#include "pc/rom_assets.h" static const struct Animation anim_6F[] = { 0, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_6F_70_indices), anim_6F_70_values, anim_6F_70_indices, 0, ANIM_FIELD_LENGTH(anim_6F_70_values), ANIM_FIELD_LENGTH(anim_6F_70_indices), }; static const struct Animation anim_70[] = { 2, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_6F_70_indices), anim_6F_70_values, anim_6F_70_indices, 0, ANIM_FIELD_LENGTH(anim_6F_70_values), ANIM_FIELD_LENGTH(anim_6F_70_indices), }; ROM_ASSET_LOAD_ANIM(anim_6F_70_indices, 0x0053e6a4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_6F_70_values, 0x0053e7a0, 98, 0x00000000, 98);