#include "pc/rom_assets.h" static const struct Animation anim_72[] = { 0, 189, 0, 0, 0x48, ANIMINDEX_NUMPARTS(anim_72_73_indices), anim_72_73_values, anim_72_73_indices, 0, ANIM_FIELD_LENGTH(anim_72_73_values), ANIM_FIELD_LENGTH(anim_72_73_indices), }; static const struct Animation anim_73[] = { 0, 189, 0, 0, 0x48, ANIMINDEX_NUMPARTS(anim_72_73_indices), anim_72_73_values, anim_72_73_indices, 0, ANIM_FIELD_LENGTH(anim_72_73_values), ANIM_FIELD_LENGTH(anim_72_73_indices), }; ROM_ASSET_LOAD_ANIM(anim_72_73_indices, 0x0053f168, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_72_73_values, 0x0053f264, 4342, 0x00000000, 4342);