#include "pc/rom_assets.h" static const struct Animation anim_26[] = { 65, 189, 0, 0, 0x5E, ANIMINDEX_NUMPARTS(anim_26_indices), anim_26_values, anim_26_indices, 0, ANIM_FIELD_LENGTH(anim_26_values), ANIM_FIELD_LENGTH(anim_26_indices), }; ROM_ASSET_LOAD_ANIM(anim_26_indices, 0x00507b70, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_26_values, 0x00507c6c, 7352, 0x00000000, 7352);