#include "pc/rom_assets.h" static const struct Animation anim_8A[] = { 1, 189, 0, 0, 0x28, ANIMINDEX_NUMPARTS(anim_8A_indices), anim_8A_values, anim_8A_indices, 0, ANIM_FIELD_LENGTH(anim_8A_values), ANIM_FIELD_LENGTH(anim_8A_indices), }; ROM_ASSET_LOAD_ANIM(anim_8A_indices, 0x00552854, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_8A_values, 0x00552950, 2980, 0x00000000, 2980);