#include "pc/rom_assets.h" static const struct Animation anim_48[] = { 0, 189, 0, 0, 0x4D, ANIMINDEX_NUMPARTS(anim_48_indices), anim_48_values, anim_48_indices, 0, ANIM_FIELD_LENGTH(anim_48_values), ANIM_FIELD_LENGTH(anim_48_indices), }; ROM_ASSET_LOAD_ANIM(anim_48_indices, 0x00525d60, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_48_values, 0x00525e5c, 5098, 0x00000000, 5098);