#include "pc/rom_assets.h" static const struct Animation anim_3C[] = { 1, 189, 0, 0, 0x0B, ANIMINDEX_NUMPARTS(anim_3C_3D_indices), anim_3C_3D_values, anim_3C_3D_indices, 0, ANIM_FIELD_LENGTH(anim_3C_3D_values), ANIM_FIELD_LENGTH(anim_3C_3D_indices), }; static const struct Animation anim_3D[] = { 1, 189, 10, 0, 0x0B, ANIMINDEX_NUMPARTS(anim_3C_3D_indices), anim_3C_3D_values, anim_3C_3D_indices, 0, ANIM_FIELD_LENGTH(anim_3C_3D_values), ANIM_FIELD_LENGTH(anim_3C_3D_indices), }; ROM_ASSET_LOAD_ANIM(anim_3C_3D_indices, 0x00520190, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_3C_3D_values, 0x0052028c, 774, 0x00000000, 774);