#include "pc/rom_assets.h" static const struct Animation anim_0B[] = { 17, 189, 0, 0, 0x11, ANIMINDEX_NUMPARTS(anim_0B_0C_indices), anim_0B_0C_values, anim_0B_0C_indices, 0, ANIM_FIELD_LENGTH(anim_0B_0C_values), ANIM_FIELD_LENGTH(anim_0B_0C_indices), }; static const struct Animation anim_0C[] = { 19, 189, 16, 0, 0x11, ANIMINDEX_NUMPARTS(anim_0B_0C_indices), anim_0B_0C_values, anim_0B_0C_indices, 0, ANIM_FIELD_LENGTH(anim_0B_0C_values), ANIM_FIELD_LENGTH(anim_0B_0C_indices), }; ROM_ASSET_LOAD_ANIM(anim_0B_0C_indices, 0x004f4424, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_0B_0C_values, 0x004f4520, 1348, 0x00000000, 1348);