#include "pc/rom_assets.h" static const struct Animation anim_66[] = { 1, 189, 0, 0, 0x1A, ANIMINDEX_NUMPARTS(anim_66_indices), anim_66_values, anim_66_indices, 0, ANIM_FIELD_LENGTH(anim_66_values), ANIM_FIELD_LENGTH(anim_66_indices), }; ROM_ASSET_LOAD_ANIM(anim_66_indices, 0x0053b91c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_66_values, 0x0053ba18, 1948, 0x00000000, 1948);