#include "pc/rom_assets.h" static const struct Animation anim_28[] = { 1, 189, 0, 0, 0x0F, ANIMINDEX_NUMPARTS(anim_28_indices), anim_28_values, anim_28_indices, 0, ANIM_FIELD_LENGTH(anim_28_values), ANIM_FIELD_LENGTH(anim_28_indices), }; ROM_ASSET_LOAD_ANIM(anim_28_indices, 0x0050bd64, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_28_values, 0x0050be60, 1010, 0x00000000, 1010);