#include "pc/rom_assets.h" static const struct Animation anim_38[] = { 1, 189, 0, 0, 0x0C, ANIMINDEX_NUMPARTS(anim_38_indices), anim_38_values, anim_38_indices, 0, ANIM_FIELD_LENGTH(anim_38_values), ANIM_FIELD_LENGTH(anim_38_indices), }; ROM_ASSET_LOAD_ANIM(anim_38_indices, 0x0051c32c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_38_values, 0x0051c428, 844, 0x00000000, 844);