#include "pc/rom_assets.h" static const struct Animation anim_76[] = { 1, 189, 0, 0, 0x64, ANIMINDEX_NUMPARTS(anim_76_indices), anim_76_values, anim_76_indices, 0, ANIM_FIELD_LENGTH(anim_76_values), ANIM_FIELD_LENGTH(anim_76_indices), }; ROM_ASSET_LOAD_ANIM(anim_76_indices, 0x00541434, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_76_values, 0x00541530, 4648, 0x00000000, 4648);