#include "pc/rom_assets.h" static const struct Animation anim_58[] = { 0, 189, 0, 0, 0x14, ANIMINDEX_NUMPARTS(anim_58_indices), anim_58_values, anim_58_indices, 0, ANIM_FIELD_LENGTH(anim_58_values), ANIM_FIELD_LENGTH(anim_58_indices), }; ROM_ASSET_LOAD_ANIM(anim_58_indices, 0x0052e7d4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_58_values, 0x0052e8d0, 1082, 0x00000000, 1082);