#include "pc/rom_assets.h" static const struct Animation anim_09[] = { 16, 189, 0, 0, 0x34, ANIMINDEX_NUMPARTS(anim_09_indices), anim_09_values, anim_09_indices, 0, ANIM_FIELD_LENGTH(anim_09_values), ANIM_FIELD_LENGTH(anim_09_indices), }; ROM_ASSET_LOAD_ANIM(anim_09_indices, 0x004f2c08, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_09_values, 0x004f2d04, 3052, 0x00000000, 3052);