#include "pc/rom_assets.h" static const struct Animation anim_53[] = { 1, 189, 0, 0, 0x19, ANIMINDEX_NUMPARTS(anim_53_indices), anim_53_values, anim_53_indices, 0, ANIM_FIELD_LENGTH(anim_53_values), ANIM_FIELD_LENGTH(anim_53_indices), }; ROM_ASSET_LOAD_ANIM(anim_53_indices, 0x0052a478, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_53_values, 0x0052a574, 1970, 0x00000000, 1970);