#include "pc/rom_assets.h" static const struct Animation anim_00[] = { 1, 189, 0, 0, 0x22, ANIMINDEX_NUMPARTS(anim_00_indices), anim_00_values, anim_00_indices, 0, ANIM_FIELD_LENGTH(anim_00_values), ANIM_FIELD_LENGTH(anim_00_indices), }; ROM_ASSET_LOAD_ANIM(anim_00_indices, 0x004ec6a8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_00_values, 0x004ec7a4, 2604, 0x00000000, 2604);