#include "pc/rom_assets.h" static const struct Animation anim_41[] = { 1, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_41_indices), anim_41_values, anim_41_indices, 0, ANIM_FIELD_LENGTH(anim_41_values), ANIM_FIELD_LENGTH(anim_41_indices), }; ROM_ASSET_LOAD_ANIM(anim_41_indices, 0x0052462c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_41_values, 0x00524728, 536, 0x00000000, 536);