#include "pc/rom_assets.h" static const struct Animation anim_7B[] = { 1, 189, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(anim_7B_indices), anim_7B_values, anim_7B_indices, 0, ANIM_FIELD_LENGTH(anim_7B_values), ANIM_FIELD_LENGTH(anim_7B_indices), }; ROM_ASSET_LOAD_ANIM(anim_7B_indices, 0x00546e00, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_7B_values, 0x00546efc, 2360, 0x00000000, 2360);