#include "pc/rom_assets.h" static const struct Animation anim_63[] = { 0, 189, 0, 0, 0x21, ANIMINDEX_NUMPARTS(anim_63_indices), anim_63_values, anim_63_indices, 0, ANIM_FIELD_LENGTH(anim_63_values), ANIM_FIELD_LENGTH(anim_63_indices), }; ROM_ASSET_LOAD_ANIM(anim_63_indices, 0x0053a400, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_63_values, 0x0053a4fc, 1626, 0x00000000, 1626);