#include "pc/rom_assets.h" static const struct Animation anim_05[] = { 0, 189, 0, 0, 0x5A, ANIMINDEX_NUMPARTS(anim_05_indices), anim_05_values, anim_05_indices, 0, ANIM_FIELD_LENGTH(anim_05_values), ANIM_FIELD_LENGTH(anim_05_indices), }; ROM_ASSET_LOAD_ANIM(anim_05_indices, 0x004f08d8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_05_values, 0x004f09d4, 5796, 0x00000000, 5796);