#include "pc/rom_assets.h" static const struct Animation anim_2E[] = { 1, 189, 0, 0, 0x2F, ANIMINDEX_NUMPARTS(anim_2E_indices), anim_2E_values, anim_2E_indices, 0, ANIM_FIELD_LENGTH(anim_2E_values), ANIM_FIELD_LENGTH(anim_2E_indices), }; ROM_ASSET_LOAD_ANIM(anim_2E_indices, 0x0050ea24, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_2E_values, 0x0050eb20, 3028, 0x00000000, 3028);