#include "pc/rom_assets.h" static const struct Animation anim_0A[] = { 1, 189, 0, 0, 0x24, ANIMINDEX_NUMPARTS(anim_0A_indices), anim_0A_values, anim_0A_indices, 0, ANIM_FIELD_LENGTH(anim_0A_values), ANIM_FIELD_LENGTH(anim_0A_indices), }; ROM_ASSET_LOAD_ANIM(anim_0A_indices, 0x004f3908, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_0A_values, 0x004f3a04, 2544, 0x00000000, 2544);