#include "pc/rom_assets.h" // Warp Pipe // 0x030079E8 static const Lights1 warp_pipe_seg3_lights_030079E8 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x03007A00 ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007A00, 0x00201410, 96653, 0x00007a00, 240); // 0x03007AF0 ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007AF0, 0x00201410, 96653, 0x00007af0, 240); // 0x03007BE0 ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007BE0, 0x00201410, 96653, 0x00007be0, 240); // 0x03007CD0 ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007CD0, 0x00201410, 96653, 0x00007cd0, 240); // 0x03007DC0 ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007DC0, 0x00201410, 96653, 0x00007dc0, 128); // 0x03007E40 ROM_ASSET_LOAD_TEXTURE(warp_pipe_seg3_texture_03007E40, "actors/warp_pipe/warp_pipe_side.rgba16.inc.c", 0x00201410, 96653, 0x00007e40, 4096); // 0x03008E40 - 0x03008F98 const Gfx warp_pipe_seg3_dl_03008E40[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, warp_pipe_seg3_texture_03007E40), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&warp_pipe_seg3_lights_030079E8.l, 1), gsSPLight(&warp_pipe_seg3_lights_030079E8.a, 2), gsSPVertex(warp_pipe_seg3_vertex_03007A00, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(warp_pipe_seg3_vertex_03007AF0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(warp_pipe_seg3_vertex_03007BE0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(warp_pipe_seg3_vertex_03007CD0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(warp_pipe_seg3_vertex_03007DC0, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x03008F98 - 0x03008FF8 const Gfx warp_pipe_seg3_dl_03008F98[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(warp_pipe_seg3_dl_03008E40), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x03008FF8 static const Lights1 warp_pipe_seg3_lights_03008FF8 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x03009010 static const Lights1 warp_pipe_seg3_lights_03009010 = gdSPDefLights1( 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x03009028 ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03009028, 0x00201410, 96653, 0x00009028, 256); // 0x03009128 ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03009128, 0x00201410, 96653, 0x00009128, 64); // 0x03009168 ROM_ASSET_LOAD_TEXTURE(warp_pipe_seg3_texture_03009168, "actors/warp_pipe/warp_pipe_top.rgba16.inc.c", 0x00201410, 96653, 0x00009168, 2048); // 0x03009968 - 0x03009A20 const Gfx warp_pipe_seg3_dl_03009968[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, warp_pipe_seg3_texture_03009168), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&warp_pipe_seg3_lights_03008FF8.l, 1), gsSPLight(&warp_pipe_seg3_lights_03008FF8.a, 2), gsSPVertex(warp_pipe_seg3_vertex_03009028, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 3, 5, 0x0), gsSP2Triangles( 8, 4, 6, 0x0, 8, 9, 4, 0x0), gsSP2Triangles( 7, 5, 10, 0x0, 11, 7, 10, 0x0), gsSP2Triangles(11, 10, 12, 0x0, 1, 11, 12, 0x0), gsSP2Triangles( 1, 12, 2, 0x0, 13, 14, 9, 0x0), gsSP2Triangles( 0, 2, 15, 0x0, 13, 0, 15, 0x0), gsSP2Triangles(13, 15, 14, 0x0, 13, 9, 8, 0x0), gsSPEndDisplayList(), }; // 0x03009A20 - 0x03009A50 const Gfx warp_pipe_seg3_dl_03009A20[] = { gsSPLight(&warp_pipe_seg3_lights_03009010.l, 1), gsSPLight(&warp_pipe_seg3_lights_03009010.a, 2), gsSPVertex(warp_pipe_seg3_vertex_03009128, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x03009A50 - 0x03009AC8 const Gfx warp_pipe_seg3_dl_03009A50[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(warp_pipe_seg3_dl_03009968), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(warp_pipe_seg3_dl_03009A20), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };