#include "pc/rom_assets.h" static const struct Animation anim_34[] = { 1, 189, 0, 0, 0x10, ANIMINDEX_NUMPARTS(anim_34_indices), anim_34_values, anim_34_indices, 0, ANIM_FIELD_LENGTH(anim_34_values), ANIM_FIELD_LENGTH(anim_34_indices), }; ROM_ASSET_LOAD_ANIM(anim_34_indices, 0x00518230, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_34_values, 0x0051832c, 1300, 0x00000000, 1300);