#include "pc/rom_assets.h" static const struct Animation anim_92[] = { 0, 189, 27, 0, 0x74, ANIMINDEX_NUMPARTS(anim_92_indices), anim_92_values, anim_92_indices, 0, ANIM_FIELD_LENGTH(anim_92_values), ANIM_FIELD_LENGTH(anim_92_indices), }; ROM_ASSET_LOAD_ANIM(anim_92_indices, 0x00555954, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_92_values, 0x00555a50, 5600, 0x00000000, 5600);