#include "pc/rom_assets.h" // Yellow Sphere (used in a lot of things) // 0x05000000 ROM_ASSET_LOAD_VTX(yellow_sphere_seg5_vertex_05000000, 0x0012a7e0, 32879, 0x00000000, 64); // 0x05000040 ROM_ASSET_LOAD_TEXTURE(yellow_sphere_seg5_texture_05000040, "actors/yellow_sphere_small/small_yellow_sphere.rgba16.inc.c", 0x0012a7e0, 32879, 0x00000040, 2048); // 0x05000840 - 0x05000888 const Gfx yellow_sphere_seg5_dl_05000840[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x05000888 - 0x050008C8 const Gfx yellow_sphere_seg5_dl_05000888[] = { gsSPVertex(yellow_sphere_seg5_vertex_05000000, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x050008C8 - 0x050008F8 const Gfx yellow_sphere_seg5_dl_050008C8[] = { gsSPDisplayList(yellow_sphere_seg5_dl_05000840), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, yellow_sphere_seg5_texture_05000040), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(yellow_sphere_seg5_dl_05000888), gsSPEndDisplayList(), };