#include "pc/rom_assets.h" static const struct Animation anim_64[] = { 0, 189, 0, 0, 0x12, ANIMINDEX_NUMPARTS(anim_64_indices), anim_64_values, anim_64_indices, 0, ANIM_FIELD_LENGTH(anim_64_values), ANIM_FIELD_LENGTH(anim_64_indices), }; ROM_ASSET_LOAD_ANIM(anim_64_indices, 0x0053ab70, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_64_values, 0x0053ac6c, 1246, 0x00000000, 1246);