#include "pc/rom_assets.h" static const struct Animation anim_7D[] = { 0, 189, 0, 0, 0x28, ANIMINDEX_NUMPARTS(anim_7D_indices), anim_7D_values, anim_7D_indices, 0, ANIM_FIELD_LENGTH(anim_7D_values), ANIM_FIELD_LENGTH(anim_7D_indices), }; ROM_ASSET_LOAD_ANIM(anim_7D_indices, 0x0054825c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_7D_values, 0x00548358, 1114, 0x00000000, 1114);