#include "pc/rom_assets.h" // Signpost // 0x0302C940 static const Lights1 wooden_signpost_seg3_lights_0302C940 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0302C958 ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302C958, 0x00201410, 96653, 0x0002c958, 112); // 0x0302C9C8 ROM_ASSET_LOAD_TEXTURE(wooden_signpost_seg3_texture_0302C9C8, "actors/wooden_signpost/wooden_signpost_back.rgba16.inc.c", 0x00201410, 96653, 0x0002c9c8, 2048); // 0x0302D1C8 ROM_ASSET_LOAD_TEXTURE(wooden_signpost_seg3_texture_0302D1C8, "actors/wooden_signpost/wooden_signpost_front.rgba16.inc.c", 0x00201410, 96653, 0x0002d1c8, 2048); // 0x0302D9C8 - 0x0302DA48 const Gfx wooden_signpost_seg3_dl_0302D9C8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&wooden_signpost_seg3_lights_0302C940.l, 1), gsSPLight(&wooden_signpost_seg3_lights_0302C940.a, 2), gsSPVertex(wooden_signpost_seg3_vertex_0302C958, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 0, 3, 1, 0x0, 4, 1, 3, 0x0), gsSP2Triangles( 3, 5, 4, 0x0, 5, 3, 2, 0x0), gsSP2Triangles( 2, 6, 5, 0x0, 1, 4, 6, 0x0), gsSP1Triangle( 6, 2, 1, 0x0), gsSPEndDisplayList(), }; // 0x0302DA48 - 0x0302DAA8 const Gfx wooden_signpost_seg3_dl_0302DA48[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wooden_signpost_seg3_dl_0302D9C8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0302DAA8 static const Lights1 wooden_signpost_seg3_lights_0302DAA8 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0302DAC0 ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DAC0, 0x00201410, 96653, 0x0002dac0, 256); // 0x0302DBC0 ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DBC0, 0x00201410, 96653, 0x0002dbc0, 64); // 0x0302DC00 ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DC00, 0x00201410, 96653, 0x0002dc00, 64); // 0x0302DC40 - 0x0302DCD0 const Gfx wooden_signpost_seg3_dl_0302DC40[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.l, 1), gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.a, 2), gsSPVertex(wooden_signpost_seg3_vertex_0302DAC0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles( 0, 10, 1, 0x0, 11, 12, 13, 0x0), gsSP2Triangles( 3, 5, 14, 0x0, 11, 13, 15, 0x0), gsSPVertex(wooden_signpost_seg3_vertex_0302DBC0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0302DCD0 - 0x0302DD08 const Gfx wooden_signpost_seg3_dl_0302DCD0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302D1C8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(wooden_signpost_seg3_vertex_0302DC00, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0302DD08 - 0x0302DD80 const Gfx wooden_signpost_seg3_dl_0302DD08[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wooden_signpost_seg3_dl_0302DC40), gsSPDisplayList(wooden_signpost_seg3_dl_0302DCD0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };