#include "pc/rom_assets.h" static const struct Animation anim_85[] = { 0, 189, 0, 0, 0x28, ANIMINDEX_NUMPARTS(anim_85_indices), anim_85_values, anim_85_indices, 0, ANIM_FIELD_LENGTH(anim_85_values), ANIM_FIELD_LENGTH(anim_85_indices), }; ROM_ASSET_LOAD_ANIM(anim_85_indices, 0x00550c48, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_85_values, 0x00550d44, 324, 0x00000000, 324);