#include "pc/rom_assets.h" static const struct Animation anim_37[] = { 1, 189, 0, 0, 0x64, ANIMINDEX_NUMPARTS(anim_37_indices), anim_37_values, anim_37_indices, 0, ANIM_FIELD_LENGTH(anim_37_values), ANIM_FIELD_LENGTH(anim_37_indices), }; ROM_ASSET_LOAD_ANIM(anim_37_indices, 0x0051a76c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_37_values, 0x0051a868, 6828, 0x00000000, 6828);