#include "pc/rom_assets.h" static const struct Animation anim_4C[] = { 1, 189, 0, 0, 0x09, ANIMINDEX_NUMPARTS(anim_4C_indices), anim_4C_values, anim_4C_indices, 0, ANIM_FIELD_LENGTH(anim_4C_values), ANIM_FIELD_LENGTH(anim_4C_indices), }; ROM_ASSET_LOAD_ANIM(anim_4C_indices, 0x00528284, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_4C_values, 0x00528380, 670, 0x00000000, 670);