#include "pc/rom_assets.h" static const struct Animation anim_54[] = { 1, 189, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(anim_54_indices), anim_54_values, anim_54_indices, 0, ANIM_FIELD_LENGTH(anim_54_values), ANIM_FIELD_LENGTH(anim_54_indices), }; ROM_ASSET_LOAD_ANIM(anim_54_indices, 0x0052ad40, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_54_values, 0x0052ae3c, 1314, 0x00000000, 1314);