#include "pc/rom_assets.h" static const struct Animation anim_1F[] = { 1, 189, 0, 0, 0x15, ANIMINDEX_NUMPARTS(anim_1F_indices), anim_1F_values, anim_1F_indices, 0, ANIM_FIELD_LENGTH(anim_1F_values), ANIM_FIELD_LENGTH(anim_1F_indices), }; ROM_ASSET_LOAD_ANIM(anim_1F_indices, 0x004fdfa8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_1F_values, 0x004fe0a4, 846, 0x00000000, 846);