#include "pc/rom_assets.h" static const struct Animation anim_8B[] = { 1, 189, 0, 0, 0x25, ANIMINDEX_NUMPARTS(anim_8B_indices), anim_8B_values, anim_8B_indices, 0, ANIM_FIELD_LENGTH(anim_8B_values), ANIM_FIELD_LENGTH(anim_8B_indices), }; ROM_ASSET_LOAD_ANIM(anim_8B_indices, 0x0055350c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_8B_values, 0x00553608, 2970, 0x00000000, 2970);