#include "pc/rom_assets.h" static const struct Animation anim_78[] = { 0, 189, 0, 0, 0x95, ANIMINDEX_NUMPARTS(anim_78_indices), anim_78_values, anim_78_indices, 0, ANIM_FIELD_LENGTH(anim_78_values), ANIM_FIELD_LENGTH(anim_78_indices), }; ROM_ASSET_LOAD_ANIM(anim_78_indices, 0x00543224, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_78_values, 0x00543320, 10454, 0x00000000, 10454);