#include "pc/rom_assets.h" static const struct Animation anim_50[] = { 1, 189, 0, 0, 0x06, ANIMINDEX_NUMPARTS(anim_50_indices), anim_50_values, anim_50_indices, 0, ANIM_FIELD_LENGTH(anim_50_values), ANIM_FIELD_LENGTH(anim_50_indices), }; ROM_ASSET_LOAD_ANIM(anim_50_indices, 0x0052983c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_50_values, 0x00529938, 420, 0x00000000, 420);