#include "pc/rom_assets.h" static const struct Animation anim_47[] = { 1, 189, 0, 0, 0x0B, ANIMINDEX_NUMPARTS(anim_47_indices), anim_47_values, anim_47_indices, 0, ANIM_FIELD_LENGTH(anim_47_values), ANIM_FIELD_LENGTH(anim_47_indices), }; ROM_ASSET_LOAD_ANIM(anim_47_indices, 0x00525904, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_47_values, 0x00525a00, 838, 0x00000000, 838);