#include "pc/rom_assets.h" static const struct Animation anim_2B[] = { 0, 189, 0, 0, 0x28, ANIMINDEX_NUMPARTS(anim_2B_indices), anim_2B_values, anim_2B_indices, 0, ANIM_FIELD_LENGTH(anim_2B_values), ANIM_FIELD_LENGTH(anim_2B_indices), }; ROM_ASSET_LOAD_ANIM(anim_2B_indices, 0x0050cbc0, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_2B_values, 0x0050ccbc, 1582, 0x00000000, 1582);