#include "pc/rom_assets.h" static const struct Animation anim_04[] = { 1, 189, 0, 0, 0x21, ANIMINDEX_NUMPARTS(anim_04_indices), anim_04_values, anim_04_indices, 0, ANIM_FIELD_LENGTH(anim_04_values), ANIM_FIELD_LENGTH(anim_04_indices), }; ROM_ASSET_LOAD_ANIM(anim_04_indices, 0x004efeec, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_04_values, 0x004effe8, 2264, 0x00000000, 2264);