#include "pc/rom_assets.h" static const struct Animation anim_0F[] = { 1, 189, 0, 0, 0x01, ANIMINDEX_NUMPARTS(anim_0F_10_indices), anim_0F_10_values, anim_0F_10_indices, 0, ANIM_FIELD_LENGTH(anim_0F_10_values), ANIM_FIELD_LENGTH(anim_0F_10_indices), }; static const struct Animation anim_10[] = { 1, 189, 1, 0, 0x12, ANIMINDEX_NUMPARTS(anim_0F_10_indices), anim_0F_10_values, anim_0F_10_indices, 0, ANIM_FIELD_LENGTH(anim_0F_10_values), ANIM_FIELD_LENGTH(anim_0F_10_indices), }; ROM_ASSET_LOAD_ANIM(anim_0F_10_indices, 0x004f5010, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_0F_10_values, 0x004f510c, 1502, 0x00000000, 1502);