#include "pc/rom_assets.h" static const struct Animation anim_5C[] = { 1, 189, 0, 0, 0x14, ANIMINDEX_NUMPARTS(anim_5C_indices), anim_5C_values, anim_5C_indices, 0, ANIM_FIELD_LENGTH(anim_5C_values), ANIM_FIELD_LENGTH(anim_5C_indices), }; ROM_ASSET_LOAD_ANIM(anim_5C_indices, 0x00530bec, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_5C_values, 0x00530ce8, 1258, 0x00000000, 1258);