0, 5, 0x0, 5, 4, 1, 0x0), gsSP2Triangles( 5, 3, 6, 0x0, 8, 9, 10, 0x0), gsSP2Triangles( 8, 11, 9, 0x0, 12, 13, 11, 0x0), gsSPVertex(wario_left_hand_open_shared_dl_vertex_group2, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 0, 10, 7, 0x0, 11, 10, 0, 0x0), gsSP2Triangles(12, 13, 11, 0x0, 9, 8, 13, 0x0), gsSP2Triangles( 7, 5, 8, 0x0, 10, 14, 7, 0x0), gsSP2Triangles(11, 14, 10, 0x0, 13, 4, 11, 0x0), gsSP2Triangles( 8, 5, 13, 0x0, 3, 15, 1, 0x0), gsSPVertex(wario_left_hand_open_shared_dl_vertex_group3, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0), gsSP2Triangles( 4, 5, 3, 0x0, 6, 7, 8, 0x0), gsSP2Triangles( 1, 9, 10, 0x0, 5, 11, 1, 0x0), gsSP2Triangles(12, 13, 5, 0x0, 14, 9, 15, 0x0), gsSP1Triangle( 4, 7, 12, 0x0), gsSPVertex(wario_left_hand_open_shared_dl_vertex_group4, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 7, 0, 2, 0x0), gsSP2Triangles( 8, 6, 5, 0x0, 5, 9, 10, 0x0), gsSP2Triangles(11, 3, 2, 0x0, 2, 12, 11, 0x0), gsSP2Triangles( 3, 13, 9, 0x0, 6, 0, 7, 0x0), gsSP2Triangles( 7, 4, 9, 0x0, 10, 14, 15, 0x0), gsSP1Triangle(15, 14, 11, 0x0), gsSPVertex(wario_left_hand_open_shared_dl_vertex_group5, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 4, 3, 5, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 7, 6, 0, 0x0, 2, 8, 9, 0x0), gsSP2Triangles( 4, 10, 8, 0x0, 11, 10, 4, 0x0), gsSP2Triangles( 7, 12, 11, 0x0, 9, 12, 7, 0x0), gsSP2Triangles( 6, 3, 1, 0x0, 6, 5, 3, 0x0), gsSP2Triangles(11, 12, 13, 0x0, 14, 10, 11, 0x0), gsSP2Triangles( 8, 10, 15, 0x0, 10, 14, 15, 0x0), gsSPVertex(wario_left_hand_open_shared_dl_vertex_group6, 5, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSPEndDisplayList(), }; const Gfx wario_left_hand_open[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c gsSPDisplayList(wario_left_hand_open_shared_dl), gsSPEndDisplayList(), }; // 0x04019CC0 ROM_ASSET_LOAD_VTX(wario_right_hand_open_dl_vertex_group1, 0x00114750, 78432, 0x00019cc0, 224); // 0x04019DA0 ROM_ASSET_LOAD_VTX(wario_right_hand_open_dl_vertex_group2, 0x00114750, 78432, 0x00019da0, 256); // 0x04019EA0 ROM_ASSET_LOAD_VTX(wario_right_hand_open_dl_vertex_group3, 0x00114750, 78432, 0x00019ea0, 256); // 0x04019FA0 ROM_ASSET_LOAD_VTX(wario_right_hand_open_dl_vertex_group4, 0x00114750, 78432, 0x00019fa0, 256); // 0x0401A0A0 ROM_ASSET_LOAD_VTX(wario_right_hand_open_dl_vertex_group5, 0x00114750, 78432, 0x0001a0a0, 256); // 0x0401A1A0 ROM_ASSET_LOAD_VTX(wario_right_hand_open_dl_vertex_group6, 0x00114750, 78432, 0x0001a1a0, 80); // 0x0401A1F0 - 0x0401A428 const Gfx wario_right_hand_open_dl[] = { gsSPVertex(wario_right_hand_open_dl_vertex_group1, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 3, 4, 0x0), gsSP2Triangles( 5, 2, 1, 0x0, 1, 6, 5, 0x0), gsSP2Triangles( 4, 3, 5, 0x0, 8, 9, 10, 0x0), gsSP2Triangles( 9, 11, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(wario_right_hand_open_dl_vertex_group2, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 9, 10, 2, 0x0, 2, 10, 11, 0x0), gsSP2Triangles(11, 12, 13, 0x0, 12, 8, 7, 0x0), gsSP2Triangles( 8, 5, 9, 0x0, 9, 14, 10, 0x0), gsSP2Triangles(10, 14, 11, 0x0, 11, 6, 12, 0x0), gsSP2Triangles(12, 5, 8, 0x0, 1, 15, 3, 0x0), gsSPVertex(wario_right_hand_open_dl_vertex_group3, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 3, 4, 5, 0x0, 6, 7, 8, 0x0), gsSP2Triangles( 9, 10, 1, 0x0, 1, 11, 4, 0x0), gsSP2Triangles( 4, 12, 13, 0x0, 14, 10, 15, 0x0), gsSP1Triangle(13, 7, 5, 0x0), gsSPVertex(wario_right_hand_open_dl_vertex_group4, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 7, 6, 8, 0x0, 9, 10, 7, 0x0), gsSP2Triangles( 0, 4, 11, 0x0, 11, 12, 0, 0x0), gsSP2Triangles(10, 13, 4, 0x0, 5, 2, 6, 0x0), gsSP2Triangles(10, 3, 5, 0x0, 14, 15, 9, 0x0), gsSP1Triangle(11, 15, 14, 0x0), gsSPVertex(wario_right_hand_open_dl_vertex_group5, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0), gsSP2Triangles( 5, 4, 3, 0x0, 6, 7, 5, 0x0), gsSP2Triangles( 2, 7, 6, 0x0, 8, 9, 0, 0x0), gsSP2Triangles( 9, 10, 3, 0x0, 3, 10, 11, 0x0), gsSP2Triangles(11, 12, 6, 0x0, 6, 12, 8, 0x0), gsSP2Triangles( 1, 4, 7, 0x0, 4, 5, 7, 0x0), gsSP2Triangles(13, 12, 11, 0x0, 11, 10, 14, 0x0), gsSP2Triangles(15, 10, 9, 0x0, 15, 14, 10, 0x0), gsSPVertex(wario_right_hand_open_dl_vertex_group6, 5, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), gsSPEndDisplayList(), }; const Gfx wario_right_hand_open[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c gsSPDisplayList(wario_right_hand_open_dl), gsSPEndDisplayList(), }; const Gfx wario_metal_right_hand_open[] = { gsSPDisplayList(wario_right_hand_open_dl), gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), gsSPEndDisplayList(), }; // 0x0401A478 ROM_ASSET_LOAD_VTX(wario_right_hand_cap_w_logo_dl_vertex, 0x00114750, 78432, 0x0001a478, 80); // 0x0401A4C8 ROM_ASSET_LOAD_VTX(wario_right_hand_cap_hand_position_dl_vertex_group1, 0x00114750, 78432, 0x0001a4c8, 240); // 0x0401A5B8 ROM_ASSET_LOAD_VTX(wario_right_hand_cap_hand_position_dl_vertex_group2, 0x00114750, 78432, 0x0001a5b8, 256); // 0x0401A6B8 ROM_ASSET_LOAD_VTX(wario_right_hand_cap_hand_position_dl_vertex_group3, 0x00114750, 78432, 0x0001a6b8, 224); // 0x0401A798 ROM_ASSET_LOAD_VTX(wario_right_hand_cap_top_dl_vertex_group1, 0x00114750, 78432, 0x0001a798, 240); // 0x0401A888 ROM_ASSET_LOAD_VTX(wario_right_hand_cap_top_dl_vertex_group2, 0x00114750, 78432, 0x0001a888, 256); // 0x0401A988 ROM_ASSET_LOAD_VTX(wario_right_hand_cap_top_dl_vertex_group3, 0x00114750, 78432, 0x0001a988, 256); // 0x0401AA88 ROM_ASSET_LOAD_VTX(wario_right_hand_cap_top_dl_vertex_group4, 0x00114750, 78432, 0x0001aa88, 128); // 0x0401AB08 ROM_ASSET_LOAD_VTX(wario_right_hand_cap_bottom_dl_vertex, 0x00114750, 78432, 0x0001ab08, 160); // 0x0401ABA8 - 0x0401ABD0 const Gfx wario_right_hand_cap_w_logo_dl[] = { gsSPVertex(wario_right_hand_cap_w_logo_dl_vertex, 5, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP1Triangle( 1, 4, 3, 0x0), gsSPEndDisplayList(), }; // 0x0401ABD0 - 0x0401AD40 const Gfx wario_right_hand_cap_top_dl[] = { gsSPVertex(wario_right_hand_cap_top_dl_vertex_group1, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 2, 4, 5, 0x0, 6, 2, 1, 0x0), gsSP2Triangles( 2, 6, 4, 0x0, 7, 4, 8, 0x0), gsSP2Triangles( 8, 4, 6, 0x0, 4, 9, 5, 0x0), gsSP2Triangles( 4, 7, 9, 0x0, 5, 9, 10, 0x0), gsSP2Triangles(11, 12, 13, 0x0, 13, 14, 11, 0x0), gsSPVertex(wario_right_hand_cap_top_dl_vertex_group2, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 0, 3, 1, 0x0, 5, 2, 1, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 0, 9, 3, 0x0), gsSP2Triangles(10, 9, 0, 0x0, 11, 12, 2, 0x0), gsSP2Triangles( 2, 5, 11, 0x0, 3, 9, 4, 0x0), gsSP2Triangles(13, 14, 15, 0x0, 11, 5, 14, 0x0), gsSP1Triangle( 7, 14, 5, 0x0), gsSPVertex(wario_right_hand_cap_top_dl_vertex_group3, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 7, 6, 8, 0x0), gsSP2Triangles(10, 7, 9, 0x0, 11, 12, 9, 0x0), gsSP2Triangles(10, 13, 14, 0x0, 12, 13, 10, 0x0), gsSP1Triangle(13, 12, 15, 0x0), gsSPVertex(wario_right_hand_cap_top_dl_vertex_group4, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 3, 4, 5, 0x0, 3, 5, 6, 0x0), gsSP1Triangle( 7, 0, 2, 0x0), gsSPEndDisplayList(), }; // 0x0401AD40 - 0x0401AED0 const Gfx wario_right_hand_cap_hand_position_dl[] = { gsSPVertex(wario_right_hand_cap_hand_position_dl_vertex_group1, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 2, 1, 4, 0x0, 2, 5, 6, 0x0), gsSP2Triangles( 6, 3, 2, 0x0, 5, 2, 4, 0x0), gsSP2Triangles( 3, 7, 0, 0x0, 3, 6, 8, 0x0), gsSP2Triangles( 3, 8, 7, 0x0, 9, 0, 7, 0x0), gsSP2Triangles(10, 0, 9, 0x0, 1, 0, 10, 0x0), gsSP2Triangles(11, 1, 10, 0x0, 11, 4, 1, 0x0), gsSP2Triangles( 7, 12, 13, 0x0, 8, 12, 7, 0x0), gsSP2Triangles(13, 14, 7, 0x0, 7, 14, 9, 0x0), gsSPVertex(wario_right_hand_cap_hand_position_dl_vertex_group2, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 3, 6, 0x0, 6, 2, 4, 0x0), gsSP2Triangles( 7, 5, 4, 0x0, 8, 9, 3, 0x0), gsSP2Triangles( 3, 9, 10, 0x0, 10, 6, 3, 0x0), gsSP2Triangles( 5, 11, 3, 0x0, 3, 11, 8, 0x0), gsSP2Triangles(10, 0, 6, 0x0, 6, 0, 2, 0x0), gsSP2Triangles( 2, 1, 12, 0x0, 5, 13, 11, 0x0), gsSP2Triangles( 1, 14, 12, 0x0, 14, 15, 12, 0x0), gsSPVertex(wario_right_hand_cap_hand_position_dl_vertex_group3, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 7, 5, 8, 0x0, 8, 5, 9, 0x0), gsSP2Triangles( 3, 10, 1, 0x0, 11, 10, 3, 0x0), gsSP2Triangles( 1, 10, 2, 0x0, 2, 10, 12, 0x0), gsSP2Triangles(12, 10, 13, 0x0, 10, 11, 13, 0x0), gsSPEndDisplayList(), }; // 0x0401AED0 - 0x0401AF20 const Gfx wario_right_hand_cap_bottom_dl[] = { gsSPVertex(wario_right_hand_cap_bottom_dl_vertex, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 3, 2, 0x0, 5, 4, 2, 0x0), gsSP2Triangles( 6, 5, 2, 0x0, 6, 2, 7, 0x0), gsSP2Triangles( 8, 9, 6, 0x0, 6, 7, 8, 0x0), gsSPEndDisplayList(), }; const Gfx wario_right_hand_cap_decal[] = { gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0), gsSPTexture(65535, 65535, 0, 0, 1), gsSPLight(&wario_black_lights_group.l, 1), gsSPCopyLightEXT(2, 17), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_w_logo), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_w_blend), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 124), gsSPDisplayList(wario_right_hand_cap_w_logo_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, TEXEL1, 0, ENVIRONMENT, 0, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, TEXEL1, 0, ENVIRONMENT, 0), gsSPTexture(65535, 65535, 0, 0, 1), gsSPCopyLightsPlayerPart(CAP), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_w_logo), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_w_cap), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 124), gsSPDisplayList(wario_right_hand_cap_w_logo_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; const Gfx wario_right_hand_cap_dl[] = { gsSPCopyLightsPlayerPart(CAP), gsSPDisplayList(wario_right_hand_cap_top_dl), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c gsSPDisplayList(wario_right_hand_cap_hand_position_dl), gsDPSetCombineLERP(SHADE, 0, PRIMITIVE, 0, 0, 0, 0, ENVIRONMENT, SHADE, 0, PRIMITIVE, 0, 0, 0, 0, ENVIRONMENT), gsSPTexture(65535, 65535, 0, 0, 1), gsDPSetPrimColor(0, 0, 115, 115, 115, 255), gsSPCopyLightsPlayerPart(CAP), gsSPDisplayList(wario_right_hand_cap_bottom_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0401AF60 static const Vtx wario_right_hand_cap_wings_half_1_dl_vertex[] = { {{{ 368, 146, 7}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 166, 37, 68}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 212, 96, 143}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 368, 146, 7}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 322, 87, -67}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 166, 37, 68}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 178, -177, 128}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 149, -100, 60}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 319, -248, -14}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 290, -171, -81}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0401B000 static const Vtx wario_right_hand_cap_wings_half_2_dl_vertex[] = { {{{ 414, 206, 82}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 212, 96, 143}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 258, 156, 218}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 368, 146, 7}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 178, -177, 128}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 319, -248, -14}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 349, -325, 53}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 207, -253, 195}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0401B080 - 0x0401B0B0 const Gfx wario_right_hand_cap_wings_half_1_dl[] = { gsSPVertex(wario_right_hand_cap_wings_half_1_dl_vertex, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0), gsSPEndDisplayList(), }; // 0x0401B0B0 - 0x0401B0E0 const Gfx wario_right_hand_cap_wings_half_2_dl[] = { gsSPVertex(wario_right_hand_cap_wings_half_2_dl_vertex, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0), gsSPEndDisplayList(), }; const Gfx wario_right_hand_cap_wings_intial_dl[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPLight(&wario_white_lights_group.l, 1), gsSPLight(&wario_white_lights_group.a, 2), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; const Gfx wario_right_hand_cap_wings_transparent_intial_dl[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPLight(&wario_white_lights_group.l, 1), gsSPLight(&wario_white_lights_group.a, 2), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; const Gfx wario_right_hand_cap_metal_wings_intial_dl[] = { gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK), gsSPTexture(65535, 65535, 0, 0, 1), gsSPLight(&wario_black_lights_group.l, 1), gsSPCopyLightEXT(2, 15), gsSPEndDisplayList(), }; const Gfx wario_right_hand_cap_wings_end_dl[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), }; const Gfx wario_right_hand_cap[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_right_hand_cap_dl), gsSPEndDisplayList(), }; const Gfx wario_right_hand_cap_wings[] = { gsSPDisplayList(wario_right_hand_cap_wings_intial_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_right_hand_cap_wings_half_1_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_right_hand_cap_wings_half_2_dl), gsSPDisplayList(wario_right_hand_cap_wings_end_dl), gsSPEndDisplayList(), }; const Gfx wario_right_hand_cap_wings_transparent[] = { gsSPDisplayList(wario_right_hand_cap_wings_transparent_intial_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_right_hand_cap_wings_half_1_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_right_hand_cap_wings_half_2_dl), gsSPDisplayList(wario_right_hand_cap_wings_end_dl), gsSPEndDisplayList(), }; const Gfx wario_metal_right_hand_cap_shared_dl[] = { gsSPDisplayList(wario_right_hand_cap_w_logo_dl), gsSPDisplayList(wario_right_hand_cap_top_dl), gsSPDisplayList(wario_right_hand_cap_hand_position_dl), gsSPDisplayList(wario_right_hand_cap_bottom_dl), gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), gsSPEndDisplayList(), }; const Gfx wario_metal_right_hand_cap_shared_dl_wings[] = { gsSPDisplayList(wario_right_hand_cap_metal_wings_intial_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 252), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 252), gsSPDisplayList(wario_right_hand_cap_wings_half_1_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_2_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 252), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_2_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 252), gsSPDisplayList(wario_right_hand_cap_wings_half_2_dl), gsSPDisplayList(wario_right_hand_cap_wings_end_dl), gsSPEndDisplayList(), }; const Gfx wario_metal_right_hand_cap_shared_dl_wings_transparent[] = { gsSPDisplayList(wario_right_hand_cap_metal_wings_intial_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 252), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 252), gsSPDisplayList(wario_right_hand_cap_wings_half_1_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_2_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 252), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_2_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 252), gsSPDisplayList(wario_right_hand_cap_wings_half_2_dl), gsSPDisplayList(wario_right_hand_cap_wings_end_dl), gsSPEndDisplayList(), }; // 0x0401B2D0 ROM_ASSET_LOAD_VTX(wario_right_hand_peace_shared_dl_vertex_group1, 0x00114750, 78432, 0x0001b2d0, 256); // 0x0401B3D0 ROM_ASSET_LOAD_VTX(wario_right_hand_peace_shared_dl_vertex_group2, 0x00114750, 78432, 0x0001b3d0, 224); // 0x0401B4B0 ROM_ASSET_LOAD_VTX(wario_right_hand_peace_shared_dl_vertex_group3, 0x00114750, 78432, 0x0001b4b0, 240); // 0x0401B5A0 ROM_ASSET_LOAD_VTX(wario_right_hand_peace_shared_dl_vertex_group4, 0x00114750, 78432, 0x0001b5a0, 256); // 0x0401B6A0 ROM_ASSET_LOAD_VTX(wario_right_hand_peace_shared_dl_vertex_group5, 0x00114750, 78432, 0x0001b6a0, 256); // 0x0401B7A0 ROM_ASSET_LOAD_VTX(wario_right_hand_peace_shared_dl_vertex_group6, 0x00114750, 78432, 0x0001b7a0, 240); // 0x0401B890 ROM_ASSET_LOAD_VTX(wario_right_hand_peace_shared_dl_vertex_group7, 0x00114750, 78432, 0x0001b890, 240); // 0x0401B980 ROM_ASSET_LOAD_VTX(wario_right_hand_peace_shared_dl_vertex_group8, 0x00114750, 78432, 0x0001b980, 240); // 0x0401BA70 ROM_ASSET_LOAD_VTX(wario_right_hand_peace_shared_dl_vertex_group9, 0x00114750, 78432, 0x0001ba70, 256); // 0x0401BB70 ROM_ASSET_LOAD_VTX(wario_right_hand_peace_shared_dl_vertex_group10, 0x00114750, 78432, 0x0001bb70, 224); // 0x0401BC50 ROM_ASSET_LOAD_VTX(wario_right_hand_peace_shared_dl_vertex_group11, 0x00114750, 78432, 0x0001bc50, 48); // 0x0401BC80 - 0x0401BF30 const Gfx wario_right_hand_peace_shared_dl[] = { gsSPVertex(wario_right_hand_peace_shared_dl_vertex_group1, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 2, 4, 3, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 8, 7, 9, 0x0, 7, 6, 10, 0x0), gsSP2Triangles( 7, 10, 9, 0x0, 11, 8, 9, 0x0), gsSP2Triangles( 7, 12, 5, 0x0, 10, 13, 14, 0x0), gsSP2Triangles( 6, 15, 10, 0x0, 10, 14, 9, 0x0), gsSPVertex(wario_right_hand_peace_shared_dl_vertex_group2, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 8, 0, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSPVertex(wario_right_hand_peace_shared_dl_vertex_group3, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 7, 6, 8, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 9, 8, 10, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(wario_right_hand_peace_shared_dl_vertex_group4, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 2, 12, 13, 0x0, 3, 5, 12, 0x0), gsSP1Triangle(12, 14, 15, 0x0), gsSPVertex(wario_right_hand_peace_shared_dl_vertex_group5, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(wario_right_hand_peace_shared_dl_vertex_group6, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 3, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 4, 10, 11, 0x0, 12, 13, 14, 0x0), gsSPVertex(wario_right_hand_peace_shared_dl_vertex_group7, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0), gsSP2Triangles(10, 9, 11, 0x0, 12, 13, 14, 0x0), gsSPVertex(wario_right_hand_peace_shared_dl_vertex_group8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 3, 2, 7, 0x0), gsSP2Triangles( 8, 3, 7, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(wario_right_hand_peace_shared_dl_vertex_group9, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(wario_right_hand_peace_shared_dl_vertex_group10, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 9, 0x0, 12, 9, 8, 0x0), gsSPVertex(wario_right_hand_peace_shared_dl_vertex_group11, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), }; const Gfx wario_right_hand_peace[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c gsSPDisplayList(wario_right_hand_peace_shared_dl), gsSPEndDisplayList(), }; // 0x0401C940 static const Vtx wario_wings_half_1_dl_vertex[] = { {{{ -105, 212, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -105, 0, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 0, 0, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 0, 212, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0401C980 static const Vtx wario_wings_half_2_dl_vertex[] = { {{{ 0, 0, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 106, 212, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 0, 212, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 106, 0, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0401C9C0 - 0x0401C9E0 const Gfx wario_wings_half_1_dl[] = { gsSPVertex(wario_wings_half_1_dl_vertex, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0401C9E0 - 0x0401CA00 const Gfx wario_wings_half_2_dl[] = { gsSPVertex(wario_wings_half_2_dl_vertex, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0401CA00 - 0x0401CAB8 const Gfx wario_cap_wings[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPLight(&wario_white_lights_group.l, 1), gsSPLight(&wario_white_lights_group.a, 2), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_wings_half_1_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_wings_half_2_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0401CAB8 - 0x0401CB70 const Gfx wario_cap_wings_transparent[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPLight(&wario_white_lights_group.l, 1), gsSPLight(&wario_white_lights_group.a, 2), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_wings_half_1_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_texture_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_wings_half_2_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0401CB70 - 0x0401CC28 const Gfx wario_metal_cap_wings[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsSPTexture(65535, 65535, 0, 0, 1), gsSPLight(&wario_black_lights_group.l, 1), gsSPCopyLightEXT(2, 15), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 252), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 252), gsSPDisplayList(wario_wings_half_1_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_2_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 252), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_2_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 252), gsSPDisplayList(wario_wings_half_2_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0401CC28 - 0x0401CD20 const Gfx wario_metal_cap_wings_transparent[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsSPTexture(65535, 65535, 0, 0, 1), gsSPLight(&wario_black_lights_group.l, 1), gsSPCopyLightEXT(2, 15), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 252), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 252), gsSPDisplayList(wario_wings_half_1_dl), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_2_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 252), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_2_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 252), gsSPDisplayList(wario_wings_half_2_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), }; const Gfx wario_material_revert_render_settings[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING), gsSPClearGeometryMode(G_TEXTURE_GEN), gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT), gsSPTexture(65535, 65535, 0, 0, 0), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 124), gsSPEndDisplayList(), };