#include "pc/rom_assets.h" static const struct Animation anim_4D[] = { 1, 189, 0, 0, 0x0C, ANIMINDEX_NUMPARTS(anim_4D_4E_indices), anim_4D_4E_values, anim_4D_4E_indices, 0, ANIM_FIELD_LENGTH(anim_4D_4E_values), ANIM_FIELD_LENGTH(anim_4D_4E_indices), }; static const struct Animation anim_4E[] = { 1, 189, 22, 0, 0x26, ANIMINDEX_NUMPARTS(anim_4D_4E_indices), anim_4D_4E_values, anim_4D_4E_indices, 0, ANIM_FIELD_LENGTH(anim_4D_4E_values), ANIM_FIELD_LENGTH(anim_4D_4E_indices), }; ROM_ASSET_LOAD_ANIM(anim_4D_4E_indices, 0x00528650, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_4D_4E_values, 0x0052874c, 2456, 0x00000000, 2456);