#include "pc/rom_assets.h" static const struct Animation anim_81[] = { 1, 189, 0, 0, 0x32, ANIMINDEX_NUMPARTS(anim_81_indices), anim_81_values, anim_81_indices, 0, ANIM_FIELD_LENGTH(anim_81_values), ANIM_FIELD_LENGTH(anim_81_indices), }; ROM_ASSET_LOAD_ANIM(anim_81_indices, 0x0054bb84, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_81_values, 0x0054bc80, 4308, 0x00000000, 4308);